Ninja Must Die 3 Adventure Collection Raiders Collection
1 collection is easy to unlock:
Egg twister 50/300 Adventure Coin-This is the egg twister on the 1 1- 14 floor.
Open the floor. I recently found one on the sixth floor.
Series 2 is easy to unlock:
Coca-Cola 50 Adventure Coins-Pass it to Sayoko.
Series 3 is easy to unlock:
50 adventure coins for the egg twister-the egg twister chooses 50 adventure coins to draw once-refer to the collection number 1.
There are 50 adventure coins in the worn-out egg twister-50 adventure coins are extracted at a time by the worn-out egg twister-there are 16- 19 layers (probability is 19 layers).
Series 4 is easy to unlock:
Coca-Cola 50 Adventure Coins-Give her Coca-Cola when I meet Saiya's skirt.
Egg Twist 300 Adventure Coin-Select 300 Adventure Coin and twist it once with 50/300 Egg Twist.
10 Floor Before removing the floor,
Collection No.5 is difficult to unlock:
50 adventure coins /500 adventure coins-500 adventure coins seem to have a higher probability-there is a layer of 16- 19 (the high probability is 19).
Series 6 is easy to unlock:
Breeze toilet paper 50 adventure coins-the samurai captain who met the toilet chose to give him toilet paper and shake hands with him.
Turning the floor when exploring, you will encounter it with a small probability.
Collection 7 is easy to unlock:
The potato server encountered a potato server incident and chose to take out the pain point to fix it.
Collection No.8 is difficult to unlock:
Turn the floor when exploring, and the probability of turning the floor is very small. Other methods need to be explored.
Series 9 is easy to unlock:
Expensive coffee beans 100 adventure coins-feeding cats.
Set 10 unlock mode:
During exploration, the probability of layer turnover is small -2 1-24 layers, and 26 layers emerge one after another. It's unlikely to happen. If you don't buy rice balls, you can have one at most twice a day and four times a day.
1 1 collection unlocking method:
When exploring, the probability of building turnover is small -2 1-24 floors, more than 26 floors. The probability of appearing before the 25th floor is extremely small, but after the 26th floor.
The daily adventure strategy is basically divided into two stages: it is suggested that the little black captain, if there are three roles, bring meat to the role, and other outputs to maintain the average blood volume, and later rely on buying blood bottles or cats to return blood.
The first stage: easy collection+10.
Basically, I don't buy props, but I spend them all on flower cat coffee beans, samurai captain Xiao Huangshu, samurai toilet paper, and Coca-Cola at Little Night. There are basically no spells before 17 layer. Try to store it in an open place. 2 1-24 Pay attention to pepper pots and rockets, and you can break through a layer after opening the ground. The more difficult boss has blood shadow and big sword. It is suggested to open the land as soon as possible and wait until the boss comes out to play. Personally, I think the old man is more likely to hit than the blood shadow, and the small blood shadow is less strange, and the spell is easy to destroy.
Stage 2: Easy Collection Closing+No.5+No.8+No.65438 +00
Don't buy props in the first place. After the gold coins exceed 800 or 500, buy things in the first stage, and at least 500 will always be given to the egg twister.
At present, the collection difficulty is: No.8.
No. 1 1
10
The probability of the 5th and 8th is too low, and so is the probability of the 5th. 10 is still difficult and time-consuming, and 1 1 is basically abandoned.