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How to Play Upgrade in Poker?
The game is played with a full deck of playing cards containing large and small kings, and can be played with 1-4 decks of cards, with 2 decks of cards being the most popular. 2 decks of cards are also known as tractor, 80 points, double key, double rise, etc. The following is a description of the two decks of cards used in the game, and the other methods have evolved from the classic ones. The following is a description of the two-deck playing style, and all other playing styles are evolved from the classic style. The game is played by four players, with the two opposing players on one side. The aim of the game is to be the banker and then "upgrade", generally the first to rise to the ace of the side is the winner. (Note: The following examples are based on playing 10 unless otherwise specified.) 3.1.1 Order of Cards 2 When not a regular player, the main cards in descending order are: Maharajah, Minor King, Main 10, Vice 10, A, K, Q, J, 9, 8, 7, 6, 5, 4, 3, 2 The side cards in descending order are: A, K, Q, J, 9, 8, 7, 6, 5, 4, 3, 2 When a regular player is the main player, the main cards in descending order are: Maharajah, Minor King, Main 10, Vice 10, A, K, Q, J, 9, 8, 7, 6, 6, 5, 4, 3, 2 When a regular player is the main player, the main cards in descending order are When 2-2 is the regular major, the major cards in descending order are: Maharajah , Minor King, Major 10, Minor 10, Major 2, Minor 2, A,K,Q,J,9,8,7,6,5,4,3 The minor cards are: A,K,Q,J,9,8,7,6,5,4,3 3.1.2 Composition of Tractors Pairs of the same suit that are adjacent to each other in the order of their size form tractors, e.g., KKQQ, JJ99, 554433; All pairs in the Main Deck adjacent to each other in size order constitute a tractor, e.g.: a pair of Kings with a pair of Ten's, a pair of Ten's with a pair of Sides, a pair of Sides with a pair of Aces, a pair of Ten's with a pair of Sides, and a pair of Aces, the following are not considered to be a tractor: 554, 544, 5533, JJQ, two Side 10's, JJ1010, AA22. The suit of the 10 shown for the first time during the deal is the main suit. The suit may be changed or strengthened in the following cases: Anti-No Master, Self-Protection, Anti-Master, Self-Transpose, and the last three of the above, whichever occurs first. If at the end of the deal no one has shown a card, then No Master is played, and in many places the fourth card is turned over and its suit is taken as the major suit. 3.1.4 Rules for Playing Cards When playing cards of equal size, the first player to play a card of the same suit is greater. The first player may play any combination of tractors, pairs, and singles of the same suit, but must guarantee the maximum, known as a flop. If the first player to try to join does not have all the big cards, he must bid the smallest of the cards he wants to join. For example, if the first player tries to combine 9, 8, 8, 4, 4, the first player must bid a 9 if one of the remaining players has a jack of that suit, or 44 if one of the remaining players has a QQ or 55 of that suit. When the first player bids a pair, the rest of the players with pairs must bid pairs (including pairs in tractors). When the first player bids a tractor, the rest of the players with a tractor must bid a tractor, or a pair if there is no tractor; no other cards can be bid until there are no pairs. The first player to play a suit may play a major card if the rest of the players do not have that suit, which is called a "shoot". If the first player's hand contains tractors or pairs, the card played in the shoot must be a major card, and the number of tractors must not be less than the number of tractors in the first player's hand, and the number of pairs must not be less than the number of pairs in the first player's hand, or it is considered to be a padded hand. In the case of multiple kills, the size of the kills is determined by the size of the tractors and pairs in the kills, with the larger being called the "cover kill". For example: Main card 9988 72 can kill side card AK5544, but cannot kill side card AA5544 Main card 977 can kill side card 544, and main card 884 can be covered by a kill Main card 977 can kill side card 567, and main card 884 cannot be covered by a kill. 3.1.5 Rules of Banker's Rotation In the opening, both players compete for the Banker's hand, and the one who lights up first is the Banker. When the dealer moves up, the next hand is dealt by his opponent. When the Player moves up, the next deck of cards is dealt to the dealer's opponent in this deck. 3.1.6 Scoring Rules Scores required for promotion: Take two decks of cards as an example: if the score is 0, the dealer moves up 3 levels; if the score is less than 40, the dealer moves up 2 levels; if the score is greater than or equal to 40 and less than 80, the dealer moves up 1 level; if the score is greater than or equal to 80 and less than 120, the dealer rotates; if the score is greater than or equal to 120 and less than 160, the capture side moves up 1 level; if the score is greater than or equal to 160 and less than 200, the capture side moves up 1 level; if the score is greater than or equal to 160 and less than 200, the capture side moves up 1 level. If the score is greater than or equal to 160 or less than 200, the capturing side will be promoted to 2 levels; in the future, the capturing side will be promoted to the corresponding level in 40-point increments

3.2 Rules for One Deck of Cards

3.2.1 Rules for Four Suits The rules for Four Suits are the same as the rules for Two Decks of Cards, except that the number of points required for promotion is reduced by half. 3.2.2 Two Color Rule In addition to the king and queen, put black is one suit, put red is another suit, *** two suits. If ?K?K is a pair of cards, ?K?K is a pair of cards, and ?K?K is not a pair of cards. Similarly two consecutive pairs of the same color are tractors, e.g. ?7?7?8?8 is a tractor. The rest of the game is the same as the classic two-deck game, except that the number of points needed to upgrade is reduced by half.

