1. Bar, solved on the spot. Open column 1, hidden column 1 (given by all three companies). The dark bars are clear.
2. Go ahead, the player's opening bar leads to other players' Hu cards. If the cards in Hu's hand are reversed, count 9 cards, and if the other cards are accumulated * 2.
Connecting bar
(Example: Players A, B, C, D)
L A touches player B 1 time, C touches player B 1 time, D touches player B 1 time, and then player B holds the stick for three consecutive times, and the number of cards is settled on the spot. If you continue to touch the A bar first, A will bear all the expenses of holding the bar. If you continue to touch Article C or D first, then Article C or D will bear all the card fees, that is, 3 cards.
L A gives player B a touch of 1 time, and B continues the touch of 1 time given by article A, and then hides the article twice. The number of cards will be settled on the spot, and all expenses will be borne by A, that is, 7 cards.
L A touches player B 1 time, c touches player B 1 time, and b hides the bar 1 time. Then player B touched the bar twice and then hid the bar once, and the number of cards was settled on the spot. If you continue to contact A first, A will bear all the expenses of the bar. If you continue to touch the C bar first, then C will bear all the expenses of the C bar card, that is, 5 cards.
L A touches player B 1 time, C touches player B 1 time, and player B hides the bar 1 time first, then continues the bar twice, and the number of cards will be settled on the spot. If you continue to contact A first, A will bear all the expenses of the bar. If you continue to touch the C bar first, then C will bear all the expenses of the C bar card, that is, 2 cards.
L if there is a bump, it will be dealt with as a continuation bar, and the first player who bumps the bar will bear all the expenses afterwards.
When opening a column, hide it first, then expose it, and then open it. Then solve the hidden bar first, and then expose the player's card.
If you continue (or touch it) before opening, the first player (or touch it) will pay, and the other two will not pay. Add a few bars and multiply by two times.
For example (players A, B, C): A touches C 1 time, B touches C 1 time, C continues the bar twice, hides the bar 1 time, and opens the Hu card. If you continue to contact A first, A will bear all the expenses of the bar. If you continue to contact B first, then B will bear all the expenses of B card. Because C has been linked three times, you need to pay (the number of cards in C's hand *2*2)+ the number of linked cards.
Note: If the hand type of C is Tuhu, it is 18.
4. People around the world recoil, and people around the world need to pay 9 more tickets.
The fifth step is to seal Hu.
(Example: Players A, B, C)
L A touches player B 3 times, A seals Hu, A can't Hu in this game.
L A contacts player B 3 times, A seals Hu, A releases it to player B, and the number of payment cards is * 2.
L A touches player B 3 times, A seals Hu, C releases B, A must pay the same number of cards as B and C..
L A touches player B 3 times, A seals Hu, B touches Hu himself. A pack of cards, pay three cards.
6. Fishing: If the last card has the player's Hu card, then the next card must be fished. In other words, after the game, take the last three cards in the opposite direction, and then show your cards to see if you catch them.
For example, in the last three years, there were 7 people in Zhang Ruo and 50,000 people in Hong Zhong. Then determine the fisherman counterclockwise from top to bottom. (7 counter-clockwise counts, the red in the middle of the southeast and northwest turns white, that is, 50,000 counter-clockwise counts, that is, 5 counter-clockwise counts. If a player catches a Hu card, the other three companies should give the player a corresponding number of cards according to the type of the player's hand. Fishing 1 give 1 time, fishing for 2 times, fishing for 3 times.
If a player shoots in fishing, the same number of pieces will pay the same amount.
If this is a self-touch Hu card, then the player who uses Hu cards needs to give the self-touch player the number of cards he has not made mistakes, double the number of cards he missed, double the number of cards he missed, and so on. If there are less than three cards left at the end of the game, how many cards are left to draw? Abandoned villages do not fish.