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Garden activities and game rules

Garden activities and rules of the game

To hold garden activities, we should prepare rich activities and formulate relevant rules of the game, so as to enjoy ourselves more. Below I have compiled the garden activities and game rules for everyone. Welcome to read for reference! Garden activities and rules of the game 1

First, stick the nose

Draw a head on paper. The player blindfolds and turns five times in the same place. Then, let the player go to the designated position and stick the nose on the head. The one who sticks the nose wins the prize.

Second, pinch beads

Fill a big barrel with water, and then put more glass beads into the barrel. The player holds a pair of chopsticks in his hand and puts beads in the bucket. Pick up a specified number (fifteen) to win prizes within a specified time (one minute).

3. Clever couplets or two-part allegorical sayings

The host should prepare more couplets or two-part allegorical sayings. The host says the upper part or the lower part, so that the contestants can pick it up, and the right one will win the prize. In the process of receiving couplets or allegorical sayings, other students are not allowed to prompt.

IV. Associating abc

The host makes some words or letters into labels in advance, and the contestants draw lots to choose them, and associate the extracted contents. If they can make three correctly and continuously, they will win the prize. For example, after the host says the word run, the contestants will do the action of running to connect with the word run.

5. See who is the master shooter

The host has prepared a basketball and a cardboard box slightly bigger than the basketball (or something else, so long as you can make the shot). Participants shoot in pairs. In one minute, the winner is the one who shoots the most.

VI. Sailor Competition

The competition is divided into three groups. There are four people in each group. The host should prepare a plastic cup filled with water. After the first person's cup is filled with water, the host calls to start and time. Participants are not allowed to use their hands (or other parts) to transfer the water in the cup one by one in order, and the time will end when the last one arrives. The one with the shortest time wins the prize.

seven, guess idioms

write an idiom on the blackboard, let one person carry the blackboard, and another person gesticulate in front and let him or her guess. The gesticulator can't say a word. Whoever guesses will win the prize.

VIII. Final Password (Guess Numbers)

First, prepare a few numbers less than 1 and write them on a few pieces of paper. Write a number on a piece of paper. Then, fold the paper and pass the note like "pass the parcel". Whoever gets this paper is the lucky "ultimate master" and lets others guess what is in her (his) hand. When guessing, the "ultimate master" should give a range. Whoever guesses wins the prize

9. See who has a good eye

The host prepares some chopsticks and some empty beer bottles. Participants stand on one side of the beer bottle, with chopsticks about one meter away from the bottle mouth

, aim at the bottle mouth and put down their chopsticks. If chopsticks fall into the bottle, they are the winners. Everyone has three chances.

1. Grab chairs

The host prepares seven chairs. Chairs should be in a circle. The number of participants in each competition is eight. The contestants ran around the chair. The host uses drums (or music) as a signal. As soon as the sound stopped, the contestants grabbed the chair and sat down. After a game, the person who didn't grab the chair was eliminated, and one chair had to be removed. At the end of each game, the number of chairs decreases. The winner is the one who sticks to the end.

XI. Rolling the ball

Stick a rectangular box on the edge of the table. The width of the carton is a quarter of the width of the table. Participants should stand at the other end of the table as a starting point, roll balls (table tennis) into the carton, and roll in four to win.

XII. Happy Hula Hoop

Put five empty cans on the ground. The distance between each can is 2 cm. Contestants should stand one meter away from the cans before throwing rings at the cans (the size of the rings should be appropriate). You get a prize every time you throw it. Everyone has three chances.

XIII. See who is lucky

The host should prepare several beads with different colors, including at least three red ones. The host put the beads in an opaque bag and asked the player to reach into the bag and grab them once, only five beads at a time (not counting more). If there are three red beads, the prize will be won. On the contrary, there is no prize.

XIV. Blowing out candles with blasting sound

The host prepared six candles and lit them. Several questions. The host asks a question, and the contestants need to blow out the candles with the breath from the answers. For example, the host asked, "What would you do if there were rabbits on the grass?" The respondent blew out the candle with the breath from the pronunciation of "jump".

Fifteen: Play table tennis

The host should prepare eight cups with the same height. Each cup should be filled with water and arranged vertically. Every four cups are in a row. Put a ping-pong ball in the first cup in each row. Participants should blow table tennis from the first cup to another cup, one by one, and can't jump off the cup. If the table tennis is blown off, you can't win the prize. If you blow it all at once, you will win a prize. Two people enter each competition.