3.3 Three-Deck Rules

3.3.1 Master Rule Similar to the Two-Deck Tractor rule, the Master Rule is based on the "Rush Rule". After any one of the four players has shown a legal card, no other player can show a card of the same level or below. The levels of the master in a three-card tractor (hereafter referred to as "Titanic") are as follows: (Assuming that 10 is currently being played) Single 10 Two 10s Two Kings (to play no master) Three 10s Three Kings (to play no master) 3.3.2 Adding New Cards ※Titanic (a.k.a. Bulldozer) Two decks of three-of-a-kind of the same suit of the same size and color. When playing 5, the following are Titanic: 3334 44, 444666, Vice 5, Main 5, King, Minor, AAA Vice 5, Main 5, Minor ...... When playing 5, the following are not Titanic: 555666 When playing No-Holds-Barred, the following are not Titanic: 555555 3.3.3 Playing rules If the score is less than 60 points, the player who scores 120 points goes to the podium, 180 points goes to the podium +1 level, 240 points goes to the podium +2 levels. The player who scores 120 points goes down to the podium and the player who scores 120 points goes up to the podium, and every time the score reaches 60 points, the player who scores 120 points goes up to the podium, and every time the score reaches 60 points, the player who scores 120 points goes up to the next level. The scoring side scores 120 points to go up to the next table, and every time it exceeds 60 points, it adds one more level. The following two rules are common to both three decks and two decks. 3.3.5 Bottom Rule If the dealer's side has the largest hand in the last round, there is no bottom. Otherwise, the bottom is deducted according to the number of cards of the largest suit in the last hand. Assuming that the largest hand in the last round is a pair of 44, then the number of cards in the largest hand is 2, then the bottom is divided into 4 times as many as 2 of 2 squares. Maximum 64 times. For example, if a player uses 444555 to gouge, 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 × 2 = 64 times. If the player uses 4455 to beat the bottom, 16 times. If the player uses 555 to beat the bottom, 8 times. If the last round of cards is a flop, only the largest card in the flop is used to calculate the multiplier. For example, if a player uses the flop AKQJ 10 9 8 77, the bottom multiplier is calculated according to the pair 77, which is 4 times. For example, if a player uses AKQJ to dump the bottom, the multiplier is calculated according to the single card, which is 2 times. If the player uses AAJJ to dump the bottom, the multiplier is calculated according to the pair, and it is 4 times.

