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Evaluation of Extreme Racing Horizon 4: One flower and one world, four seasons and four dry Kun

Author: Nga-hjyx11

One of the masters of Xbox platform in Hua Dan, an outstanding representative of the "Gun Qiu Che" in Europe and America, the extreme racing developed by Playground Games: Horizon 4> Landed on the steam platform on March 21, 2121.

this is undoubtedly a great good news for the majority of steam players who don't have XBOX game consoles-finally, they can taste this best racing game in the sandbox world of this generation. Then, what is the game's play content, game features and transplant status on the PC side? Next, I will introduce it to you one by one.

Take the familiar game of Ubisoft in Potato Factory as an example, the "stand-alone" game in the new era has gradually moved towards the direction of emphasizing interaction, user stickiness, and continuously cultivating content (brushing) and service-oriented content (krypton).

For example, as a basketball-based community, many friends of Tigers must be familiar with NBA2K series games: in NBA 2K, you can not only play various kinds of games alone, with friends and online, but also customize a player to play his whole career (MC), or form his own team (MT) and customized league (ML), and even be a "basketball manager".

for developers, the most important thing is that if you want to get out of the long journey of hard liver at any time, you can choose Krypton-this may be out of its purity as a game, but it also gives the driving force for continuous updating and continuous improvement of content.

NBA2K, which has a realistic mapping object, a large number of differentiated data samples (stars and teams) and a constantly changing process (players' performance and team achievements), is a "service" game that is naturally suitable for continuous operation.

and this article will introduce the extreme racing: Horizon 4 >; It is also a comprehensive racing game that takes all kinds of vehicles in reality, including fast sports cars, tough off-road vehicles and overbearing heavy trucks, as the mapping object, and takes the geographical area and natural environment in reality (plus magic change) as the game area, including all kinds of automobile races, all kinds of vehicle collection and training, and a lot of services and interactive contents.

in extreme racing: Horizon 4> There is a kind of "natural" guiding comfort in the game-just as the control right of the vehicle in the "demonstration" was suddenly given to the player during the introduction of the animated CG at the beginning, although the content of the game was complicated, the guidance and "teaching" were done very well, and there was no trace, for example, the ground was guided by directional lines, which allowed the player to judge the "best driving route" recommended by the game according to the position of the lines.

The further guidance is that this line will change to yellow or red in real time with the change of the player's speed. When it turns yellow, you need to release the accelerator or brake, while when it turns red, you may need both hand brake and brake to effectively control the speed.

With some brief plots as the foundation, and "racing carnival" as the core goal, extreme racing: Horizon 4> Connect a lot of content in the game in series.

these contents are spread out on the game map in the form of "road race", "sprint race" (only one lap) and cross-country race (without passing through the road). All the races are divided into multiple levels. When the low-level challenges are completed, the corresponding high-level races will be unlocked, the completed races will turn golden, and the unfinished races will be reminded by the word "new" with a yellow border. In the map options, you can filter various types of events, so there will be no dazzling impression.

The types of events in the horizon not only cover the conventional types we are familiar with, but also the "exhibition race" in off the charts with this visual impact. In the exhibition race, the vehicles controlled by the players will keep pace with the totally unimaginable giants such as hovercraft and trains, and even complete some extreme performances of "flying over the horizon".

there are two main gains from participating in the competition: CR (in-game currency) and influence. CR can buy all kinds of cars (excluding downloadable content purchased by RMB) and homes in the game, and influence can be regarded as "experience". Horizon 4 >; With the change of seasons as the node driver of the plot and game stage, you need to earn enough "influence" to enter the next game stage.

However, the feature of this game is 4> as long as the player is driving-whether he completes the "technical action" such as drifting acceleration or bumps into the guardrail on the side of the road, there will be an increase in "influence", and the names of these influences include these various levels. Reaching a special level (such as Meteor Project) can provide thousands of influences, which is similar to "good, excellent, Fantasy" It is rare to make the journey from one mission site to another less boring.

of course, after the scenery along the way becomes familiar and you don't need to continue to experience the technology on the road, you can also choose to spend CR to realize the "transmission" between places.

You can enjoy the sense of speed of a "super sports car" in road races. From the luxury in the teaching demonstration to the Audi A6, which started as a novice, the sharp drop in speed and control may cause players to have a certain psychological gap, and the races they participate in will also be defeated again and again because of the lack of automobile strength-of course, this is also the psychological motivation for earning luxury cars.

if you lose the game in a row (that is, you fail to get on the podium), the game will recommend the player to reduce the difficulty, and vice versa. Difficulty will affect the settlement of bonuses and influence-but it is not much, only 5% for each level, and the strength of computer drivers varies greatly between different difficulties, so it is better for novice racing drivers to start the game with low difficulty, otherwise they may lose their lives in doubt.

if you complete "technical actions" such as drifting, beautiful overtaking and "clean and tidy" schedule in the competition (referring to fitting the competition route without collision), you will get additional influence settlement, and the same competition can be repeated to challenge for higher scores. However, there are significant differences between various events: for example, road events pay attention to starting speed and speed change, urban streets emphasize steering and manipulation, and mountain events need better grip ability because of the changes in uphill and downhill. Players can freely choose their favorite event types or choose vehicles suitable for specific types of events to play-the influence requirements for advancing to the next stage are actually very low, and often the "new" events on the map have enough influence to advance the stage.

