There is a row of small white characters on the bottom of the weapon, which represents the damage range you can hit with an attack of this weapon. The large white characters are half of the sum of the upper and lower limits of this range multiplied by the attack speed of the weapon. To put it bluntly, big white characters are the secondary damage of weapons. The damage caused by professional attacks is the weapon damage caused by random attacks * (main attribute divided by 100)*. If crit occurs, multiply crit damage by 100. (No other BUFF or elite damage. )
For example, Man Zi's weapon damage range is 900- 1000, strength is 3000, and critical injury is 600. If the damage is randomly 1000, it is 1000*30*6*4.04=72W. The first is weapon injury, the second is strength, the third is critical injury, and the fourth is ancestor 404' s injury. The panel shows the average output per second, which needs to be multiplied by the attack speed.
As can be seen from the above formula, for example, the damage of the ancestor hammer is only determined by the main weapon, and the detonation speed will be determined by many equipment. Critical injury force is the same, so weapons have the greatest impact on output from a single equipment, so generally speaking, the higher the white character of weapons, especially main weapons, the better. .