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How to use PS to make cake characters

PS production of ice cream cake characters (transfer) [b][color=DarkRed][size=4] final rendering

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1. Create a new document, 600×350 pixels in size, RGB mode, 72 pixels/inch, white background. For the sake of beauty. The font we used is BeesKnees and the text is written in black. Write the text in different layers to easily adjust the position and angle. After completion, merge the text layers downwards as shown in Figure 01.

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2. Go to the Channels panel, so you can copy a channel at will. Rename the replica channel to orig. First use the Invert command to process the channel, then use the Filter>Blur>Gaussian Blur command to blur the edges with a blur radius of 6.0 pixels; then use the Levels command to adjust and set the input level to 85, 1.00, 107; select the lattice After changing the filter, set the cell size to 3 (Figure 02)

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3. Now return to the RGB channel and reset the color palette. Fill the background layer with white. Create a new layer, name it cake, and fill it with white. Load the selection of channel orig, fill it with black and deselect it. Select the Gaussian blur filter and set the radius to 4 pixels. After completion, use the fade command under the edit menu to fade 50% of the opacity. The mode is normal; perform the Gaussian blur-fading process again. The parameters will not change. Change; the third time still uses the Gaussian Blur filter with a radius of 4.0 pixels, but the faded opacity is 30%, and the mode is Normal, so that the image looks like 03a. This gradual blur method can blur the image while retaining as much detail as possible at the edge of the image.

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Open the relief effect filter, set the angle to 135 degrees, the height to 3 pixels, and the amount to 150%; load the channel orig Expand the selection by 2 pixels to include the jagged edges; Feather the selection with a radius of 2 pixels, invert the selection, fill the object with black around it, use the Fade command to fade the opacity to 50% in normal mode, and deselect.

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4. Next we start making a soft cake. Select Texture > Texture Filter, set the texture type to sandstone, scale to 100%, highlight to 4, and light direction to top; then use the noise filter to add a noise effect to the image, with the noise amount being 7.5% and Gaussian Distribution, single color, which can increase the contrast of the image. In addition, the cocoa powder in the cake is also represented by it; the following is the coloring process. Open the Hue/Saturation dialog box, select the coloring mode, set the hue to 25, and saturation. Set the brightness to 51 and the lightness to 0 to add a basic tone to the image; then use the Levels command to adjust and set the input levels to 36, 0.41, 254, so that the image presents a beautiful brown color (Figure 04a);

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Open the plastic packaging filter in the artistic effect filter group, set the highlight intensity to 15, the detail to 13, the smoothness to 15, and then use the fade command , set the mode to Overlay and the opacity to 100%, so that you can add some three-dimensional effects while roughly retaining the original light and dark contrast of the image; use the plastic wrap filter again, leaving the settings unchanged, and change the fade command The mode is set to Screen and the opacity is 25%, which makes the image brighter. (Figure 04b)

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5. In the channel panel, copy the channel orig and name the copied channel filling.

Use a Gaussian filter with a radius of 6.0 pixels to blur the channel image, then use the Levels command to adjust, set the input level to 0, 1.00, 107; then use a lattice filter, set the cell size to 10; eliminate gray Pixels, you can use Sketch>Stamp Filter, which can simplify the image. In the opened Stamp Filter dialog box, set the light/dark balance to 25 and the smoothness to 5; the blur command blurs the image, and then adjusts the color levels and sets The input color levels are 49, 1.00, and 184 to smooth the edges of the image.

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6. Return to the comprehensive channel, temporarily hide the cake layer, create a new layer on the background layer, name it cream filling, and add this Fill the layer with white. Load the channel filling selection, fill it with black and deselect it. Use a Gaussian Blur with a radius of 4 pixels on the image to soften the edges. Open the relief effect filter, set the angle to 135 degrees, the height to 4 pixels, and the amount to 150%; set the same Gaussian blur filter again, and then use the curve command to adjust it to make the image brighter and the edges appear slightly. The light and dark changes (Figure 06a), you can refer to our curve diagram (Figure 06b). Load the channel filling selection, expand the selection by 2 pixels, feather it by 2 pixels, invert the selection, fill the selection with black, fade the opacity to 50%, and cancel the selection. (Figure 06c)

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7. Use the hue/saturation command to adjust the basic hue, select the coloring mode, set the hue to 43, the saturation to 31, and the lightness to 0. Execute the plastic packaging filter, set the highlight intensity, detail, and smoothness to 15, 13, and 15 respectively. Use the fade command to eliminate 75% opacity, and the mode is color filter; execute the same plastic packaging filter again, and then use the fade command to The Fade command removes 100% opacity and sets the mode to Screen. We then use the noise filter to add some noise particles, the amount is 3%, Gaussian distribution, monochrome, adjust the color levels slightly, set the input color levels to 9, 1.07, 255; load the selection range of channel filling, and invert the selection Deselect after deletion. (Figure 07)

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8. Load the selection of channel orig, select the layer cake, expand the selection by 2 pixels, invert the selection, and delete the cake Deselect any extra images other than (Figure 08a)

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If you feel that the thickness of the cake is still not enough, then you can copy the cake layer and use the move tool with the arrow keys to move it Move the cake copy layer 1 pixel up and to the left so that the cake will look thicker. Follow this method and copy and move the two secondary layers. Now, select the cake layer and link the cake layer with its 3 copies.

