The ways of 14-level master in Fantasy Journey to the West, catching ghosts, race, copying, running around and burning double are the fastest. There's nothing to say about catching ghosts. It's too routine. Every week's double and triple is a rich experience and money.
Artifact, as a favorite daily task of fantasy players, has the highest priority. If the hardware allows, you can choose 3+3, which takes about 1 minutes and the experience is about 7W. Take artifacts as an example. It takes 4-5 hours for five 4-star artifacts to return to the market every day, and the single number has 2 million experiences. Three stars have about 16 million experiences, and five stars have about 25 million experiences.
Extended information:
In Fantasy Journey to the West 2, weekend activities are also the main way to brush up experience. Compassionate spirit crossing ghosts, subduing demons and subduing demons, defending Chang 'an and fighting sects, especially those who need experience, will definitely have a dream drink. It takes about 25W of experience per ring to subdue the demon and subdue the demon. Generally, the team with configuration can brush more than 7 rings and experience about 18W W..
In Fantasy Journey to the West 2, the sects have more experience in breaking through customs, with 4W-8W experience in each customs task, and the group second team can bring more than 7 customs and about 5W experience. In the Fantasy Journey to the West, there are about 1 million experiences when the school soldiers hang up for two and a half hours.