Simulating the novice village in Jianghu is the focus of many players' attention. This time, I brought you a summary of the strategy of simulating the novice village in Jianghu, including the playing guide of novice village at all times, which is very comprehensive. Friends who haven't left the novice village can refer to it, hoping to help you.
summary of the strategy for novice village
opening
I recommend choosing external skills, piano music or pottery, and blacksmith.
small hut, candlestick (take money, put down letters, put on equipment), and find a young monk (give 5 taels to help you reduce the purchase price of incense)
Early in the year
Event ①: Chian Town, the husband is hungry (you can finish studying medicine directly at the beginning, or the bartender in the restaurant corner gives him morning tea on credit, so don't forget to pay back the money)
You need to start with wolf skins or silver, otherwise you won't have enough money.
Event ③: Golden Catcher asks for shoes in Chi 'an Town (Mao asks for shoes from Lao Xie in the farm and sends them to Catcher, or buys them in the morning market, which can raise the price by -5 chivalrous)
Event ④: Woods and men in black (you can buy swords, cloth hats, wine or beg for shoes to drive away)
Event ⑤ Or the temple gave the fish seller+luck and 3 silver at the beginning of the year)
Event ⑥: In the mountains, the peddler revealed the secret of private brewing in the restaurant (the restaurant corner shop sat down to buy wine, which triggered two battles in a row, which was moderately difficult, so you can wait until the equipment was formed)
Event ⑥: The farm and farmers were robbed of their meals (Shen Zheng triggered, which made the battle difficult)
Event ⑧: Yamen. Fight in batches, and pass the time when there is no task to do)
Mao Zheng
Event ①: Washe, fighting for the corner for vulgar actors (getting silver after the game is over), and fighting for the corner for thin actors (triggering the battle later)
Event ②: Farm, greedy for thanks (Qingquan Temple monk begging for pickles)
Event ③: Mountain, Atu kiln. Unlock the dialogue and plot of two characters)
Early in the morning
Event ①: Morning tea in the market (watching the excitement and being cheated for 3 silver, the initial plot of the secret script branch line is important)
Event ②: Master Lu, a heavy smoker in the market (after the teahouse is opened, reply to Master Lu with tobacco to teach you to carve or ask for money, and the time is tight, so it is recommended to ask for money)
Event ③: Write by the market merchant. It is not recommended to spend time to make money)
Event ④: Yamen cat steals hanging fish (it takes half an hour to give it to Xiaolin, and the hanging fish can be taken to Master Lu to carve wooden hanging fish, which can replace the fish to hand in the task)
Event ⑤: Exotic people in Chian Town (triggering a battle, one person and one snake, winning tobacco, the enemy's fighting power 4, the premise of Master Lu's plot)
Event ⑤: +charm)
Event ⑦: The restaurant helped Xiao Er to send firewood (+1 silver or give it to Auntie in the town at noon)
Event ⑧: The forest hunter broke the bowstring (needed venison or beef)
Chen Zheng
Event ①: Auntie Zhao bought incense at the market (first talk, then buy, the most expensive one, and then buy an ordinary one). Two minerals and two drugs)
Event ③: the sound of the Woods piano (you can trigger it by choosing the piano melody when you read the letter at the beginning,+12 internal skill experience and a powerful buff)
Early
Event ①: the fortune teller in the market (half an hour, the girl's plot will not be triggered if her charm is not up to standard, and after the trigger, she will be given 2 silver as the divination fee, salt, divination copper coins and incense. )
Event ②: the old man in the market (Option 1 goes to the mountains to find his son Master Lu, and it is recommended to go there after completing the temple task for half an hour, and Option 2 works as a security guard at the fireworks show)
Event ③: anxious believers in the temple (giving him fish+luck and 3 silver)
Event ④: The temple will be released (listening+wisdom, half an hour)
It < Then it was triggered)
Event ②: anxious pilgrims (the most expensive incense bought before gave him a lot of silver)
Event ③: incense burner (incense burning and prayer stage, option 1: good health+physique, option 2: all wishes come true+luck, option 3: seeking marriage+charm. In the second stage of incense burning, a Buddhist follower or a smoke is randomly wrapped with buff or 15 silver. )
Event ④: yiguang medicine boy talks (boiling medicine for half an hour, +1 silver, or not)
Event ⑤: crying children in the town (Ge Lao cake)
Early afternoon
Event ①: A familiar figure in Chi 'an town (half an hour, after the conversation, a blacksmith's entourage or a 2-body protector was selected. Armor recommended)
Event ②: Restaurant's word alignment (poetry can be triggered at the beginning)
Event ③: Noisy Qingquan Temple (after some drama, you can change your mind and wear it in the martial arts interface after using it in your luggage)
Event ④: After finding Master Lu, you can find the old man in the market again at this time, and you can get sulfur saltpeter (scholar dye) after some mouth shots
. After eating for half an hour, I choose to decline, and just take my clothes away.
Event ②: The third son who practices martial arts (it's no difficulty to beat three children twice and get wet flying geese, and you can get lightness skill if you take it to the swordsman in the inn: Ghost March (event 8 is needed as the front). )
Event ③: A noisy teahouse (calligraphy can be triggered at the beginning)
Event ④: Washe's temporary understudy (female role can be triggered)
Event ⑤: After the play (before helping a vulgar woman, it was to give silver coins, while helping a thin player was to fight, which was not difficult. If you choose not to snitch, you will get 2 silver, and if you snitch, you will get a hairpin, and you can rely on it later.
Event ⑦: Black-faced Potter in the mountain (returning to my life after sending the pickle jar, and starting to study medicine can trigger the plot)
Event ⑧: The dialogue in the blacksmith's shop triggers the sword sending task (craftsman skill 1 is required), and it is given to the swordsman in the inn to unlock the swordsman's discussion. After the discussion, he will gain additional attribute experience once every half an hour.
At this point, the dialogue is basically over, and the rest is fighting.