Super Mario (Super Mary)
Super Mario Bros
Nintendo 85.9.13 Type: ACT
Continuation: If you fail in the game after entering the second level (world 2), press and hold the A key and then press the START key, you can continue from the first level of this level.
increase the number of fireworks: you can control the number of fireworks exploded in the sky by entering the finish line at the moment when the layout time on the ground ends.
jump-off method: at the end of 1-2, take the elevator to the top, jump forward and enter the cabin, and you can choose 2, 3 and 4. At 4-2, take the elevator to the end of the screen, and enter the cabin to choose the fifth pass. In the middle of Pass 4-2, there is a clearing in front of a small ditch. After jumping up in some places, you can bump into several steps, go up the steps, hit the bricks, and there will be towering trees. Go up the trees, go straight ahead, climb the steps, and enter the cabin. You can choose 5, 7 and 8 levels
to increase the number of life (countless people): at the end of 3-1 level, two turtles come down the steps, so that Mario can jump up on the first level and step on the third level when falling. In this way, another turtle on the second step collides back and forth between the steps and Mario, and keeps this state. When it reaches a certain score, it can continuously increase its life, but it is not too greedy, and the seventh level is also ok.
number of fireworks selected: when entering the finish line, if the single digit of time is 1 or 6 or 3, there will be 1 or 6 or 3 fireworks.
tip: in the game, when you touch a turtle and kill eight turtles, you can increase your life.
Upgraded versions and revisions: (including Moon Mario, Fast Mario, Dream Mario, etc.)
Checked: There are too many upgraded versions and revised versions, so it is unknown to divide them into different versions
(1) In the title screen, press the B key to select a key, and every time you press a key, the words N-1 will appear in the World.
(2) in the title screen, press the b or a key to select each small level of each level.
(3) In the title screen, press the B key to select the big mark, and press the A key to select the small mark.
(4) After customs clearance, press the A or B key in the title screen, and choose to turn it off or off.
Super Mario 2 Different Difficulty (Super Mary Final Difficulty)
Super Mario Bros2
Nintendo 86.6.3 Type: ACT
Continue: If you fail in the game after entering the second level (world 2), press and hold the A key and then press the START key to continue from the first level of the level.
increase the number of fireworks: you can control the number of fireworks exploded in the sky by entering the finish line at the moment when the layout time on the ground ends.
number of fireworks selected: when entering the finish line, if the single digit of time is 1 or 6 or 3, there will be 1 or 6 or 3 fireworks.
tip: in the game, when you touch a turtle and kill eight turtles, you can increase your life.
jump off: at the end of 1-2, walk above the screen, and you will enter the selection shed. After skipping two pipes, you can go to the selection shed and enter the second pass. If you don't jump over two pipes and enter the first pipe, you will enter the hidden pass. Don't get off the pipe at the end of the pass. Go to the fire ditch, there will be hidden bricks when you jump up, and there will be a hidden brick on the right. If you jump from here to the top of the screen, you will enter another selection hut and enter the fourth level. At the end of the 5-2 level, you will enter the cabin for selecting customs, and you can enter the seventh level.
Super Mario USA (Super Mario 2, Super Mario 5, DreamWorks II)
Super Mario Bros USA
Nintendo 92.9.14 Type: ACT
Suicide secret: press the START key to pause in the game, and then press P2' s A, B, Up at the same time, and then commit suicide after the pause is lifted.
jump-off method: first get the oil lamp in 1-3, and then go straight to the right until you put the oil lamp down by the cliff, and a door will appear. After entering the door, you will enter the vase, and then you will enter the fourth level. In the second picture of 4-2, Whale Island, first look for the oil lamp on the far left, then go straight to the landlord with a vase to the right, carefully go around to the lowest place to approach the vase, put down the oil lamp, and another door will appear, enter the door, and then enter the vase to enter the sixth level.
high jump method: hold down the key, and when the protagonist flashes all over, press the A key immediately, and the protagonist will jump higher than usual.
Super Mario. 3 (Flying Mario)
Super Mario Bros 3
Nintendo 88.1.23 Type: ACT
Increasing score method: When the tortoise shell is lifted to the side of the water pipe, if it is lifted accurately, the tortoise shell will be attached to the side of the water pipe and vibrate constantly, and then it will be 1 or 2 if the tortoise shell is kicked repeatedly by pressing the A key.
