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What else is there in Plants vs. Zombies besides the Peashooter?
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Hello:

1, Peashooter Pea Shooter

Pea shooters can be your first line of defense as they shoot peas at incoming zombies.

Damage: Normal

How can a plant be so outstanding at growing fast and shooting peas? The pea shooter says, "Hard work, responsibility, and a healthy breakfast: the right mix of sunlight and high-fiber carbon dioxide, that's my secret."

Cost: 100

Recovery: fast

2, Sunflower Sunflower

Sunflowers are an essential plant for you to gather extra sunlight. Why not plant more?

Sunlight capacity: Normal

It's hard for a sunflower not to dance to the beat - and what beat is that, exactly? Well, it's the life-giving, jazzy rhythm of Mother Earth, its unique tone heard only by sunflowers.

Cost: 50

Recovery: fast

3, Cherry Bombs

Cherry bombs are capable of blowing up all zombies in an area. They have a short fuse, so plant them closer to the zombies.

Damage: great

Range: all zombies in a medium sized area

Use: single use, instant effect

"I'm going to explode!" , Cherry One said. "Nah! Let's just ignite it slowly", said his brother, Cherry Two. After a little bit of arguing, these two guys decided to detonate instantly.

Cost: 150

Recovery: very slow

4. Wall Fruit

Wall Fruit has a hard shell and you can use them to protect other plants.

Strength: High

"People ask me what it's like to be chewed around by zombies for a long time." Says Wallfruit, "What they don't realize is that due to a poorly developed sense of touch, all I can feel is a slight tingle - like someone giving you a back massage."

Cost: 50

Recovery: slow

5. Potato Mines

Potato mines are capable of delivering a fatal blow to your enemies, but before they do, they need to arm themselves. You should plant them in front of zombies - so that they detonate on contact with them.

Damage: Extreme

Range: All zombies in a small area

Use: Individual use with an activation delay

Some people say that Potato Mines are lazy, and that he always leaves things to the last minute. Potato Mine ignores such comments - he's too busy worrying about how to make money.

Cost: 25

Recovery: slow

6. Snow Pea

The Snow Pea fires frozen peas that not only damage zombies, but also slow them down.

Damage: Normal, slows down zombies

People always say that Snow Pea is very "cool", or how "calm", or very "chill" or whatever. Snow Pea just glances away - he's heard it all.

Cost: 175

Recovery: Fast

7. Cannibal Flower (Chewer)

Cannibals are able to swallow zombies in one gulp, but when they chew, they are vulnerable to attack.

Damage: great

Range: very short

Feature: chews for a long time

Cannibal was offered a chance to star in a stunt in the movie "Little Shop of Horrors," but unfortunately the project ended up being aborted - simply because his agent demanded too many frontal shots. Cannibal wasn't angry about this, saying it was just a business deal.

Cost: 150

Recovery: fast

8. Double Shot Pea (Double Barreled Pea)

Damage: Normal (per pea)

Speed of fire: 2x

Double Shot Pea is very aggressive. He's from the streets and doesn't give a damn about anyone - neither plants, nor zombies. He keeps his distance from people by shooting peas. In private, however, he still longs for love.

Cost 200

Recovery: fast

9. Jet Mushroom

The Jet Mushroom is cheap, but also has a short range.

Damage: normal

Range: short

Sleep during the day.

"I didn't realize zombies existed until recently," says the Jet Mushroom, "Just like any other fungus, I originally thought they only existed in fairy tales or movies. My experience here has been a real eye-opener!"

Cost: 0

Recovery: fast

10.Sunshine Mushroom

Sunshine mushrooms are given only a small amount of sunlight to begin with, and return to normal later.

Sunlight capacity: little, then normal.

Sleeps during the day.

Sunshine Mushroom does not like the sun. He is so upset that he can't wait to spit it out quickly every time he produces sunlight. Sunshine Mushroom can't stand sunlight - to him, sunlight is a fool's errand.

Cost: 25

Recovery: fast

11. Smoke Mushroom

The Smoke Mushroom spews smoke that can penetrate iron gates.

Damage: normal, penetrates barred gates.

Range: all zombies located in the smoke

Sleep during the day.

"I had a dead-end job, just producing some yeast spores for the bakery all day long," says the Smoke Mushroom, "and then one day the Jet Mushroom - Buddha forbid! - told me about this great opportunity to spray zombies. Now I really feel different."

