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Introduction and explanation of red alert 3
Game data

Red Alert, also translated as "Red Alert", is a series of real-time strategy games for personal computers (PCs) launched by Westwood Studios in the United States. Players usually call it red alert or RA for short. As a game of command and conquer (C & ampc), a series of information pieces were developed and released, and the background of the game was that the Soviet Union launched the Second World War. It belongs to the standard real-time strategic game mode of collecting resources, upgrading buildings and building teams to attack. Extremely simple operation and good playability are loved by many players. The game has many language versions, including the traditional Chinese version. Due to ideological reasons, the simplified Chinese version of the Red Alert series is not on sale. Red alert can refer to red alert, red alert 2 and its information piece Yuri's revenge. In the expansion of Red Alert 2: Yuri's Revenge, the sequel to Red Alert 2, the Soviet army has its own heroic unit-Boris. Red alert 2: Yuri's revenge has changed a lot compared with the previous game. The application of the improved new "engine" has greatly improved the interface compared with the previous version, which is a milestone of the "Red Alert" series. EA released the screenshots and information of Red Alert 3 released on October 28th, 2008/KLOC-0.

[Edit this paragraph] Basic information

Game Name: Command and Conquer-Red Alert 3

English Name: Command and Conquer Red Alert 3

Game type: RTS (real-time strategy)

Production Company: Electronic Arts.

Producer: Chris Corey

Distribution platform: PC, Xbox360, PS3.

Red alert 3 10.28 for sale

Please visit www.verycd.com to search and download genuine pictures.

Game configuration:

Operating system: Windows XP/Vista 32-bit (64-bit is not supported).

Processor: XP 2.0GHz;; Vista 2.2GHz (Pentium 4, Athlon XP 2000+); Support multi-core

Memory: 1GB

Hard disk: medium 6GB;; EA link 12GB

DVD drive: 8x speed

Graphics card: GeForce 6800 or radium X 1800, compatible with DirectX 9.0c

Sound card: compatible with DirectX 9.0c (innovative sound blaster Audigy needs P4 2.6GHz; Under Vista; Yamaha Xwave-5 12 is not supported)

Network speed: 512 kbps; Support 2-8 people

Input: keyboard, mouse

[Edit this paragraph] Introduction to the game

"Seven years, the red alert is back! Because of the mistake of time travel, a new superpower stepped onto the world stage and joined the furious Third World War. Empire of rising sun rose in the East, and World War III became the battlefield of three parties: the Soviet Union, the Allied Forces and this empire. Their army is equipped with all kinds of crazy weapons and weird technologies, such as Tesla coil, heavy combat airship, teleportation, war bear, intelligent dolphin, floating island fortress and phantom tank. Get ready to experience a new chapter in the legend of the Red Alert! "

A short story introduction

In the face of catastrophe, Soviet Lenovo changed history through time and space. But something went wrong, creating a completely different timeline, and a new force rose and joined the Third World War.

(There is no Nazi-initiated World War II in the history of the Red Alert, only the first Red Alert (see Red Alert 1) and the second Red Alert (Red Alert 2). So the third world war here should refer to the second red war in parallel time and space. The concept of parallel time and space was put forward by scientists to explain various paradoxes in time and space travel. The idea is that there are countless universes in our universe. When you travel back through time and space, you live in another universe, that is, a universe that does not interfere with the original. According to this analysis, we can know that this second Red War happened in another universe. For a detailed explanation of parallel spacetime, please refer to Encyclopedia of Command and Conquest.

[Edit this paragraph] A camp appears.

the Soviet Union

allied forces

Empire of rising sun (Japan)

[Edit this paragraph] Development progress

The development level of Red Alert 3 seems to have exceeded our expectations. Some lucky domestic players have received the serial number of the demo version.

At present, the test has ended.

The official version was released in Asia on October 28th, 65438/kloc-0.

Only LAN can be used in combat. See/BBS/thread-3923-1-1.html for details.

[Edit this paragraph] Other information

◎ The following is the information inferred from the screenshot of the game in the early stage.

1, Japan's science and technology may be exaggerated, such as air-sea bombers (sea-wing submarines/Tianyi fighters), Japanese samurai with laser knives, and senior soldiers equipped with plasma cannon and shields (town-blasting teams are actually allied junior infantry).