XVI. Qi Xin cooperates

The host should prepare a basketball and two one-meter-long wooden sticks. Two people enter each competition. The ball is placed between two wooden sticks, and both of them must always face forward and cross the obstacle with the ball between them. There are three obstacles. Obstacles can be set by the host himself. Such as: two people crossing at the same time; Pass through obstacles; The two men passed through the obstacle on both sides respectively.

XVII. Building blocks of cans

Stack cans, and within the specified time (3 seconds), whoever is the highest will win the prize.

eighteen, two people tied their feet to run

ten people at a time, divided into five groups. Work in pairs and tie your feet to each other. Five groups

are arranged in a row. Timed by the host. Contestants should run from the starting point to the finish line, and the one with the shortest time will win the prize.

nineteen, the eye of the palm

The host should prepare a ping-pong ball and a ping-pong bat. The contestants put the ping-pong ball flat on the ping-pong bat and walked along the table. Go to the finish line and win the prize without losing the ball. There are three tables vertically. The contestants circled around the table.

twenty, grab and say sports

The host prepares a basketball. Participants work in pairs. Two people pass the ball to each other. One person must first name a sport (such as skating) when passing the ball, and another person must immediately name another sport when catching the ball. In one minute, whoever says more sports will win the prize.

21. lively gesticulations

the host can prepare a few words in advance or at will. The contestants stood in front of the host with their backs on their backs. When the host writes (by hand) on the back of the contestants, the contestants should draw the words written by the host by hand. If you are all right, you will win the prize. One word at a time. Each person gets two chances.

twenty-two, sea lion header

The competition is divided into two groups, with six people in each group. Stand on both sides of each component with a distance of two meters. The contestant put the basketball on his head, walked to the opposite side, and was supported by another person. The group that spends less time will win the prize.

twenty-three, pinball

The host prepares three ping-pong balls and three small cartons. Three small cartons are laid flat on a table, and the finished shape is zigzag. The contestants stood in front of the table, and the host gave three ping-pong balls to the contestants. Participants will throw the ball in their hands to the ground. If the bounced table tennis ball bounces into a small cardboard box, the contestants will win the prize. Garden activities and game rules 2

1. Science post-science expert:

①. The project includes two games

The first game: bowling, and the second game: eggs falling into the water.

②: Rules of the game:

1. Fruit bowling: Arrange 7 mahjong pieces, knock them down with fruit, and knock down four or more at a time to count as customs clearance.

2. Eggs fall into the water: a basin of water, put a piece of cardboard on top of the basin, put the eggs on the cardboard, and a student quickly pulls out the cardboard to let the eggs fall into the basin, which is considered as customs clearance, and it fails to fall elsewhere.

2. Handmade Workshop of Miscellaneous Flower Cake:

The teacher is responsible for showing the finished products and guiding the students to make handmade works. After the students have finished their works, they will put labels on the garden card to show their works. After the garden, they can get back their works from the responsible teacher.

3. Batman "transports grain:

1. Students are divided into two teams, each with two people

2. They hug each other back to back, put the" grain "(ball) in the middle, and cooperate with each other to send the ball to the finish line. The fastest one wins

3. During transportation, the" grain "must not fall out.

4. Inheriting Chinese culture and promoting the art of paper-cutting

1. Under the guidance of teachers, students make and cut out the five-pointed star, and you can get the seal successfully

2. Imaging the seal (difficult)

Within 1 minutes, cutting out the patterns in pairs by folding

3. Carving time (difficult)

Students.

5. Showtime

If the child draws a red envelope from the box with the gift, it takes 3 minutes to learn to sing and show it, and the singing is fluent, the movements are coordinated and the performance is complete. You can get a seal

6. Science post-intellectual challenge

1. A group of four students who pass through the customs first at the same time get a seal

2. A group of two students who pass through the customs first at the same time get a seal

7. Riddle

1. Before playing a match, they must stand outside the prescribed line

2. Everyone. Get the customs clearance card

3. Two minutes in a limited time

8. Ink painting and painting

9. Crossing the river by bridge-reliving the red journey

To simulate the scene of the Red Army crossing the river in those days, the team members need to build a bridge with very limited resources and successfully transfer everyone across the river.

Rule: All members of each team use limited mats, and Qi Xin works together to cross the river. During the process, all players can't touch the ground, and every mat needs to be touched by the human body at any time.

1. Sweetheart Station

Every six people are in a group. According to their own preferences, they choose the food ingredients to be made and make them step by step. After completion, they are stamped with the seal of "Gourmet Master". Note: Food can be taken away, tasted and shared by yourself! !

