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Perhaps you have heard the saying, "I always want to recommend what I like to others." That's not the sharing of love, it's just a kind of unwillingness and loneliness that no one can understand. For a long time, I couldn't understand the meaning behind it until I came across the game Thirteen Robots Defense Circle (hereinafter referred to as Thirteen Robots).

As an exclusive work on the PS4 platform, it should have the qualification to compete with masterpieces such as Ares, Blood Source and The Last Survivor, but its global sales volume is less than 300,000, which makes it gradually forgotten by the world.

There is no denying that "talent is not met" is always the normal state in the world, but I hate this normal state. Why can't an excellent game be known to more players?

Fortunately, I'm not alone. No matter whether it is a machine core or a shell attack, it is not stingy with the praise of this book. The former even shouted "I want to lend another 500,000 sales to the Thirteen Soldiers". Teacher Tony doesn't want to put up with that kind of unwillingness. He can tell readers responsibly:

If you have a PS4, please don't miss the Thirteen Soldiers.

So what kind of charm does it have? Today we might as well talk about this game.

Undoubtedly, although 3D games have long been the mainstream of the industry, there are always a group of "dead brains" who stubbornly stick to the position of 2D, and Vanilla Club is one of the well-deserved leaders. From the early fantasy mainland and princess crown to the well-known fields of Haruki Murakami and Odin, they can always conquer the players with sharp taste in front of the screen with exquisite and unique painting style.

From a certain point of view, the game of Vanilla Club is not only a game, but also a beautiful work of art..

The artistic style of Thirteen Soldiers still maintains the consistent tradition of vanilla society, and with the continuous accumulation of nearly 20 years (the company was founded in 2002), the picture expression of this work seems to have touched the ceiling of 2D.

On the one hand, the first is to use the painting technique of "girl comics" to accurately and delicately outline the characters and enhance the overall aesthetic feeling. If you pay attention to the slender and feminine leg shapes of girls in the game, you should find the good intentions of the production team, and then add neutral colors such as black, white and gray to improve the public's acceptance, and at the same time be infinitely close to the creative theme of this book "Cosmic Science Fiction".

Finally, it is the most essential step to substitute the techniques of oil painting into the vertical drawing of characters to form a character modeling with both comic aesthetics and oil painting texture. All of the above reminds me of "Demon City: Moonlit Night" by Kojima Ayami, the artistic director.

Careful taste, the two are quite similar.

On the other hand, in the background production, Vanilla Society pays more attention to the use of light and shadow and the presentation of depth of field effect than previous works. For example, when golden sunlight shines, the subject in the picture will have natural light performance, as if you are really in it. At the same time, due to the clever use of "shadow", the buildings in the background of the game will present an unparalleled three-dimensional sense and layering, and even make 2D images have a visual illusion similar to 3D.

It is conceivable that in the performance of Thirteen Soldiers, when colorful characters and gorgeous and elegant background cooperate with each other, the picture of this work is bound to bring a pleasing and unique sensory experience, which is amazing.

After the picture is finished, let's talk about the plot of this book.

There is no doubt that the script is definitely the soul of the word adventure game.

The script of Thirteen Soldiers adopts a "multi-line narrative" structure similar to Crazy Stone, with locks, gun butts and two smoking barrels. Only compared with the latter two, the plot of Thirteen Soldiers is more grand-13 protagonist means13 story line. You know, even the director "guy ritchie", who is known as the leader of multi-line narrative, can only let the four forces unfold at the same time. After all, the increase of each role should not only make it related to the previous roles one by one, but also conform to the internal logic of the development of things, and the difficulty of making up stories will increase geometrically.

Vanilla Society dares to challenge the "multi-line narrative" of as many as "13" characters, which makes people gasp.

Surprisingly, they not only did it, but also came close to perfection. The story of Thirteen Soldiers begins with Shiro Saddle. In his chapter, "Five Hundred Li in Winter Sakamoto" will appear as a supporting role, paving the way for the follow-up, while in the chapter of Winter Sakamoto, the next protagonist will be led to "Guan Yuan Ying", and then the plot of Guan, "Eagle Palace Gui" will officially debut. In this way, the vanilla club is nested layer by layer, end to end, and the protagonist of 13 is gradually presented to the players in one breath, initially forming an internal connection if there is no one.

By the middle of the game, the production team began to increase the "difficulty". In each heroic chapter, the number of appearances spirals, and the above methods are adopted step by step until the fate of 13 people is closely intertwined. In the end, through the mouth of "Xiang Ye", one of the protagonists, the truth was revealed to the world.

On the one hand, this "easy-to-difficult" way of promoting effectively reduces the pressure of script construction, and helps screenwriters to clear their minds and complete logical self-consistency.

On the other hand, it significantly reduces the entry threshold for players. As mentioned above, multi-line narration has extremely high requirements for creators, and obviously it will also bring pressure to the audience. The cocoon-like Chen Shuo model of Thirteen Soldiers successfully solved this problem, allowing players to enter this "world" without barriers, thus generating a strong sense of substitution.

In addition, the use of a large number of episodes and flashbacks in this game not only further increases the diversity of gameplay, but also brings a very unique experience to players-they often have to overthrow their assumptions. In my journey of playing Thirteen Soldiers, I experienced a cycle repeatedly:

Although, in essence, this kind of behavior is equivalent to playing with players, due to the exquisite design and proper scale of vanilla club, players' desire to explore is further stimulated-they want to get rid of the fog and explore the truth.

To put it bluntly, the performance of the script of Thirteen Soldiers Defence Circle is the peak of the whole word adventure game. It also confirms Famitong's evaluation of this work:

"In the future, the history of the game may not be done anyway, and such a game will not be done again. 」

Even the best things will have flaws, and even the perfect game will inevitably have shortcomings. Thirteen soldiers are no exception. The problems of this game mainly focus on the "crash" (combat part)-slightly rough pictures and highly repetitive tasks, which drag down the rhythm of the game. Only at the end of the game, I reached a "reconciliation" with the vanilla club:

In the last battle of the second chapter of the collapse, boys and girls drove huge humanoid mecha to fight against doomsday weapons. Missile rain flew all over the sky, like fireworks in full bloom in the Milky Way, and the euphemistic song of "Geji" came from time to time and penetrated the soul. At that moment, as if I were in a "fortress of time and space", I suddenly felt a little moist in my eyes.

That childhood dream is back.

The article has come to an end. Please allow Mr. Tony to say it again: If you like word adventure games, please be sure to support Thirteen Machine Defense Circle and Vanilla Club. Because there are really few companies like Vanilla Club, whose obsession with quality and art far exceeds commercial profits, and at the same time, they have such high attainments.

I'm afraid the bleak sales of Thirteen Soldiers will make them unable to move forward.

That will not only be the sorrow of the times, but also the tragedy of our players themselves.