3.4 Four-Deck Rules

3.4.1 Basic Rules Number of Players: Four players are required to participate in the game. The top and bottom are on one side, and the left and right are on the other side. Card Source: Four decks of poker***216 cards. Order of cards dealt: The system randomly decides the order of cards to be dealt in each round. Once the cards have been dealt, the following game steps begin. 3.4.2 Steps of the Game Deal: The system does not deduct the base cards, and all cards are dealt equally to all 4 players. Calling: The call is made in the dark. You may not show the suit to any of the three players except yourself. The suit may not be shown to the other three players until the end of the hand, when no one has reversed. - The main suit may be changed by reversing the bottom of the first hand and counterpiling with 1 card more than the opponent's called card, whichever occurs first. - At the end of the hand, the suit laid down is the dominant suit. - Self-Reversal: A four-deck upgrade does not allow for self-reversal of the main suit. - If at the end of the deal no one has shown a card, then the spade suit is taken as the main suit. Dealer: In each hand, one player is the dealer, and the dealer has the right to play the first round of cards. In the first hand, the dealer is the player who turns over the master's hand. The purpose of being the dealer is to utilize the dealer's privileges and try to keep the opponents from getting a split. At the end of a round, if the dealer's side wins, the dealer's opponent becomes the dealer for the next round, and if the other side wins, the dealer's opponent from the previous round sits in the dealer's seat. Banker's side: The banker and his opponent are the banker's side. Scoring Side: The other side besides the Banker's side is the Scoring Side. Playing Cards: In the first round, the dealer plays first, and then takes turns playing cards in an anti-clockwise direction. In each round, the player with the largest hand in the previous round has priority. The player who plays first may play any card of any suit. If you are not the first player to play, you must play a card of the same suit as the player who played first. If there are no cards of that suit then they may be padded with the same number of cards of the same suit. If there are not enough or no cards of that suit, a card of another suit may be used. If there are not enough cards of that suit, then all the cards of that suit must be placed first and then the cards of the other suit must be placed. The other players may also choose to kill the player with the same number of cards of the same suit. If the player who played first plays a tractor, the other players must play a tractor if they have one, or a pair if they do not have one, or other cards if they do not have a pair. Shooting: When the first player to play plays a side card of a certain suit, the other players may play the main card if they do not have a card of that suit, known as shooting. Score: If there is a score for the round, the score goes to the player with the largest hand in the round. End: When all cards have been dealt, the round is over and the score is settled, and each player is given a promotion or demotion based on the score. 3.4.3 Card Rules Splitting: 5, 10, and K are splitting cards, 5 is 5 points, 10 and K are 10 points. Main Card: The suit of the rank card selected at the beginning of each game by calling for the main card is the main card suit of the game, and all cards of the same suit are the main card. The 2 is the fixed main card, the 2 of the same suit as the main card is the main 2, and the 2 of a different suit is the secondary 2. Big Kid: The Big Kid is the unchanged main card. Side Cards: Cards of three suits other than the main card are considered side cards. The cards are listed in descending order as follows: Big Ghost, Little Ghost, Main 2, Vice 2, Main Card, Vice Card. The main cards in descending order are: Big Ghost, Little Ghost, Main 2, Vice 2, Ace, King, Queen, 10, 9, 8, 7, 6, 5, 4, 3. The side cards in descending order are: Ace, King, Queen, 10, 9, 8, 7, 6, 5, 4, 3. If two players play the same card in the same round, the player who plays first is greater than the player who plays later. 