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Copy the cake layer again, rename the cake copy layer to cake bottom, and move it above the background layer and below the cream filling layer . Now we're going to move these layers some distance apart so they show up better. Select the cream filling layer and move it 3 px down and to the right; select the cake bottom layer and move it 8 px down and to the right.

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9. Create a new layer on the cake layer, name it icing, and fill the layer with white. Open Filter>Sketch>Halftone Pattern, set the pattern type to straight line, size to 5, and contrast to 50; then use the wave filter to slightly distort the image, with the wave generator number being 1 and the minimum and maximum wavelengths. They are 120, 190 respectively, the minimum amplitude and maximum amplitude are 5, 35 respectively, the horizontal and vertical scale are both 100%, the wave type is sine, the defined area is set to retracement, you can click the randomize button; load channel orig Feather the selection, set the radius to 4 pixels, invert the selection, fill it with white and deselect it.

Then use a Gaussian filter with a radius of 4.0 pixels to blur the image, and then use the color level adjustment to set the input color level to 111, 1.00, 141. Go to the channel panel, copy one of the R, G, and B channels at will, and rename the copied channel to icing.

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10. Return to the icing layer of the comprehensive channel, use the Gaussian blur filter with a radius of 3 pixels, and then use the relief filter to add Three-dimensional effect, the angle is 135 degrees, the height is 2 pixels, and the amount is 150%; load the selection of channel icing, the feather radius is 4 pixels, fill it with black, use the fade command to fade 40% of the opacity, set the mode to normal, and then cancel choose. (Figure 10a)

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Open the Hue/Saturation command dialog box, select the coloring mode, set the hue to 31 and the saturation to 50. The brightness is +17; implement the plastic packaging filter with the same parameters as before. Quickly use the fade command, set the opacity to 42%, the mode to color screen, and use plastic packaging to "disgust" again. The parameters remain unchanged. This time in the fade command dialog box, the opacity is set to 26 %, the mode is superposition. Use the Levels command to adjust the color, set the input level to 25, 1.73, 230; add some noise, the amount is 1.6%, Gaussian distribution, monochrome. After loading the selection of channel icing, delete it, deselect it, and move the current layer 4 pixels up and 4 pixels to the left. Figure 10b

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11. First select the icing layer, open the layer style panel, select Drop Shadow, and set the opacity of the shadow to 60%. Angle is 135 degrees, use global light, keep everything else the same; then select Inner Glow, set the Blending Mode to Normal, Opacity to 40%, Color to RGB (102, 51, 0), Method to Softer, The light source is at the edge, the occlusion is 0%, the size is 3 pixels, the range is 100%; then select the cake layer, select the drop shadow style, the opacity is 40%, the angle is 135 degrees, the distance is 2 pixels, the extension is 0%, the size 2 pixels; select Outer Glow, the blending mode is normal, the opacity is 75%, the color is the same as the chocolate color just now, the method in the Tuso option is softer, the expansion is 0, the size is 5 pixels, and the range is 100%; Next, select the cream filling layer, select Drop Shadow, the opacity is 75%, the angle is 135 degrees, the distance and size are 6 pixels; select Inner Glow, the blending mode is Normal, the opacity is 50%, and the glow color is light brown, such as RGB (153, 102, 0), the light source is at the edge, the size is 3 pixels, and the range is 100%; finally select the cake bottom layer, select the drop shadow style for it, the opacity is 60%, the angle is 135 degrees, and the distance is 6 pixels , with a size of 8 pixels. (Figure 11)

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12. Create a new layer on the icing layer, name it sugar, and fill the layer with black. Use the noise filter to add noise, the amount is 30%, Gaussian monochrome distribution; use the color levels tool to make slight adjustments to enhance the contrast; in the channel panel, copy any one of the R, G, and B channels at will, and Name the copy channel sugar; return to the comprehensive channel, fill the sugar layer with white, load the selection of the channel with the same name, invert the selection and delete it. At this time, the powdered sugar is spread throughout the entire cake, including the middle sandwich and the bottom cake. However, the cake only has powdered sugar on the surface, so the final work we have to do is to remove the excess frosting powder. Load the selection of channel orig, invert the selection, delete and then deselect. Then move the frosting layer 4 pixels up and to the left, and link and merge all other layers except the background. (Picture cake)