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World of Warcraft Nostalgia Service: TBC Nostalgia Service Elemental Sa Beginner's Guide

Author: NGA - Faith Blue

Foreword

Hello everyone, I am from 60 nostalgia service P5 stage in the Greyfriars server to play elemental sa, currently transferred to the Bru server. the arrival of the TBC nostalgia service, so that the elemental sa is more playable, but also to see a lot of new friends to join and want to join the I've seen a lot of new people joining and wanting to join the Elemental Shaman team.

Because of the early stage of the version, most people's equipment is not yet formed, in the strong team support, so I have the opportunity to play a good score, which makes many friends asked me how to start TBC's Elemental Sa, so there is this entry guide, this guide is not a detailed and accurate calculations and verification, only a little personal experience for the newbie to start.

1, Introduction

Elemental shaman is a long distance magic damage talent, has a strong legal system to assist the ability to team copies of the legal system group must be DPS. in the P1 stage because of the powerful talent, without any equipment that is 12% of the hit and 10% of the basis of the storm, so that the elemental shaman in the P1 stage has a good DPS.

2-1 Pros

2-1 Pros

Because of the addition of the overload talent at level 70, the Elemental Shaman has gained access to the magic system "Wind Fury", where the lightning bolt can trigger the overload on every damage. Chain triggers Overload on every damage dealt, making Elemental Shaman very powerful in 3-target fights.

Elemental concentration and cold storm talent and water shield also solved part of the 60 level elemental shaman "lack of blue" problem, with the talent also makes the 60 level of the most lack of hit attribute is no longer in short supply, in the equipment attributes are not high P1 stage, saving a lot of hit attribute to pile up the damage/strike, making the elements of the shaman in a single The Elemental Sa in single combat also has a fairly good output ability. The more important thing is that Valor/Bloodlust and the addition of the Wrath of the Sky totem and the Wrath of the Air totem make the employment of the Elemental Shaman in the group a non-issue.

2-2 Cons

The level 60 Lightning Mastery talent is to reduce the casting time of Lightning Arrow and Lightning Chain by 1 second, which becomes a reduction of 0.5 seconds at level 70, and the initial casting time of Lightning Arrow and Lightning Chain has been reduced from 3 seconds and 2.5 seconds at level 60 to 2.5 seconds and 2 seconds at level 70, although the final casting time is still 2 seconds, 1.5 seconds, but the damage bonus has been reduced.

And the level 60 Elemental Curse and Shadow Curse have been merged into the new Elemental Curse, but there is still no natural damage bonus. In the P1 stage, Elemental Shaman can rely on the talent to get more Blast and Damage than other spells, thus hitting a good DPS, but in the subsequent version due to the low Damage bonus, can not enjoy the Elemental Curse bonus, resulting in low growth and low equipment benefits.

3, talent

only recommend this kind of talent, range is very important, now can not use the elemental mastery double explosion, most of the cases are not required to hit the shock, which will reduce the DPS, the two points of the return of the blue and not much, in a reasonable outfit and teamwork, and the lack of these two points of the return of the blue, even if it is the need to interrupt the occasions of the DPS impact is almost negligible. The DPS impact is also almost negligible.

4, regular totems

4-1 mono:

Fire totems: the wrath of the totems can be replaced by the fire element totems

The earth totems: most of the cases do not need to insert, can be inserted into the earth element totems (do not eat taunt of the BOSS), the battle chestnut. Totem (e.g. MSLD P1)

Water Totem: Fountain of Mana Totem

Wind Totem: Air's Wrath Totem Root Totem can be inserted in special cases

4-2AOE:

Fire Totem: Flame Nova, Molten Lava Totem, Fire Elemental Totem Wrath of Heaven Totem

Earth Totem: Earth Binding Totem, Battle Chestnut Totem, Earth Elemental Totem in case of emergency

Water Totem: Fountain of Mana Totem

Wind Totem: Air Fury Totem, Root Totem can be inserted in special cases

Totems should be inserted as much as possible before entering the battle, and inserting a Totem after entering the battle will reduce DPS. In addition, if someone in the squad is poisoned, in the plague remember to use the poison and get rid of the disease totem, special circumstances, ice resistance, fire bed, natural resistance totem also has a great role.