3.4.4 Card Rules Single: Any card played is a single card. Pair: Two cards with the same number and suit are considered a pair. Three cards: Three cards with the same number and suit. Four: Four cards with the same number and suit. Tractor: Pairs, threes, and fours of the same suit in the same order of size constitute a tractor. - The first player to play a tractor of a suit, if the player who plays after him has a tractor of the same suit in his hand, he must follow with a tractor of the same suit; if he does not have a tractor of the same suit, he must follow with a pair of the same suit first. - A 3-card and 4-card tractor with the same number of cards is greater than a 2-card tractor with the same number of cards. A 4-card tractor with the same number of cards is greater than a 3-card tractor with the same number of cards - a 4-card can take a 2-card tractor with the same number of cards. Dumping: When the other three players do not have the suit they are holding, they cannot dump it. 3.4.5 Order of Play 1. When the first player plays a Four (e.g., 44556677), the other players play their cards in the following order, depending on the situation: 1 Four or 2 4-card hands (optional) 1 Three in a row + 1 pair 1 Three in a row + 2 singles 1 Team + 2 pairs 1 Team +1 pair + 2 singles 1 Team +1 pair + 2 singles 1 Team + 4 singles 1 Four in a row + 2 pairs 1 Four in a row +1 pair + 2 singles 1 Four in a row + 4 singles 2 3-card hands + 2 singles 2 3-card hands + 2 singles 1 4-card hands + 4 singles 2 singles 2 3s + 2 singles 1 3s + 2 pairs + 1 single 1 3s + 1 pair + 3 singles 1 3s + 5 singles 4 pairs 3 pairs + 2 singles 2 pairs + 4 singles 1 pair + 6 singles 8 singles 2. When the dealer plays 2 4s (e.g., 44445555), the other players will play in the following order according to the card situation: 2 4s, 1 pair 4s, 1 pair 3s, 1 pair 1 1 company 3 + 2 singles 1 company + 2 pairs 1 company + 1 pair + 2 singles 1 company + 4 singles 1 4 + 2 pairs 1 4 + 1 pair + 2 singles 1 4 + 4 singles 2 3s + 2 singles 1 3 + 2 pairs + 1 single 1 3 + 1 pair + 3 singles 1 3 + 1 pair + 3 singles 1 3 + 5 singles 4 pairs 3 pairs + 2 singles 2 pairs + 4 singles 1 pair + 6 singles 8 3. When the dealer bids 6 667788, and the other players have 667788 and JJJ customer service online Q, the bidding is optional (2 3's are bigger than 3 2's). Follow the rules: First call 667788 or JJJ customer service online Q → 4 + 1 pair (eg: AAAA + customer service online) → tractor + 1 pair (eg 7788 + JJ) → 3 pairs (eg: 66, 88, JJ) → 2 pairs + 2 single tiles (eg: 77, 99, K, Q) → 1 pair + 4 single tiles (eg: 77, 8, 9, J Q) → 6 singles. 4. When the dealer plays 6 JJJ customer service online Q, the other players have 667788 and 555444 follow the rules: First follow 555444 → 667788 → 4 + 1 pair (eg: AAAA + customer service online) → tractor + 1 pair (eg: 7788 + JJ) → 2 3 (eg: 333, 555) → 1 3 + 1 pair + 1 single card (eg: 666, 99, K, Q) → 1 pair + 4 single cards (eg: 77, 8, 9, J, Q) → 6 single cards. a single tile (e.g. 666, 55, 9) → 3 pairs (e.g. 66, 88, JJ), then 2 pairs + 2 singles (e.g. 77, 99, K, Q) → 1 pair + 4 singles (e.g. 77, 8, 9, J, Q) → 6 singles. 5. When the dealer plays 4, e.g. AAAA, the rules for following are: 4 with 4 (e.g. 5555) → Follow the tractor (e.g. 7788) → 2 pairs (e.g. 66, 99) → 3 + 1 (e.g. KKK + 4) → Follow 1 pair + 2 singles → 4 singles. 6. When the dealer plays 4, e.g. 7788, the other players have 4 (e.g. AAAA) and a tractor (e.g. 3344) to choose from. Follow rules: Follow a tractor (e.g. 5566 or AAAA) → 2 pairs (e.g. 66, 99) → 1 pair + 2 singles (e.g. 44, 6, 7) → 4 singles. 7. When it comes to 3, the cards are divided into sizes by points, in the following order: the main AAKK is the largest, the main AA22 is the smallest, and the sub-master 2233 is larger than the main AA22, and smaller than the main 2233 or above of the same type of card. When playing 4,5,6 ...... The same rule applies when playing 4, 5 and 6. 8. In the case of 3, 4 kings are the largest → 4 small kings → main card 3333 → vice main card 3333 → main card 2222 → vice main card 2222 → main card AAAA 。。。。。。 Main 4444 → Vice AAAA 。。。。 3.4.6 Winning and Losing Rules 1. Winning, losing and scoring in the promotion game is based on the final score of the capturing side, so only the score of the capturing side is counted. 2. 2. If the capturing side gets 0 points or negative points, it will be counted as a big light, and the dealer will be promoted 3 levels in a row. If the score is less than 80 points, the dealer will be promoted 2 levels. If the score is greater than or equal to 80 but less than 160, then the dealer rises 1 level. If the score is greater than or equal to 160 but less than 240, the dealer steps down and the capture side moves up one level. If the score is greater than or equal to 240 but less than 320, the capturing side moves up two levels. If the score is greater than or equal to 240 but less than 320, then the capturing party will be promoted to the second level, and so on. Every time the capturing party increases 80 points, then the capturing party will be promoted to the first level. 3. In the last round of the game, both the Scratching side and the Banker side may deduct points from the bottom of the game, and the side that is deducted from the bottom of the game will deduct the corresponding points to the side that is deducted from the bottom of the game according to that side's score and the number of cards that are deducted from the bottom of the game. A single deduction of low points * 1. A pair of deduction of low, all the points in the player's hand * 2, three deduction is * 3, and so on. Each additional card is multiplied by one.