Cooking Dimension is a fun game to develop a gourmet girl. Since there are requirements for the number of days of combat, the fewer days you spend, the higher your evaluation will be. So
Cooking Dimension Training How fast can you level up?
Below, Deep Space Gaowan will bring you a quick leveling guide for the cooking dimension, let’s check it out together!
For more strategies, please click: Cooking Dimension Strategy Collection
1-6 (recommended for the initial team, and the initial team can be quickly upgraded through delegation after delegating tasks)
Go straight to the selection point, choose Sunny, and then actively attack you after changing into the maker.
2-6 (recommended around level 20)
Go to the selection point from the lower right direction, choose a new path, and then follow the route to the end of the boss.
3-1 (recommended for levels 25-30)
Two teams at the top, one team at the bottom
At the beginning, the second team moves to the teleportation point above, and the first team moves forward One square to end the round. Then one team goes down, chooses to increase action points, and advances all the way to the teleport point above to end the round. One team destroys the remaining Devourer to end the round.
3-6 (recommended before level 40)
Two teams at the top, one team at the bottom.
At the beginning, one team advances one space and chooses attack bonus (optional). The second team advances to the transfer point where the attackers are, ending the round. The boss and Devourer will actively attack a group. Then just choose one or two teams to clear out the last Devourer.
4-2 (recommended before level 45)
One team at the top, two teams at the bottom.
At the beginning, the second team walks to the selection point in three steps, chooses sunny weather, and ends the round.
The second team takes one step to the summoning point, the first team takes the next step, and it ends directly.
Recommend an efficient leveling chart around level 45
4-3
Start with the first team above and the second team below.
Go forward one space respectively, and end the round regardless of the remaining action points.
The second team (Tamako-yaki) moves down one square and captures the summoning point. The first team moves down one square, also captures the summoning point and then teleports up one square.
At the end of the round, the two monsters will take the initiative to collide with one team, and it will end in two days.