5. Attributes

1 Intelligence = 15 Blue

80 Intelligence 1% Spell Strike

15.8 Spell Rush Level = 1% Spell Rush

22.1 Strike Level = 1% Spell Strike

12.6 Spell Hit Level = 1% Spell Strike

12.6 Spell Hit Level = 1% Spell Strike

The first time I've seen the first time I've seen the first thing I've seen in the world. /p>

In PVE, facing the BOSS needs 16% hit to reach 99% hit on the BOSS (at least 1% missed), which translates into a hit level of 202 spell hit level, because the elemental shaman talent plus the Wrath of Heaven totem comes with 12% hit, so only need 4% or 51 spell hit level can be, if it is a Delaney shaman, because of racial talent comes with 1% spells If it is a Draenei Shaman, since the racial talent comes with 1% hit, you only need to stack 3% which is 38 spell hit level.

Spell penetration because there is no group stake, can not test the specific effect, there are BOSS can reduce the resistance to say, there are BOSS fixed resistance can not be reduced to say, personally do not recommend stacking, cloak enchantment and the two blue gemstone holes inserted in the green gemstone.

Personal advice: attribute selection, to ensure that the case of hit, in the full BUFF close to 40% of the storm and then stacked damage, so that in the battle will make you very comfortable. Because it is the beginning, do not expand the specific mana, storm, haste gain.

6. Enchantments, Gems, Potions, Food

6-1 Enchantments

Head: Shattar Reverence Enchantment 22 Mana Damage 14 Mana Hit

Shoulders: Ascended One/Oldor Reverence/Admiration Enchantment 60's NAXX Ice Dragon Mana Enchantments

Cloak: 20 spell penetration and -2% hate are fine

Breastplate: 6 attributes, 100 blue (or 150 blue later)

Wristguards: 15 mana damage is best, but too expensive now. It can also be enchanted with 30 healing power and 10 damage, which is the best price/performance ratio.

Gloves: 20 damage, although it is also quite expensive, but elemental sa almost no lack of hit, so there is almost no other choice. If you need to choose the outfit, you can also choose 15 hit. If you can't afford it, you can also go for 10 Spell Strike.

Pants: Tailor-made 25 or 35 mana magic line according to the economic situation

Shoes: boar's speed or 4 points of 5 back to the blue solid, 12 endurance is also OK

Weapons: 40 mana very helpless, and the same as the elemental curse, there is no specific plus natural damage weapon enchantment

Shields: 12 intelligence

< Strong> 6-2 Gemstone

Multi-colored: Chaos Fire Diamond The strongest gemstone of the French system that should not have appeared in the P1, especially since the Elemental Sahib itself needs a high blast and has a 200% blast damage talent, making the Multi-colored 3% blast damage bonus actually have a blast effect of more than 6%. The first thing you need to do is to activate the colorful effect by inserting at least 2 blue gems

Red and yellow gems: both inserted high-energy yellow crystal jade on the line, both 4 burst 5 damage gems, cost-effective very high. (There are also out of colorful effect after the brainless 9 spell damage or 8 spell blast insertion method, but personally do not recommend that the newbie so)

Blue: spoke light water jade 4 spell burst 5 spell penetration Inserted two good, if the gemstone set hole reward is not good, you can ignore the color, direct insertion of high-energy. Example: Spell Strike Legs.

6-3 Potions

Compound: Blinding Radiance Compound Arcane Sacred Nature Damage plus 80 points If it is the occasion that you need to put the Fire Totem AOE, level 60 Super Energy Compound +70 points of total damage is also very good. Another thing to note is that TBC can no longer drink resident time mini-pill after drinking the potion, burst potion and big blue does not affect.

Resident potions: Resident potions are divided into combat potions and guardian potions, each category can only drink one. At this stage, drinking Mana Potion + Draconic Wisdom Potion is a very cost-effective option, and is even stronger than Combination Potion in the case of lack of blue.

Food: [Crispy Snake] [Boiled Blue Fish] [Smoked Lizard] can add 23 spells, lack of blows, [Bone Fish Soup] plus 20 points of spell blows is also good, 5 back to 8 mana [Smoked Spore Fish] is not recommended, if the lack of blue as well as to eat the [Bone Fish Soup] to increase the blows, it is important to note that before 3.0, there is no unity in the level of hit [Hot Tabbouleh Lamb Chops] hit does not work in the legal system.

