2. Modeling: Start with basic geometric figures (cubes, cylinders, etc.). ), stretching, cross section, rotation, synthesis and adding lines to build the model. The model should be as simple and efficient as possible, and there should be no redundant points, lines and surfaces, otherwise it will bring trouble to paste materials and render later;
3, 2, binding, the movement of the role model depends on the binding;
4, 3, animation, animation is the soul of the work, animation is convincing, the characters can live, animation will generally record the actions of real people first, and then start animation according to the actions of real people;
5, 4, material, lighting and rendering, these three aspects are inseparable, only with real material pictures can be credible, only with lighting can there be atmosphere and story;
6, 5, synthesis, synthesis is the last step, but it is also a very important step, which can turn decay into magic;
7, 6, editing, put all the rendered shots together, adjust the tone as a whole, dub, score, add the title, subtitles and staff.
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