1。 When Mary hits the wall, as long as the speed and angle are appropriate, Mary will "pause" on the wall.
2。 At the moment of "pause", press the take-off button and you will jump. However, this moment is really difficult to grasp. A player of my level has only a one-fifth success rate in determining a "timeout". There should be no problem if the author of "Mary with divine wind" video is allowed to dance.
Two stage jump
Two-stage jump is a jumping method in the game. Jumping again on the basis of the first jump is called secondary jump.
Players need to jump to high places when playing games, but they may not reach their goals once. At this time, they need to use two-stage jump to help players jump to higher destinations.
The principle of two-stage jump:
When Mario cuts the horizontal edge of the wall up or down at a certain angle, Mario will be judged as stepping on the ground or stepping into the wall.
Mario will be interpreted as "pause" at this time, but he actually stepped on the ground.
During the time when it is judged to be stepping on the ground, pressing the jump will look like a "second jump".
If the speed angle is very good, Mario will enter the wall more. At this time, Mario will be judged to enter the wall from the direction opposite to the cutting direction and will be pulled in by the wall.
In other words, as long as there is speed and angle, any wall can pass through.
The second jump is actually the "first jump", but the ground you step on is judged as a wall.
Cutting into the wall is an extension of the second jump, which requires better operation and is more difficult than the second jump.
These two Mario miracles are all due to the fact that the game itself is not strict enough to handle Mario's cutting into the wall.
In addition to comparing the revision of BT, there is generally no need to force the second jump, so look for other methods.