Explosive potions: Potion of Destruction, Potion of Super Mana; in the not lack of blue, you can eat the Potion of Destruction with the Bloodthirsty / Valor outbreak, you can greatly enhance the DPS, but most of the ordinary team is certainly lack of blue, remember to card CD drink super mana potion, don't have no blue again drink. The Dark Rune/Demon Rune can also be kept on hand, just in case. The reason for this is that there is no standardization of haste levels, and the haste levels of accelerating potions do not apply to spells.

7, professional choice

Preferred leather: play shaman almost must choose professional, in the P1 stage, no matter what talent, almost all have graduated from the equipment, and also not and 4T4 conflict. Elemental shaman best is to choose the Dragon Scale leather production of the Void Strike three-piece set, and can also make enhancement of the black Void Scale set of the Sa, if part-time milk Sa, you can also do tribal leather Wind Eagle set. But the wind eagle set has spiritual attributes, elemental sa is still worse than the void strike set. And also can knock drums, into the group chances +1 not to mention, recovery drums back to blue, before the start of the battle, walk in the knocking mana injury / haste drums also have a DPS increase.

The second professional preferred enchantment, you can give two rings each enchantment 12 mana damage, is currently the strongest sub-professional.

Other specialties:

Jewelry can be used to set exclusive gems for equipment, and can insert a 14 mana and 12 bludgeoning gems, but the overall benefit is not as good as enchantment, but the subsequent version can also be made to graduate necklaces and a good transition jewelry. It's not bad, but overall at this stage it's not as good as enchanting at this stage.

Engineering bombs in the AOE occasions can directly increase the damage, the subsequent version of the head gear can be made, but also depending on the situation to choose.

Tailoring is not recommended, the head of the spell blow no colorful gems, the shaman is not lack of hit, out of two sets of loss, bulk flow a spell blow pants is also enough, the subsequent version of the Yangyan robe is not much stronger than the lock armor clothes.

Alchemy is also not recommended, although some occasions lack of blue, but the current version of the Alchemy Goldstone attribute is too pull crotch, it is not worth it.

Forging, you can make the main hand weapon, but it's too expensive, and it's not a graduation weapon. Too expensive, and not a graduation, unless the enhancement of elemental dual cultivation, or not recommended. The chain will be fine. The specific situation needs to be chosen according to the outfit and the team. The only thing worth noting is that the burst trinket must be in Bloodthirsty/Brave.

AOE: 5 people/10 people have a reliable mage and T, can be in the mage snow or T pulling directly after the lightning chain, and then go to the small group of monsters in front of the 5-8 yards to release the Flame Nova Totem, pick up the lightning chain, and so on the Flame Nova after the explosion, switch the Lava Totem, back to the walk, walking shock, to reach a safe distance, the lightning chain, lightning arrows cycle, the number of monsters is enough and there is no one who has the power of the lightning chain. The number of monsters is large enough, and did not die can also make up another Flame Nova totem, two fire totems are 10 yards and 8 yards, respectively, and do not need to put on the face, put on the face is not only easy to be hit by the monster, such as the mage ice ring, but also may lead to violent death.

If there is no reliable mage and T, then the honest day anger totem, playing lightning arrows, and so on T on the hate, depending on the situation lightning chain.

BOSS Battle AOE:

2 Target: Electric Chain &> Flame Nova -> Electric Arrow

3 Target: Electric Chain &> Flame Nova / Lava Burst &> Electric Arrow

4 Above Target: Flame Nova -> Electric Chain -> Lava Burst -> Electric Arrow

4 Target: Flame Nova -> Electric Chain -> Lava Burst -> Lava Burst -> gt; Electric Arrow

The above is only a theoretical situation, most of the cases release Fire Totem AOE need to position, and the small monsters may be quickly A finished, thus wasting DPS is not worth it, this time honestly card CD lightning chain can be. Finally, it's worth mentioning that the Fire Elemental also has a very good performance on long AOE occasions.

