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How can I give diamonds to the people in the snack street?
I can't give the diamonds to the people in the snack street.

About my strategy of making money in snack street;

Step 1: Fill the food stalls.

The tasks of take-away, waiting for collection and offline have the highest gold prize, which is the basis of the whole game and must be completed first. While doing this step, try to play games to get diamonds, and you can see the interface of raw materials in the warehouse, with a prosperity of 400. The secondary sesame oil, seasoning and flour in the store 100, 120 and 140 can all be bought with diamonds.

Step 2: Warehouse-Buddha jumps over the wall-cooking.

65,438+00 jumping Buddha walls were synthesized, and each jumping Buddha wall was added with 1 extract of raw materials. Once the first grade is filled, 12 parts of raw materials can be extracted at one time, and 6 parts of secondary raw materials can be synthesized without loss. Even if these are sold, there are diamonds around 1000, which means you can buy half a string. With diamonds, it is very simple to combine the rare snacks at the back.

Income introduction:

First-class snacks (full-class food stalls)

If you draw a line, keep it. If you draw the rest, break it down and sell diamonds, and then buy a string with diamonds, because the string package has the highest cost performance. A set of 25 yuan, a Lu string is equivalent to 5 yuan.

Secondary pumping of raw materials (provided that 1 Buddha jumps over the wall)

1, all raw materials sell diamonds, which are used to buy snacks and diamond bags.

2. Low-grade raw materials synthesize high-grade raw materials (two low-grade raw materials synthesize one high-grade, path: warehouse-raw materials), and the income from selling rare snacks is very high.

Total income of my snack street:

At present, the new version mainly relies on prosperity and rare snacks. Before the 6000 boom, every 100 boom was about 1 block. 6000- 15000 prosperity, the value of prosperity per 100 is about 6, the higher the value.