2. The game will keep the battle between land, sea and air, and inherit the fancy, exaggerated and cartoon game style of Red Alert 2.

3. Electromagnetic technology has been applied to a wider range of combat fields, and a large number of old units familiar to players will return to the battlefield, and the architectural modeling has also maintained the characteristics of the previous work.

4. Apocalypse tanks and geomagnetic storm infantry have gained weight to some extent, and the trend of tank construction and infantry mecha has become more and more obvious. ...

5. Red Alert 3 will pay more attention to environmental details than Command and Conquest 3. The city and jungle in the game are not the desolate feeling of CC3, but lively and prosperous. I believe that the Hollywood humor style in Red Alert 2 will continue, but it is estimated that the billboard will be changed to EA. ...

6. 1999, westwood released Command and Conquest 2, and in 2000, Red Alert 2 was released as soon as possible. At present, from the picture, the development progress of Red Alert 3 should be very smooth, and it is very likely to be released in early 2009.

7. Compared with Red Alert 2, its picture is more realistic, especially by changing the game perspective through the keyboard area, which makes the players more exciting.

(Note: This is an early forecast. In fact, according to the published data, many of the above have become a reality. But the expected release date is 2008 10).

[Edit this paragraph] All units

the Soviet Union

Mobilize soldiers

Tesla armored forces

Hammer tank

Double blade

engineer

anti-aircraft artilleryman/gunner

Armored bear

Bullfrog chariot

Terror drone

Sickle walking mecha

V4 rocket launcher

oracle

electric ray

akula sub

Natasha

kirov airship

Mig fighter

Fearless ship

allied forces

peacekeeping infantry

javelin soldier

engineer

police dog

spy

Tan Ya

Windkat

Frozen helicopter

century bomber

appollo fighter

Athena cannon

mirage tank

guardian tank

Multifunctional infantry fighting vehicle

dolphin

riptide acv

hovercraft

aircraft carrier

Attack destroyer

Combined mining vehicle

dolphin

the empire of rising sun

Imperial knight

engineer

Anti-tank armored vehicle

ninja

yuriko omega

Tsunami tank

Wave gun

VX batter

Mini submarine

Razor cruiser

Shogun-class warship

King Oni

Wings of the sea fighter

On July 29th, EA officially announced the minimum hardware and software configuration requirements of Command and Conquest: Red Alert 3. Generally speaking, it is not exaggerated, even very low, and the current mainstream and even low-end configurations can be easily handled.

Operating system: Windows XP/Vista 32-bit (64-bit is not supported).

Processor: XP 2.0GHz;; Vista 2.2GHz (Pentium 4, Athlon XP 2000+); Support multi-core

Memory: 1GB

Hard disk: medium 6GB;; EA link 12GB

DVD drive: 8x speed

Graphics card: GeForce 6800 or radium X 1800, compatible with DirectX 9.0c

Sound card: compatible with DirectX 9.0c (innovative sound blaster Audigy needs P4 2.6GHz; Under Vista; Yamaha Xwave-5 12 is not supported)

Network speed: 512 kbps; Support 2-8 people

Input: keyboard, mouse

This configuration is estimated to be the lowest configuration. It's definitely not enough to have full-open special effects, and I'm a little reluctant to run. First of all, your graphics card GMA950 is an integrated graphics card with poor performance. Besides, you also eat memory. You want to prepare a 3870/9600GT full-opening special effect, and it is absolutely cool to install 2G memory.

Fearless ship

When the first V4 "heavy hammer" rocket roared across the gray sky of Siberia and shattered its target-a medium-sized patrol boat made of plywood hundreds of miles away from the nearest ocean, the heads of the troops present were as proud as their parents watching their children win the chess championship. However, among the bright smiles around, one face became sunny and cloudy with the test. For Sergei, the master shipbuilder? For Kangdakov, the great success of V4 means that high-level military personnel will come to you soon and ask him to make the next generation of weapons, and he already knows their requirements. It is one thing to launch these big guys from a solid ground to a fixed target, and it is another to correct rocket propulsion from a roaring sea and a swaying platform. He knew at that moment that this would be the biggest technical challenge in his career, that is, at that moment, the concept of contemporary dreadnought came out.

The Soviet War Department wanted the world to celebrate the birth of the dreadnought, which is undoubtedly one of the most magnificent ships ever.