11. Talk to your peers

12. Educational tools

1. There are five educational tools for students to choose and experience, namely, Feidie Cup, Rubik's Cube, Nine Rings, Tower of Hanoi and Huarong Road.

2. The customs clearance rules for various educational devices are as follows:

(1) Flying cups: proficiency in three cups in grades 1-3 means customs clearance, and proficiency in six cups in grades 4-6 means customs clearance.

(2) Rubik's cube: restoring one side in grades 1-3 means customs clearance, and restoring two or more sides in grades 4-6 means customs clearance.

(3) Nine-ring: The third ring that can be dismantled in grade 1-3 is customs clearance, and the fifth ring that can be dismantled in grade 4-6 is customs clearance.

(4) The Tower of Hanoi: Skillful operation of the three-layer wafer in grades 1-3 means customs clearance, and skilled operation of the five-layer wafer in grades 4-6 means customs clearance.

(5) Huarong Road: In grades 1-3, customs clearance means that you can complete the "five customs", and in grades 4-6, you can complete the "besieged on all sides" means customs clearance.

3. Reward system:

Students in grades 1-3 can get a small seal when they pass through three educational devices, and students in grades 4-6 can get a small seal when they pass through four or five educational devices.

13. Passing

1. Extract a note

2. Pass on the contents of the note

3. The last student can get a seal by correctly saying the delivered contents

4. Time limit is 1 minute

14. Hopping house

How to play: The contestants stand outside the first grid and throw small sandbags into the first grid. Step into the fourth and fifth grid with both feet, then jump into the sixth grid with one foot, then jump into the seventh and eighth grid with both feet, and then return to the second grid in turn after jumping. Stand on one foot and pick up the small sandbag with your hands, step out of the first grid, then throw the small sandbag into the second grid, and so on, until you throw it into the last semicircle, then pick up the sandbag and jump back, in order to win the game with no foul and less foul, and the one who jumps first.

props: sandbags (1 pieces) and a box of chalk. Personnel: Zhang Yang, Jing Yupu

15, throwing sandbags

How to play: Divide into two groups, one group is arranged in the middle of the field, and the other group chooses two people to stand at both ends. After the start, one of the children at both ends holds the bag and throws it at the middle one. Whoever loses it will end up. If you can't throw it, the child at the other end will pick up the bag and then throw it. A group of children on the field must constantly turn around and face the bag holder. They can hide the bag or pick it up. If they catch the lost bag, it will be a smooth customs clearance.

Props: sandbags (1) Personnel: Zhang Huan Li Changhao

16. Rubber band jumping

How to play: First, choose a rubber band with good elasticity, which is about 4-5 meters long. Jumping rubber bands are mainly different in height, starting from ankles, followed by knees, thighs, waist, chest, shoulders, ears, and top of the head, and then going to "big", the difficulty gradually increases, and each successful jump is success. If the intruder doesn't skip smoothly, then switch to other intruders.

Props: 4-5m rubber band (5 pieces) Personnel: Zhang Yaqi, Chen Bingxue

17, Youdo,I guess

1. Work in pairs. One person draws cards to do the action, and the other person guesses and answers in English.

if you guess three in 2 or 3 seconds, you can get one seal. Garden activities and rules of the game 3

1. Sea lion heading ball

Venue: Grade One classroom

Description of activities and rules of the game:

1. There are 4 racetracks indoors, with 2 people in each group.

2. Stand opposite Party A and Party B with a distance of 2 meters and a time of 2 minutes.

3. Team A puts the basketball on his head and walks to the opposite side. Team B returns it with his head. The team that spends less time wins, and each team member gets a lottery ticket.

4. When a group 1 player transports the ball to the finish line, this round of competition is over.

in the 5-and 2-meter competition area, you can only use the head ball, and you can't support it with your hands or other objects. After the ball accidentally falls to the ground, it can be picked up to the starting position and then moved forward, but the time taken is counted as the total time.

II. Pinball

Venue: Grade 2 classroom

Description of the activity and rules of the game:

1. The competition will be attended by 6 people at a time, with 6 divisions. Each round is limited to 1 minute.

2. The contestants stood 2 meters away from the target and threw table tennis into the ground with their hands. The ball bounced and fell into the bucket.

3. Each person has five balls, and if you throw three balls, you will get a lottery ticket, and if you throw one more ball, you will get a lottery ticket.

three,