In racing-type games, the horizon is a title setting similar to "dust": dust reminds people of the dust flying in rally cross-country races, while the horizon is a magical visual experience that the road at the far end of the line of sight "rises" in the "horizon" in high-speed hurricane, through the racing experience based on "real physical feedback" in the game.

this feeling is really enjoyable. As a specialized racing game, it is far from the watchdog corps >; To Cyberpunk 2177> Of course, the premise of this kind of speed experience is that you have mastered the basic skills, are familiar with the response of various road conditions and have an excellent sports car.

For novice players, the first step should be to try to "complete" the racing process with as little collision and loss of vehicle control as possible-the core lies in speed control and steering skills under various road conditions. Then, we should consider advanced skills such as drifting around corners and handbrake tail flick based on ground grasping ability, and select and modify the most suitable racing car through "reading" the site conditions.

A very distinctive feature of Horizon 4 is the "rewind" system, which allows players to perform "rewind" if they are not satisfied with any process, so as to avoid losing a good game due to accidental mistakes in some competitions, and to try again and again at some difficult intersections to achieve the best results.

the most common situation of "rewind" is to miss the "settlement point"-the game allows a certain degree of "shortcut", and it is not necessary to follow the track completely, but there will be "settlement points" at regular intervals. If any settlement point is missed, the result will be invalid, and the vehicle driven by the player will be valid as long as it "rubs" the flag of the interception point, so it is not necessary to be too loyal to the official route.

However, it is worth noting that "rewinding" can't be used before the beginning and near the end of the game. If you make a mistake at the beginning, you'd better restart the game. If you slip off the court before hitting the line, you'll have to accept the bitter fruit at the bottom and start again.

horizon 4> You can't pinch people in the game, but there are some basic shape templates to choose from. In addition, you can customize the clothes in various positions, including gloves, glasses, shoes and all kinds of clothes. Of course, most of them need to be unlocked slowly during the game.

The unlocked content mainly comes from the "lucky draw". In the game, the player's level is set according to the player's influence value, and every time you upgrade, you can get a lucky draw. Besides the choice of custom appearance, you can also draw all kinds of cars, and the prizes in the lucky draw range from green, blue and purple to the most expensive golden legendary items according to rarity. In addition to upgrades, some tasks and official festivals (you need to check the in-game mail collection) will also provide lucky draw opportunities.

As a "sandbox open world", a "home" is also an essential component. At the beginning of the game, players are provided with such a villa in the suburbs as their home, and subsequent players can buy various homes through CR points earned by themselves, even including the castle in Edinburgh (the background of this game is set in England). It is a pity that the "home" of this work is superficial, and there is no interior display. As far as functionality is concerned, it is just changing clothes.

Of course, compared with buying all kinds of clothes and homes, the biggest driving force of collecting and cultivating is the experience of buying all kinds of luxury cars. From Ferrari to Bentley, from Bugatti Veyron to Rolls Royce, all kinds of super sports cars in the world are basically available in the game. Players can not only buy all kinds of vehicles, but also make various performance modifications or custom choices in appearance painting according to their own preferences.

the purchase of a vehicle is only the first step in the development of a vehicle-the vehicle is divided into speed, control, acceleration, starting, braking and other attributes according to its performance. Even for the same model, with the quality of the adjustment results, the difference in performance is still very significant. Players can manually adjust according to their own preferences, or directly download the adjustment results of others (as shown in the above example). Of course, performance adjustment mostly involves the purchase of parts.

This racing car has a setting similar to the "love degree" of Renwang's weapon, that is, when using a car, in addition to the influence degree of the characters, the car will also get the setting of "experience value", and every time the five-pointed star makes a full turn, you can get 1 points for racing, and these points can be added to the car-of course, the "effect" in this car card system has nothing to do with the performance of the car, so it is only a kind.

finally, after a period of games, the original empty garage began to be bustling-the vehicles were divided into multiple grades according to their quality. It can be seen that all the values of the Lamborghini LP771 in the above picture are close to 11 (this has not been adjusted yet), and this car is one of the best and most suitable models for newcomers in Horizon 3.

extreme racing: Horizon 4> It provides the most excellent visual experience of racing games today. The vehicle modeling based on reality and the real physical details of the environment * * * are isomorphic to form the ultimate "speed" experience, and this experience is also the most suitable for using a 21:9 high curvature display with fish screen. AOC's CU34G3S is such a masterpiece of today's display with fish screen: it reaches the highest curvature of 1111R in the industry, allowing us to completely immerse ourselves in this wonderful racing car.

LP771 is not omnipotent as a "pentagonal warrior". With the change of seasons, various tracks will show different characteristics, such as rainy in spring will make cross-country tracks muddy, snowy in winter will turn roads into ice rinks, and the acceleration of high and low slopes of mountain roads requires more stable bodies and smooth variables ...

Under these conditions, players need special vehicles to deal with various situations, which is also the horizon.

With a refresh rate of 165HZ and a response time of 1ms, we can see that the "speed change" of the environment is very realistic, and compared with the speeding vehicles, the surrounding environment has become blurred.

In winter, not only the road surface is covered with snow and ice, but also the lake surface is frozen at ordinary times, which becomes a terrain that cross-country may cross-off-track, and slipping off the track will cause stronger vehicles to get out of control and cause more serious consequences. Under the HDR11 technology of high-performance display and the accurate color display of RGB wide color gamut, we can see that the road surface effect is excellent, and even the traces of ice are vivid. If the trees in the distance are not slightly rough, we may even feel that we are in a real track instead of a game world.

What's more interesting is that not only the game scene changes in winter, but even the map is strictly faithful to the scene, which is why the title of this article comes from: in the four seasons of Horizon 4, the world in the game is completely different, and each car of the player has its own ever-changing custom style, which can be described as a flower (car) and a world, with four seasons and four dry seasons.