The first is the hardcore reasoning book, which mainly uses clue cards to reason the real killer and test the player's logical reasoning ability.
The second is emotional immersion. Under the guidance of the plot, players will get a touching or horrible experience. Some players will be moved to tears and will scream with fear.
The third book is "Fun and Wit Book", which will involve strategies such as enterprise management and camp alliance. If there are players who are good at active atmosphere, the game experience will be particularly good.
It is also a reasoning game, and "script killing" has a more sense of substitution than "werewolf killing". Compared with the simple role classification of werewolf, villager, hunter and witch in Wolf Man Killing, the role and plot of "script killing" are more changeable.
Players can be protagonists in campus horror stories, goddesses chased by rich sons, swordsmen flying over the eaves in ancient times, or immortals in fantasy stories ... The motives of "killing" may be love killing, vendetta, manslaughter, and the modus operandi is also very strange.