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Ninja must die 3. Evaluation of actual combat intensity of Ali New School.
Ninja Must Die 3 How about Ali's new school? "Ninja Must Die 3" Recently, it was reported that Ali's new game "Wei Chao" will be officially launched on April 29th. Many players are very concerned about the strength of this new genre. The following is an evaluation of the actual combat strength of Ali's new game "Wei Chao".

Ninja must die 3. Evaluation of actual combat intensity of Ali New School.

1. The boss in this demonstration are all demons and ghosts, and the lightsaber is lifted by demons and ghosts. Therefore, the new genre with high probability should be the promotion of demons and ghosts, but the mechanical boss is the least, and Ali is generally ignored. This new big move, new plot and new peeling boss are also related to technology, so it may also be mechanical.

The data in the demo video is not reliable, so we can't know the specific intensity. If the data is basically credible, the intensity is ok, similar to Linlong and Cangya beast. If it is mechanical, the number of mechanical boss will not be too much. Now there should be a dangerous dark and nightmare samurai city in 33 miles, with little impact.

2. Reward. This big move feels that dps is not very high. Low-level rewards should still be reliable. If it is advanced, it depends on the characteristics of each type of boss. After the first stage of aiming, it should not be changed, so if you run out of the attack zone, it should not hit. Missiles are expendable and non-penetrating, so I feel that the damage in the first stage of the big move is limited. The biggest highlight should be the second stage. Ali is hidden in an invincible state, and laser full-screen random click tracking is really cool, and the sense of substitution will be stronger. If you want to talk about shortcomings, you should not talk about them outside the screen (some bosses will be on the edge of the screen, such as Lei Long, the sky is soaring, mechanical bees are hiding behind the screen, etc.). If it's the kind of things that need to be eaten on the screen, you shouldn't be able to eat them.

3. If the school of running pictures is switched, the running pictures e of the old school have no bright spots, or even the slots are full, so you can't jump three times. Gliding depends on treasures, flying at low altitude, and the time is short (some disarmed pillars can't get through the hole). So I feel that the low-end images are not useful enough to fly, and the high-end images may be a little uncomfortable (so I feel that this is likely to kill some choices). I wonder if the new genre can fly normally? If it is normal, it is not impossible for some new schools to fight hard.

4. I feel that the new genre is like the old genre eating treasures. I don't know where it will get stuck. It won't make you stronger that easily. It is still very difficult to raise treasure, even more difficult than stones.

5. Tuanben and jjc depend on the subsequent development of Daxie.

6. boss who can't fight in the abyss and activities should be able to breathe a sigh of relief by waiting for the second part, but the sudden big move may also be temporarily stunned.

7. I don't know if it can be blocked/interrupted by water umbrella and water wall, and there is a cage for trapping animals. Let's test it when it comes out.