First, let's talk about the technical problems that were criticized at the beginning of the game's release. The game's graphics are still at the same level as it was 10 years ago, and there's not much to say about that. After several more version updates, the game's lag and optimization has improved a lot, but note that it's only an improvement, and not much better. Because the game is open world, this time Rivera also encountered a big problem in the technical force, no matter how good the player's computer configuration, the memory will always be in the full state, so the game will walk will be stuck, into the battle will be stuck, triggering the plot will be stuck, and everywhere will be stuck on the right.
But technical issues such as lagging graphics aside, the game is actually very fun to play. The fun is reflected in the rewards and growth mechanisms that Rivera specializes in. Players can earn rewards for exploring the large map, earn rewards for completing subplots, and be surprised by any equipment or martial arts secrets. The martial arts used can be exactly to the player's liking, with swords, knives, fists, clubs, and hidden weapons at your disposal, and there's also a Beastmaster skill that allows players to capture Beastmaster Pokémon.
And the game's open-world map, while not large, is generally not empty at all, with the entire world littered with random events. And instead of giving players a thousand online game-style branching threads like formulaic open worlds, there's an elaborate branching process. Players will find that the production team clearly spent all of their development funds on the design of the mission content. On the downside, however, the game's main and subplots are still a little short on line work, and the spiels that come out of nowhere may make some players feel out of place.
The game's combat is a turn-based wargame system similar to Divine Original Sin, where you move first and attack later according to your action points. Then there are quite a few problems with the numerical aspect of the game, with the early player being a shrimp who can't beat anyone in terms of attributes, which is a usual problem with Riverfall Pass, so it gets slammed by a lot of first-time Riverfall players. Some moves are too powerful and some are too chicken, after a year of updates there are still quite a few problems. Then there was this joke that players wanted to suggest that Riverfall fire the employee who did the numerical values, and then found out on the production staff list that the person who did the numerical values was the boss, Mr. Xu Changlong, so it's really time for Xu Da to put more effort into his next work, "Chivalry Pavilion".