9, renewal, back to the blue issue

TBC has a new energy-saving talent, although no longer triggered by 100% of the blue, can not be cheated through the low-level lightning arrows energy-saving, but the new talent storm 100% trigger, the higher the storm, the higher the trigger probability, with the cold storm talent, the water recluse, the fountain of mana, the Knight back to blue blessing. It's not like level 60 is short of blue. But again, TBC's boss battle time becomes longer, most of the ordinary group of elemental sa in a long time battle, will still lack of blue, this is the reason I recommend everyone 40% of the storm. At the same time in accordance with the team to change the output technique, there are 4T4, knights playing back to the blue trial, the squad has a dark pastor, you can according to the blue consumption situation to decide to release the release to play 3 arrows and 1 chain or lightning arrows or drink a potion of destruction or big blue. If you are unfamiliar with the team can use the recovery drum , dark / demonic runes, switching cards for the [Earth Vein Totem] (belonging to the weapon, the battle can be changed) to fine-tune, and then decide the output cycle / whether to drink blue. It is worth noting that, in the BOSS station, if you meet the unavoidable alignment, if it happens to be the totem time is about to end, you can recover the totem at this time, re-insert the totem, replenish the water recluse, so that you can better in the case of not affecting the DPS to save blue.

10, equipment selection

Because it is a newbie to start, so the equipment will not choose the world BOSS equipment, such as conditions can be purchased on their own according to the need to match.

10-2 2T4 + leather three-piece set + bulk

Extreme output suit, more suitable for racing, rushing the list of teams, shorten the battle time, the amount of blue is no longer so tight, back to the blue trial can also greatly enhance the duration, if you can be in the dark pastor group, almost completely no longer lack of blue. However, even if the bulk flow, it is recommended to take a set of 4T4, according to different occasions to switch.

As for not learning to make leather outfit, not the pursuit of the ultimate, it is recommended or out of the 4T4, can save a lot of worry, other parts and non-groups of the introductory equipment with the same outfit, under the premise of ensuring that the spells hit, try to choose purple, high level of equipment with spells, bludgeoning, gemstone holes, do not bring the spirit, no five back, less resistant to no resistance to the equipment can be.

Some of the more recommended equipment are:

Lightning Crown AH purchase Cheap and good

Wild Magic Shoulder Armor H fence drop, good shape, attribute is good

Lei Ge Pleated Skirt H dark swamp drop, 3 holes! Attributes better than T4 legs, not lack of hit time, not losing the leg of the fight, the key is the shape of the crushing of the fight of the big red pants .... The first thing you need to remember is to communicate with your teammates. After all, it's not easy to get into a 5-person book with an Elemental Sa..................

About the accessories:

The first choice is definitely [capacitor] and [silver crescent emblem], [silver crescent emblem] cover valor / bloodthirsty can be maximized, [capacitor] in the overload and the high storm under the support is also flawless.

Other accessories recommended:

1, [Safiron's Essence] and [Kheli's Gift] Safiron's Essence for the NAXX Ice Dragon drop, slightly inferior to the silver crescent emblem, if you have it can be completely then used, and Shatal reverence (head attachments must be rushed to the prestige) purchased by Kheli's Gift with the same, with silver crescent emblem. When the Crescent Emblem is used, although it can't be turned on at the same time, it can be turned on in turn to cover the entire Valor/Bloodthirsty, and the base attribute itself is needed by Elementalsa, so it's very good.

2, [Shifar's Node Horn] and [Eye of Quagmire] are both passive triggered ornaments 45 seconds built-in CD, very save. Quagmire's Eye's haste can hit more skills and thus increase damage, although the increase in blue consumption, but negligible, is considered a good accessory . Node horn is a piece of underestimated jewelry, the basic storm is very suitable for elemental sa, elemental sa high storm can also be very stable trigger jewelry, the average of 1 minute can be stable trigger 1 time, good luck 2 minutes of combat trigger 3 times is also normal, and if I remember correctly if the trigger is triggered by the damage is the jewelry open, triggered after the TBC second high, yes .... Just lower than the thin slice, demon head, sextant are not as high as him.

3, [Ascendant's blood diamond] is not recommended, elemental sa not lack of hit, not as good as click on the [Kheli's gift].

4, [Matheridon's Eye] not recommended, elemental sa not lack of hit, this thing does not trigger .....

P1 stage of the jewelry must be selected to have a sign for the [silver crescent emblem], another want to save heart, qua eye, horn brush to which take which is good, dual-use jewelry is also the same, there is which one to use which, the last always have to Karazhan raffle for [capacitor].