With a gorgeous hull in every way, the fearless class has established its own reputation in various wars and proved its invincibility in the confrontation of other warships. The Soviet Union usually used deadly shark-class submarine formations to protect the flank and establish the most powerful prestige of the dreadnought at sea. She was invincible in the naval battle, but people can still recall the old days when she lacked the ability to attack inland targets. In any case, thanks to Kangdakov's work, the days when the dreadnought had to use its flank to show the enemy huge artillery array firepower are long gone.

Choosing the largest standard hull of Soviet Navy is the simplest decision in Kandakov's works. No other ship can cope with the huge and mighty V4 "heavy hammer" rocket, even with less load. Even so, it is still an extremely arduous task to install the launching mechanism on the ship, including the ammunition supply mechanism under the launching tube. Kangdakov and his team need to completely modify the deck step by step. Finally, they finally turned the impossible into reality. Of course, they also made sacrifices, such as shrinking the living space of the crew, cutting down an auxiliary public toilet, and recruiting a bunch of unlucky names for the dreadnought among the soldiers. In a word, fearless officers are proud of their work.

The Soviet Union once again proved that nothing can resist the ballistic missiles of the dreadnought.

[Cough ... cruise or ballistic ...]

Despite the victory of the Soviet engineering team, Kangdakov still thinks that the intrepid warship is only a partial success, and the huge recoil of the V4 "heavy hammer" rocket makes it inaccurate even at the most ordinary speed. Therefore, the dreadnought will have to stop the ship completely before it can launch the rocket, which will put the ship and all the sailors in danger in the battle. The potential possibility of losing such an expensive platform, or at least losing the crew on board, drives Kangdakov to push innovation to a new height. By absorbing the jet propulsion mechanism on MIG fighter, a steam-driven device was redesigned, and Kangdakov's team developed an accurate impact absorption system to offset the reaction force of V4 "heavy hammer".

With the rapid rise of the budget and the close attention of the military, Kangdakov revealed to the world that there is no limit to the destruction of the fearless class. The fearless class has become a legend at lightning speed. At once, this new fearless class can really reverse the coastal defense works and splash the glory of proletarian rockets.

With the rocket rain breaking through the enemies of the Soviet Union all over the world, the legend of the fearless warship equipped with V4 "heavy hammer" became louder and louder in the battle, and the captain of the fearless warship quickly gained the reputation of patriotism and courage. It is impossible for a ship to see a magnificent outline on the horizon, and soon it will add another item to the already frightening arsenal: fear. In the years to come, we will often see the whole fleet fleeing in the shadow of approaching intrepid warships, but the powerful V4 "heavy hammer" can ensure that some targets have no chance to escape: barracks, power plants, refineries, city walls-all things that cannot be packed and escaped will succumb to the arrogance of intrepid captains.

Operation summary:

Battlefield reconnaissance revealed at least the following information about intrepid warships:

Anger from the sky-With three long-range ballistic missile launchers, the Intrepid needs only a few to destroy most targets at sea and on land. Her rocket can hit the far inland, but it can't lock on the near target.

Captain's Wrath-The fanatical and fearless captains' overload use of the V4 "heavy hammer" launcher is as famous as their ruthless abuse of the enemy. In this way, they greatly accelerated the firing rate of the intrepid, although doing so would cause damage to the electrical and mechanical equipment of the launching mechanism. But at this point, basically no enemy can launch a counterattack. The extraordinary aristocratic arrogance of the captains will only make the intrepid's reputation more prominent.

Comrade, hold on! A series of slewing devices, huge and shocking propellers, and pneumatic brakes to counteract the recoil of V4 "heavy hammer" make the rocket extremely accurate and destructive to the target, even when the warship is running at full speed. The rocket flies so fast that air defense weapons can't be locked.

The Giant Fearless is not a ship that is agile or easy to operate on the ocean. Her huge figure, whether accelerating, turning or stopping, is much slower than a lighter and more soul ship. Therefore, no matter how strong she is, she is still vulnerable to attack in the naval melee at the front line, and she should be escorted by submarines as much as possible.

[Edit this paragraph] Game listing time

EA recently announced that the 3》PC version of Red Alert 3 has entered the factory, and the listing date is set at 65438+20081October 28th (Europe 3 1). The expected launch date of Xbox 360 is 1 65438+1 October1(1in Europe).