1, ten/twenty: two people evenly split the cards, one side of the first card, the other side of the card must be and the other side of the card home up to 10. take turns to the first card, the winners of the collection of cards, and finally more than the collection of cards in the hands of who. The next step is to make up twenty. Regardless of how many cards, the sum of the starting point is twenty on the OK.
2, cover the quilt: each person holding a dozen cards, take turns to draw a card turned over on the table, at the same time the mouth of the press 1,2,3,4 ...... report, if the number of reports and turn over the card just the same, immediately cover the card with your hand to see who reacts fast, the slowest even if you lose, the most important thing is that you can't do anything to stop you. The slowest will lose. This kind of play is very exciting, sometimes the back of the hand are slapped red.
3, catching turtles: not necessarily a card, as long as they are all pairs on the line, and then draw off a (leaving a single can only be a single, which is also known as the 'turtle'); shuffling; drawing cards; each person will be their own hand into a pair of cards drawn out on the side, leaving only a single. Then one player draws one card from the other player's hand, and then draws it out again if it is paired with a card from his own hand, and vice versa for the turtle.
4. 10:30: One person is the main house, one person is the player. The main dealt cards. First, each person is dealt a card, and then depending on the cards they get in their hand, they decide if they need any more cards. The total of several cards adds up to 10? points maximum (the suit cards are half-points, and 1~9 represent the numbers 1~9 respectively). If the total of two or more cards adds up to more than 10.5 points, you lose.
5, fishing: this game at least two people to participate in the game, according to the number of people in the game to the cards evenly distributed, and then in order to each person out of a card, lined up in a long column. Whoever plays the same card as one of the cards in the long column above can pocket all the cards between these two cards, and by the end of the game, whoever has the most cards in his hand will win.