Chenghai 3c is an early Warcraft RPG map in China.
This map is a rectangular map. The main battlefield consists of large open spaces at both ends and three main roads connecting the upper, middle and lower sections of the open space. With the center line of the map as the boundary, it is divided into positions of "light force" and "dark force"
position[2].
There is a large main base on each side of the open space ("Eternal Tree" for light, "Black Castle" for darkness), a store for purchasing props, mercenaries or technology, and a fountain that restores hero health and magic points.
There are automatic defenses belonging to the position from the back end of the road to the open space, and there are a few prop shops in the middle of the road.
Each position has a computer player who is responsible for the defensive control of the position (only responsible for counterattacks and repairs when attacked by enemies), the production and dispatch of ordinary soldiers for attack, and the improvement of basic technology (for upgrading the level of defensive buildings, but at a slower speed). The only player is
All you have to do is select a hero and operate the hero to destroy enemy soldiers, defense buildings and player heroes.
Kill enemy units to get bonuses that can be used to purchase props, attribute points, mercenaries, and additional heroes.
?If your own hero is killed, if you carry the prop "Resurrection Cross", you can immediately resurrect on the spot, but the health value is low, and generally players with better operation can escape in time.
If the "Resurrection Cross" is not carried or is used up, it will be teleported back to your own base to wait for resurrection. You can also consume the bonus to be resurrected immediately (only 50% health and magic value).
The goal of this game is to be the first to destroy the enemy's main base to win. After winning, the perspective will switch to the location of the demolished main base, and there will be a 30 to 90 second pause for player communication, after which the game ends.
In addition, around the battlefield, there are various special entrances leading to other locations on the map. Most of them are enclosed spaces with enemy units that are extremely difficult to destroy. Defeating them can obtain rare props on the main battlefield, and there are exits to return to the main battlefield. There are also
The version has a random reward function, and you may get expensive props or instant death regardless of the "Resurrection Cross".
Before the game starts, the initiating player confirms the settings of the game rules and then selects heroes. At the beginning, only heroes of the forces represented can be selected (that is, the light force can only select heroes that are optional to the light force, and the dark force can only select
(choose dark power), the player who determines the rules of the game chooses the power exchange, and vice versa.
In subsequent battles, players can purchase different hero props and choose heroes that the enemy forces can choose.
Heroes can gain experience by killing enemies. When the experience value reaches a certain level, they can automatically upgrade and obtain skill points. The maximum level is 60 and 33 skill points can be obtained. Skill points can be consumed to exchange or upgrade skills, but certain basic attribute values ??will be deducted.
Extended information: Game history - The original author of the Chenghai map is called "Ji Shi", who is from Chenghai (an administrative district in Shantou, Guangdong). All genuine Chenghai maps before Chenghai Test 10 Amendment 2 were produced by him.
The reason why Chenghai did not continue to update for a long time after the appearance of Test 10 Correction 2 was because the unencrypted images of Chenghai in Jishi's hands were scrapped along with his chassis. It is said that Jishi was lazy and did not spend any effort to rescue the hard drive data, so
There is no way to improve the quality of the Chenghai map that players love most, so the so-called Chenghai I test 10 completion 4 is just some modifications in hero skills and attributes, and all the terrain and triggers have not changed.
Chenghai II appeared after Chenghai I stopped updating (before Chenghai I tested 10 and completed 4). It was not a posture production, but some data provided by ShadowFang of the u9 "Inner Demon Working Group" based on the characteristics and posture of the original Chenghai. In addition
Made the image and added the hero.
That is to say, Chenghai II is not a modified version of Chenghai I, but a completely different map. Therefore, people who are used to playing Chenghai I will feel that some of the subtle corners of the terrain are different from the original map when playing Chenghai II. Skills
The details are similar in appearance but not in spirit.
Masters in the Chenghai world generally still insist on using Chenghai I, and Chenghai II is generally rare in regular competitions.
With the update of the map version, the most used map in the competition is the 5.45 version with the best balance. The overall level has been greatly improved, showing a situation where a hundred schools of thought are contending.
There are many masters and powerful generals, which mainly depends on the excellent balance and playability of the game map.
Although new authors such as Death are still constantly correcting bugs and trying to update, players have so many demands on Chenghai that it is difficult for just a few of them to shoulder the responsibility.
Cartographers should be given enough time for revision, after all, map updates mark the continuous development of Chenghai.