Scripted killing, like all the familiar "killing" games, is full of lies and routines. If you want to win, you must be able to make up a decent set of lies. It's useless to brag and lie when there are many people interacting. You should also be able to lie realistically and successfully. Then why has the element of "lies" made the killing game so attractive? This is because "lying" is the bottom element of human nature and has evolutionary significance. As early as ancient times, when human survival resources were extremely limited, the natural environment and group social environment were extremely cruel. How do we survive? Of course, you have to use the skill of lying! Richard Bourne, a primatologist at St Andrews University in England, once found that some monkeys and orangutans can cheat each other for their own benefit. For example, in order to avoid angering the most powerful leader, male orangutans secretly mate with female orangutans; Some monkeys will pretend that they are not interested in food, thus misleading other monkeys so that they can steal food unexpectedly. Monkeys cheat each other just like people. Not only adults, but also children are good liars. The Children's Institute of the University of Toronto, Canada, which won the psychology prize of "Pineapple Science Award", studied 1200 children and adolescents aged 2- 17, and found that 2% of the two-year-old children had learned to lie, 50% of the three-year-old children were dishonest, and the rate of cheating at the age of four was as high as 90%. The older you get, the higher the proportion of lying. By the age of 12, almost every child will lie, and even come to the conclusion that "children who lie early are smarter". It can be seen that interactive games such as script killing are extremely popular because they can fully release the "lying" instinct of human beings, touch the underlying motivation of human nature, and let players enjoy the fun of "lying" in a safe environment.
2. Social artifacts encounter "interesting groups"
Script killing also naturally has social attributes. The reason for saying this is that "script killing" can make strangers get acquainted quickly. In the field of sociology, there is a concept called "interest group", which, as its name implies, refers to people gathered together because of the same interests and hobbies. Script killing provides a virtual interpersonal field. Once you enter this game, no matter what your status is, it means that you have to experience a story in the same time and space. Even strangers who "carpool" will soon be replaced by group atmosphere, which is very helpful to enhance the depth of the relationship. In addition, the script killing game can also create two unique intimate emotions-happiness, embarrassment and Vicariouspride. Happiness and embarrassment strengthen their positive feelings by teasing and joking with each other. In fact, to put it bluntly, everyone loses each other or blackmails others in good faith. We say, "Love is deep and nature is dark". If we are always polite to each other, it will make people feel very different. This will only happen if we have a certain friendship. In the resumption stage of the script killing, everyone will inevitably spit on each other, but these words will not affect everyone's feelings. Indirect pride is to make others succeed by guiding and helping others, thus enhancing their sense of happiness and accomplishment. In script killing, senior players like to "pass on the help" and often guide partners with less experience than themselves to help them get familiar with the game skills quickly and gain a sense of accomplishment from this process.
3. The fake play really takes advantage of the "self-claim effect"
The charm of script killing is also reflected in letting players play specific roles and bringing them fresh life experiences. After participating in the game, players play the roles of rich man, detective and hero in the script by getting different roles, but these experiences are hard to get in reality. Script killing can give players a life experience that they have no chance to try in real life in a short time. More interestingly, script killing can also rely on role-playing to arouse the "self-identity effect", so that players can learn the advantages of roles at the psychological level and gain personality growth. As the name implies, the pretend effect means that people will gradually acquire the personality characteristics of the roles they play, just like an English proverb "Act as if, so you are". The method of performing drama can make players enter a role through constant psychological practice. As time goes by, players will find that they can't play, so they will get some excellent qualities of this role. Research shows that "self-identity effect" can effectively improve people's sense of self-efficacy. There is a famous psychological experiment, which is to let two groups of children with great mathematical talent read the biography of Godel, a great mathematician in the 20th century. A group of children read a changed biography. They saw that Godel's birthday was the same as their own, and in the end, the children's grades were significantly better. Because they will unconsciously think that they have a secret connection with Godel, and even think that they may be a little Godel. This strong psychological suggestion is that the effect of self-declaration is at work. It can be seen that as a player killed by a script, he might as well use the "careful machine" when choosing a role. Perhaps in the process of playing the selected role, your personality can really change subtly, just like the widely circulated golden sentence.
Is it a time-honored brand?