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How does the magic hat of Zelda push stones in the temple of the wind?
Legend of Zelda's "Shrinking Hat" —— Introduction to the Dark Hailar City

The last chapter young hero

Location: Shelter

All four elements have been collected, and the rapier has regained his holy light! The door of the shelter was finally opened, and the secret of golden light was sealed inside. Where is the golden light? The mural in the back room gives the answer. It turns out that the light of gold has always existed in the princess of Hailar royal family. Princess Zelda has golden light! Unfortunately, all this was heard by Kuff! In order to save the princess and world peace, Link has no choice but to turn back!

After coming out of the shelter, I found that the scene outside seemed different from before. It is necessary to lift the magic curse of soldiers and ministers with a thin sword (figure 1). It is reported that Gough has brought Princess Zelda, who has become a stone statue, to the roof. Princess Zelda must be rescued quickly. Back in Hailar, surprisingly, the beautiful city of Hailar became extremely dark.

Venue: Amhara City

Enter the city from the shelter and walk left along the steps. The door on the left is a trap, and the door below needs to be opened with a key. Go up, avoid the rotating flame, and come to the room of the three skeletons. The locked door is still a trap. Blow up the wall on the right, make it smaller through the magic circle, come to the place where there was a rotating flame just now, fall to B2 from the middle, go up, and enter the cell through the small hole (Figure 2).

When it gets bigger, step on the door and it will open. After coming out of the cell, go directly to the cell on the right, lift Hailar's curse on the magic man and get the key (Figure 3).

When you come out, go left and take the stairs back to the room with three skeletons. When you return to the rotating flame, push the slate away from the left (Figure 4), then go down and open the bottom door with the key. Defeat two bugs along the corridor at the lower right, and you can get a maze map by going up the steps (Figure 5).

Go left to 1F, enter from the middle, go left, and bounce the shell with a sword to pass (Figure 6).

Go to the end and turn right into a room with a blue floor. You must walk through all the squares without repeating, and the door on the right will open. The pedal box will turn red. It can pass along the route shown in fig. 7.

After entering the room, walk along the corridor, step on the lowest organ, a treasure chest appears, and take out the key from the treasure chest (Figure 8).

Jump off the stage, turn left and return to the gate of Hailar City in the dark. Open the door on the right with the key and enter (downstairs). Go along the corridor until you come to the house with four skeletons, bounce off the shells as shown in Figure 9, and then continue through.

There are many purple foxes in the world (some people call them mice, etc.) ), and after being destroyed, the left lower wall was blasted with a bomb (Figure 10).

After entering, avoid two fire bugs, continue to enter the house, go up the stairs to 1F, and meet the red dark knight. (Picture 1 1) Join it. After the victory, the door will open and the seat will shake slightly.

Push open the seat, go downstairs, come up from the right, meet two bugs on the right, and then go upstairs to 2F. Go out and take a tornado to escape the projectile attack and go to the place as shown in figure 12.

Push the slate in two places at the same time when you enter the door. Go out and walk down, then take a tornado to avoid the shell attack and come to the place as shown in figure 13.

Come to the broken bridge on the right, open the opposite organ with a rapier or a long-range weapon, cross the bridge and enter the door. Open four organs with two places at a time (you can also stand in the middle of the organ and cut without two places) and open the door. Defeat two enemies with a hammer, a red teleport appears, and the doors on both sides open. (Figure 14)

Enter the left room, go up, suck a bomb monster with a magic pot and shoot it at the opposite stone to make it explode-there are other ways (Figure 15).

Step on the mobile platform, jump on it, hit the above two mechanisms with darts, and the middle door will open (Figure 16).

Enter the door to the right, then enter the door upwards, and meet the black knight, who is the strongest black knight (Figure 17).

With it, a blue teleport will appear after the victory. At this time, however, white and red dark warriors appeared in the other four rooms (Figure 18).

Going up into the room, there is a big slate that needs to be pushed away in two places at the same time. There are four key holders next to the slate, which need to be opened with four keys to push away the slate (Figure 19).

