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How to cultivate the quality of caring for others in children through games

The "Kindergarten Education Outline" positions the cultivation of children's moral emotions, regards caring for others in moral emotions as a specialized field in kindergarten education content, and determines specific goals and requirements: "Helping them correctly understand themselves and others, and develop a sense of

attitudes toward others, social proximity, and cooperation, and learn preliminary interpersonal skills.”

French philosopher Foucault pointed out: Caring is to arouse concern, to arouse "concern" for things that exist and things that may exist.

Suhomlinsky believes that beautiful life emotions can be aroused in young minds intentionally or unintentionally.

Let their bodies feel the care, beauty and joy of life.

In adult social life, young children always want to learn, but there are some contradictions between their wishes and their physical and mental development levels.

Games are the best way to resolve this contradiction.

In games, young children can play various roles and use different methods to reproduce the language, actions and emotions of people around them, so that their needs can be satisfied. What is important is that they can experience great happiness in the fun.

Therefore, games not only cultivate children's good psychological qualities such as thinking about others, being helpful and polite to others, but also cultivate children's communication skills and sense of cooperation. They also develop children's language and make them happy.

How to cultivate children's caring qualities in games?

I have made some attempts in practice on this subject.

1. Cultivate the quality of caring for others in children through the fun of role-playing games. In educational practice, it has been found that simply using commands or forcing children to persist in a certain behavior is a very sad and difficult thing for them to do well.

However, if you switch to a role-playing game, it will be easier, relaxing and fun.

For example: in the role-playing game of "playing house", children who play the role of "mother" must care about the "baby" and do "housework" in order to make the image of their mother perfect and realistic.

Young children actively and willingly follow the rules of the game.

In game situations, they lose their usual selfishness and tyranny in groups and families, and become more caring and caring for others.

Some children want to quit after persisting for a while, but the sense of responsibility of the game restricts them from persisting. The quality of caring for others is exercised and developed within the constraints of the game.

For example: the role game "Helping the deaf-mute children", the children use the provided materials to help the deaf-mute children in various ways according to the situation of the deaf-mute children in the game. In the game, they feel and experience emotions, moral will, and caring qualities.

The development of it has become so "natural".

2. In cross-class games and games between classes of the same age, the older ones lead the younger ones, interact with each other, and cultivate children's psychological qualities of kindness, friendliness, and caring for others. The interaction between children is a useful supplement to the interaction between teachers and children, and has a wider space.

, is one of the ways suitable for cultivating children to be friendly and caring for others.

In the "Guoguo Gourmet Shop" game for the upper class, we invited children from primary and secondary classes to be customers of the "Fruitous Gourmet Shop"; in addition, we also had some children who offered to be "receptionists" to entertain young customers.

The games are played with the older children in a caring atmosphere.

Children experience the joy brought by friendly and caring behaviors to their little brothers and sisters through games.

The children in the primary and middle classes also learned some knowledge related to the theme of the "Gourmet Shop" game under the guidance of the children in the upper class.

Children in classes of the same age have relatively similar psychological development levels, and some of the problems and problems they encounter in games are very similar, which creates a natural platform for interaction between children.

For example: the small class game "Little Piggy's Mother Is Not at Home". The animal characters and the language used are basically repeated, and the situations when helping the piglets are also similar. The repetition of language and situations is suitable for the interaction between small class children.

Helping piglets who have been away from their mothers for a while is a platform for cultivating children's caring qualities.

3. Cultivate the quality of caring for others in children through music games. The characteristics of early childhood education are intuitive and vivid.

Therefore, caring education for young children must also be intuitive and visual, and must be repeated and continuously strengthened. Only after the behavior is recognized can the children regenerate and transfer their existing experiences and emotions, and the children will naturally and gradually form good behavioral habits.

The characteristics of music games are: image and emotion.

That is: giving people emotional experience through people's direct perception.

Music education is different from boring preaching. It is a special form of expressing emotions. It can arouse children's emotions consistent with the artistic connotation of music games.

Therefore, music games are an effective way to cultivate children's caring behavior habits.

For example: the music game "Finding Friends" shows the scene of harmony and friendship among peers; the singing performances "Bah, Bah, Bah, the car is coming" and "Stir-fried side dishes" describe the image of how sensible children care for others. These come from

Living close to children can easily stimulate children's emotions. When playing games, we focus on the educational value of the content. For example, the game "On the Bus" reproduces the image of helping an old man get on the bus and giving up his seat to the old man.

In the situation of giving up their seats, they can fully feel the emotions of helping others and caring for others. We can infect children in various ways to let them feel the joy of caring for others.