Cost: 75

Recovery: fast

More points, it's hard work organizing ~~~~

1, Peashooter Pea Shooter

2, SunFlower Sunflower

3, Cherry Bomb Cherry Bomb

4, Wall-nut Wall-nut

5, Potato Mine 土豆雷

6、Snow Pea 雪雪豌豆( 寒冰射手)

7、Chomper 大嘴花(大芽花)

8、Repeater 双发豌豆(Twins)

9、Puff-shroom 小喷菇

10, Sun-shroom Sunshine Shroom

11, Fume-shroom Big Spray Mushroom

12, Grave Buster Tombstone Devourer

13, Hypno-Shroom Seductive Mushroom

14, Scaredy-shroom Cowardly Mushroom

15 Ice-Shroom Ice-Shroom

16, Doom-Shroom Destruction-Shroom

17, Lily Pad Water Lily

18, Squash Woobie

19, Threepeater Three-Line Archery

20, Tangle Klep Twisting Seaweed

22, Spikeweed Ground Spike

23, Torchwood Torchwood Stump

24, Tall-nut Tall-nut

25, Sea-shroom Sea Mushroom

26, Plantern Streetlamp Flower

27, Cactus Immortal Mushroom

27, Cactus Cactus Cactus Cactus Cactus Cactus Cactus Cactus Cactus Cactus Cactus Cactus p>27, Cactus

28, Blover Clover

29, Split Pea Split Pea

30, Starfruit Starfruit

31, Pumpkin Pumpkin Head

32, Magnet-shroom Magneto Mushroom

33, Cabbage-pult Cabbage Pitcher

34, Flower Pot Flower Pot

35, Kernel-pult Corn Pitcher

36, Coffee Bean Coffee Bean

37, Gralic Garlic Garlic Damage Point

38, Umbrella Leaf Leaf Umbrella

39, Marigold Marigold

40, Melon-pult Watermelon Pitcher

41, Gatling Pea Machine Gun Pea

42, Twin Sunflower Twin Sunflower

43, Gloom-shroom Melancholy Mushroom

44、Cattail 香蒲

46、Gold Magnet 吸金磁

47、Spikerock 地刺王

48、Cob Cannon 玉米加农炮

49、Imitater 模仿者

Attacks: (attack Attack: (attack piont/ATK) denotes the power of the attack (all calculated with a single shot) Durability: (hit piont/HP) denotes the maximum life span Range: (range) denotes the effective distance/range of the attack Interval between shots: (recharge) denotes the time between attacks Preparation time: (prepare time/PT) denotes the preparation time for the plant to take effect after it has been placed. Prep time: (prepare time/PT) The amount of time it takes for a plant to take effect after it is placed Price: (COST) The amount of money it costs to buy it Cooldown time: (cooldown time/CD) The amount of time it takes to prepare for it to be used again Damage Points: (damage piont/DP) Damage that occurs when a plant's life value is lower than the damage point of the plant/zombie's life value (trinkets mean barricades, barrels, newspapers, iron gates, rugby hats, sleighs, miner hats, metal ladders, and so on). Miner's hat, ladder, zombie nut, zombie nut, zombie macadamia, etc.) Critical Piont/CRP: A: When a plant's life level falls below the critical point, the plant instantly dies B: When a zombie's life level falls below the critical point, the zombie loses all zombie attacks (no more nibbling on plants, and no more triggering of Potato Mines, Cannibal Flowers, Worms, and Watercress), and its life level loses its zombie attack functions. ), the value of life began to decrease at an even rate, before the value of life reduced to 0, the zombie body to maintain the original state of movement and speed, and attract and absorb fire 1, Peashooter Pea Shooter Durability: 300 Critical Point: 0 Attack: 20 Range: a whole row in front of the shooting interval: 1.4 seconds Plants Vs Zombies all kinds of zombies pictures (20) Price: 100 sunshine Cooling time: 7.5 seconds 2、SunFlower Sunflower Durability: 300 Critical Point: 0 Production Interval: 24 sec Price: 50 Sunshine Cooling Time: 7.5 sec Plant in Grass/Lily/Flowerpot Features: Produces one Medium Sunshine (25 Sunshine) every 24 sec 3、Cherry Bomb Durability: 300 Critical Point: 0 300 Critical Point: 0 Plants vs Zombies Plants Pictures(7 pics) Attack: Kill in seconds Range: Explode in a circle with a radius of about 1.5 squares around itself Preparation Time: 1 sec Price: 150 Sunshine Cooling Time: 50 sec Can be planted in grass/water lily/flower pot Features: Range of large killing power Blast 4, Wall-nut Wall of Nuts Durability: 4000 Critical Point: 0 Damage Points 1: int(Max) HP*2/3)