Go back to the room with many red discharge monsters, defeat two white dark warriors, go to the door, light the whole room, and the door above will open. When you see many stone pillars after entering the door, ghosts will appear. After entering the door on the right, go upstairs and get the first key (Figure 20).

Go back to the house where you just hit the white dark knight, go down to the house, jump on the grid above, jump to the end, go down to the next room and meet the red dark knight. After the victory, enter the next door.

Open the lower organ with a doppelganger (you can also directly stand in the center of the four organs and open the organ with a rotating seal-Figure 2 1), then enter the right door, press the organ, the closed door will open, and you can get the second key by entering the newly opened door (Figure 22).

Go back to the room with the red teleportation point, enter the room on the left, defeat two white dark warriors, go down to the gate, follow the route shown in Figure 23, cross the blue floor, and come to the room with six pillars (you will still encounter ghosts). After the defeat, go out from the lower door, enter the left door, go upstairs and get the third key (Figure 24).

Go back the way you came. After returning to the room with blue floor, you will enter two doors in succession, that is, the room with moving slate, enter the room above and meet the red dark knight. After the victory, enter the gate above, and pay attention: there are not only flames and skeletons here, but also big red hands falling from the sky to catch you. When you get to the top, shoot off four eyes with a bow and arrow, so that all four eyes are closed and the door on the left is opened (shoot the opened eye again) (Figure 25).

Enter the left door, push the slate and jump. You can step on the mechanism when you go up the stairs. The lower door opens. At this time, you don't go down the door first, but go upstairs from the left door to get the fourth key (Figure 26). It's of little use to go to the door.

Push the slate, return to the four key holders you just saw, open the key holders with the four keys you obtained, and push the slate in two places to get the boss's key (Figure 27).

Come to the room where the red transmission point is located and open the door with the boss's key. At this moment, Gough suddenly said: The ceremony will be over after the bell strikes three times, and then he will become a big fiend, and the princess will become a stone forever. So hurry up, cross the obstacle to find Gough and rescue Princess Zelda (Figure 28)!

Don't hit the enemy with a hammer, just enter the door and then ring the first bell.

Destroy all foxes, step on the mechanism in one step (Figure 29), and open the door and go in. At this time, the bell rang for the second time.

The door above suddenly closed and three dark warriors appeared. Their purpose is to delay Link's time and quickly defeat the Three Warriors (Figure 30), otherwise, after the third bell rings, they will fail. Defeat the dark knight and enter the door.

Gufucha realized his wish at a certain point, but he has got strength from Princess Zelda. Link immediately fell into a battle with fiend Gough.

BOSS raiders:

For the first form of fiend Goff, knock out the four eyes around fiend Goff, make it show real big eyes, and attack big eyes many times. (If black substance appears, suck it off with a magic pot) (Figure 3 1).

In the second form, fiend Goff shoots his eight eyes with a bow and arrow, and four of them will appear red. Hit two heads together in the order of red eyes and repeat several times (Figure 32).

Defeat the second form of Gough and lift the magic curse of Princess Zelda with a thin sword (Figure 33). At this time, the castle collapsed and the door was blocked, so we had to return to the shelter again. At this time, the magical Goff appeared again.

In the third form, Goff, the magic man, attacked his hand with a bouncing stick after he reached out from the ground, making it straighten and retract into it, and found the small eyes attacked by Link in Figure 34. The same is true for the other hand, except that you need to light the lamp. If it takes too long, start over. After both hands are destroyed, they will become bigger when they come back. The avatar will use his sword to bounce off Goff's attack and repeat it several times (Figure 35).

After defeating Gough, Azero's magic curse was lifted and changed back to Piquero. After wearing Princess Zelda's wishing hat to restore Hailar to its original state, the door of the once-in-a-century Piquereau world is about to close. Azero had to return to his own world, and Link became a new hero, leaving Link's figure on the mural forever! ! !