Infinite life-adding method:
(1) In W3-4 Guanzhong, after coming out of the water pipe above, don't knock down the turtle coming out from the right, but destroy the enemies around the water pipe first, and then move forward a little. When a magic cloud appears in the sky, you will return to your original place, pick up the turtle from the water pipe, climb to the height of two bricks below the water pipe, and then drop it down, so, in two wood grains.
(2) In W3-9 Guanzhong, step on the tortoise shell that first appeared, then take it to the second battery and kick it between the battery and the bricks, and then jump on a row of bricks above, waiting for the shell to knock down the shells fired by the battery. Mario can increase his life to 99 lives continuously as long as he stands still.
Eight flop sequences: there are eight chances to win treasures in the game, and there are prizes in the flop, and bad luck in the flop. The following table shows the eight sequences of cards deducted. For convenience, Xiancao is represented by A, stars by B, mushrooms by C, 1up by D, 1 gold coins by E and 2 gold coins by F.
1 A B D A D C 5 C A F C E B
E C A B C E A D C E D F
B F F C A B B A B C A B
2 A E D A D C 6 C A D A B B
B C F B C E E B C E D A
B A F C A A E C E C A B
3 A B D A F C 7 D C E C A B
E C F D C E C E B F F A
B A B C A B B D A C A B
4 C A F A E B 8 A F C B D A
F D C E D A D A E C F B
bcbcabcabcabcab
Get the white mushroom method: In World 1 to World 4, white mushrooms will appear every time you pass the customs in a specific order. There are two kinds of treasures in white mushrooms: "P Cloud" and "Iron Anchor". Needless to say, the "P-Cloud" is used to anchor the Boss spacecraft in the castle, so that if it can't be attacked once, the leader ship can't fly away and can only stay where it is.
World 1: The order is World 1-1, World 1-2, World 1-4. When all the money and 1up are eaten up, white mushrooms will appear and a "P cloud" will be obtained.
World 2: The sequence is World 2-1 and World 2-2, in which there is a letter "P". When you step on it, you will eat up all the money turned into bricks, and white mushrooms will appear, and you will get an "iron anchor".
World3: white mushrooms appear in the order of World 3-1, World 3-2, World 3-3, small castle, World 3-4 (or 3-5), World 3-6,World 3-7, castle and World 3-8, and a "P cloud" is obtained.
World 4: The sequence is World 4-1 and World 4-2. After the letter "P" is stepped on, white mushrooms will appear and an "iron anchor" will be obtained.
playing plumbing generation: when two people play at the same time, if Mario and Louis are at the same level, they can play plumbing generation games and compete for priority.
Transparent Mario: In W3-9, press the key on the white wall. After a while, Mario will enter the background, and then he will enter the water through the water pipe. At this time, Mario is transparent in the water.
Invincible transparent Mario: In W5-7, you can drill through the white wall from the lower route (the method is the same as above), and then the route back to the upper one will be invincible.
Mario enters the background: In W1-1, let Mario stand on the white wall and hold down the key, and Mario will enter the background picture in a moment.
method of SELECTing customs:
(1) enhanced version: in the map screen, press the b key, select the flute with the select key, and confirm with the a key, and many kinds of treasures can be used indefinitely.
(2) original version: in the map screen, press the b key and use the SELECT key to select flutes, but there are only three flutes to be found.
How to get the flute: Super Mario 3 has a treasure-the flute, which can be used to jump off the customs, but it is not easy to find.
in the first edition, the hero enters the castle and goes all the way, then he will see the end, where there is a turtle and a "?" Brick door and a door, remember not to enter the door, just step on the turtle, then accelerate to fly upwards, and then fly to the right, and you will find a way. At this time, you can press the key and enter a room to get the flute.
The second edition of the map has two sides. As long as you fight two turtles with hammers on the second side, you can get hammers and stars. Then I saw a stone in the upper right corner. Break the rock with a hammer and you can pass. Then, a mushroom house and a turtle will be displayed, and you can get a flute in a decisive battle with the turtle.