Damage point 2: int(MAX HP*1/3) Price: 50 sunshine Cooling time: 30 seconds Can be planted in grass/lotus/flower pots Characteristics: High durability to block the zombies to move forward Note: int is rounded up (only take the integer instead of rounding up) The damage point here does not give a specific value is because the nut's damage point with the maximum HP change modify the nut's maximum blood volume. After modifying the maximum blood of the nut, the two damage points of the nut is also proportional to the change In this case, the normal game of 4000 durability of the standard blood of the nut to calculate, its DP1 and DP2 were 2666 and 1333, after which where the label int (MAX HP * n1/n2), please calculate by yourself 5, Potato Mine Potato Mine Durability: 300 Critical Point: 0 Attack: Seconds Ground Breaking Time: 15 seconds (from the installation of the potato mine, the groundbreaking time) Duration: 300 Critical Point: 0 Attack: 15 Ranges: 1.4 sec Price: 175 Sunshine Cooling Time: 7.5 sec Plant in grass/water lily/flower pot Characteristics: Single line, small group kill 6. Can be planted in grass/lotus/flowerpot Characteristics: Each attack launches an Ice Pea (Ice Pea) Ice deceleration effect lasts for 10 seconds after hitting the target (slowed down target's movement/attack speed is reduced by half) 7. Chomper (Chomper) Durability: 300 Critical: 0 Attacks: Seconds Ranges: 1.5 squares directly in front of the target Chewing time: 42 seconds (from the time it bites into the mouth to the time it swallows it completely) Price: 150 sunshine Cooling off time: 7.5 seconds Price: 150 Sunshine Cooling Time: 7.5 secs Can be planted on grass/water lily/flower pot Characteristics: Swallows all the zombies it can 8、Repeater Twins Durability: 300 Critical Hit: 0 Attack: 20 X2 Ranges: One whole row directly in front of you Interval Between Shots: 1.4 secs Price: 200 Sunshine Cooling Time: 7.5 secs Can be planted on grass/water lily/flower pot Characteristics: Shot two peas per attack 9、Peater 9、Pea. Puff-shroom 小喷菇 9、Puff-shroom 小喷菇 Endurance: 300 Critical Point: 0 Attack: 20 Ranges: About 3 squares in front of you Shot Interval: 1.4 sec Price: 200 Sunshine Cooling Time: 7.5 sec Can be planted on grass/water lily/flower pot Characteristics: Spray a smoke bomb with each attack Characteristics: Sleeps during the daytime 10、Sun-shroom 陽陽菇 Endurance: 300 Critical Point: 0 Duration: 300 Critical Point: 0 Production Interval: 24 secs Growth Time: 120 secs (from planting to adult) Price: 25 Sunshine Cooling Time: 7.5 secs Can be planted in grass/lotus/flower pots Characteristics: Hatchling produces Small Sunshine every 24 secs (15 Sunshine) Medium Sunshine every 24 secs (25 Sunshine) Growth doesn't reset Sunshine production time Characteristics: Sleeps during the daytime Note: Regarding the fact that Growth doesn't reset Sunshine production time. Note: the growth does not reset the sunshine production time, the adult sunshine mushroom still continues the sunshine production interval and time of the hatchling (for example, the hatchling still has 5 seconds to produce sunshine, at this time of growth, the adult after growth will not re-read 24 seconds to produce sunshine, but will continue to continue the hatchling's data and produce medium-sized sunshine after 5 seconds). 11、Fume-shroom 大噴噴菇 Durability: 300 Critical Point: 0 Attack: 35 Ranges: 4 squares directly in front of you Shots: 1.4 seconds Price: 75.00 USD 1.4 sec Price: 75 Sunlight Cooldown: 7.5 sec Can be planted in grass/water lily/flower pots Characteristics: Spews a column of smoke with each attack (Penetrating) Characteristics: Sleeps during the day 12. Grave Buster Durability: 300 Critical Hit: 0 Devouring Time: 4.5 sec (from placing to removing gravestone) Price: 75 Sunlight Cooldown: 7.5 sec Can be planted only on gravestones. Hypno-Shroom Durability: 300 Critical Point: 0 Price: 75 Sunlight Cooldown: 30 sec Planted on grass/water lily/flower pots Characteristics: Hypnotizes a zombie that eats one of its own to make it fight for it Characteristics: Sleeps during the daytime Note: Hypnosis is forcing the Zombie to go to the right instead of changing direction, so there's no question of the Miner turning around and going into the house after eating it. When a zombie appears within a radius of 1.5 squares, hide and stop attacking Characteristics: Sleeps during the day 15. Ice-shroom Durability: 300 Critical: 0 Range: Full Screen Ready Time: 1 sec Price: 75 Sunshine Cooldown: 50 sec Planted in grass/lotus/flower pots Characteristics: Explodes on itself, dealing 20 damage to zombies all over the screen, freezes all freezable targets for 4 secs. Continuous Ice Deceleration for 15 seconds Characteristics: Sleeps during the day 16. Doom-shroom Destruction Mushroom Durability: 300 Explosive Crater

Threshold: 0 Attacks: Spike Ranges: Self-centered Explosive Radius Circle Ready Time: 1 second Price: 125 Sunlight Cooling Time: 50 seconds Plantable in Grass/Lily Bulbs Characteristics: Leaves a crater in the same place after exploding. Cannot be planted in Pools Feature: Sleeps during the day Explosive Crater recovery time is 180 seconds, divided into two phases, each lasting 90 seconds 17. Lily Pad Water Lily Durability: 300 Critical: 0 Price: 25 Sunlight Cooldown: 7.5 seconds Can only be planted in water Feature: After planting in water, you can grow plants on top of the water lily 18. Squash Woolly Gourd Durability: 300 Attacks: 1800 Ranges: Very small behind you and about 1.5 squares in front of you Price: 50 Sunshine Cooldown: 30 sec Can be planted in grass/lotus/flower pots Characteristics: Aim at the target and slam it down, damaging all targets in the area where it lands 19.

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