new
reset
open
preserve
save as
Save the selection
External reference object
External reference scene
merge
Merge animation
replace
leading-in
derive
Export the selected
keep in the archives
Summary of
file attribute
View image file
history
quit
Second, editing
Undo or redo
Keep and get
delete
clone
check all
Select none
Select and reverse selection
Selection basis
colour
name
Rectangular region
Circular area
Fabce area (connection point selection)
Lasso area
Region:
Window < including >
intersect
Named selection set
object properties
Three. tool
Conversion input < keyboard input conversion >
Show floating box
Select the floating box
Light lister
mirror image
array
align
snapshot
Spacing tool
Normal alignment
Align the camera
Align with View [Window]
Place highlights
Isolated selection
Rename object
Four. group
group
Ungroup
open
close
additional
separate
resolve
3ds max 5.0 Chinese and English Menu Command 2
Verb (short for verb) view
Undo/Redo View Changes
Save/Restore Active View
Window configuration
grid
Show main grid
Activate the main grid
Activate grid objects
Activate the grid to view
Window background
Update background image
Reset background transformation
Display transformation Gizmo
Show ghost
Show key time
Shade the selection.
Show dependencies
Match the camera with the view < Match the camera with the window >
Add default lights to the scene
Repaint the view
Activate all maps
Disable all maps
Update during spinner drag.
Adaptive degradation switch (binding adaptive blanking)
Expert mode
Sixth, create
Standard primitive:
circular cone
sphere
GeoSphere
cylinder
Tubular body
ring
pyramid
plane
teapot
Extended primitive
Hydra
Ring knot (ring knot)
Chamfer box < chamfer cube >
Chamfer cylinder < bevel cylinder >
Oil tank [barrel]
Capsule [Cornus officinalis capsule]
principal axis
L-shaped extrusion < l-shaped button >
Gengon
C-shaped extrusion < c-shaped button >
Ring wave (ring wave)
flexible pipe
prism
shape
line
text
arc
circular
donut
oval
spiral
NGon
rectangle
sequence
star
lamplight
Target spotlight:
Free spotlight
Target parallel light (target parallel light)
collimated light
full gloss
skylight
Target point light source
Free point light source
Target area light source
Iesky < ies skylight >
Iesun < ies sunshine >
Daylight system and daylight system
camera
Free camera
Target camera
particle
Blizzard (Blizzard System)
Particle array system
PCloud
Snowflake system
Spray system
Super spray [super spray system]
Seven. modifier
Select modifier
Grid selection
Polygon selection
Patch selection
Spline selection
Volume selection
Free deformation selection modifier
NURBS surface selection < NURBS surface selection modifier >
Patch/Spline Editing:
Edit patch
Edit spline
intersecting surface
curved surface
Delete patch
Delete spline
turning machine
Normalized spline
Fillet/chamfer
Trim/extend
Mesh editing ÷ [surface editing]
Capholes
Delete grid
Edit normal
squeeze out
Surface extrusion
ordinary
optimize
level and smooth
Stlcheck < STL check editor >
symmetrical
inlay
3ds max 5.0 Chinese and English Menu Command 3
Vertex drawing
Vertex welding
Animation modifier
Skin editing
Morpher
Flex
Melt editing
LinkedXForm
Patch deformation
Path deformation
Surface deformation
* surfdeform
UV coordinate < mapping axis coordinate system >
Uwmap < uvw map editor >
Uwxform < uvw map reference transformation editor >
Expand UVW
Camera map
* Camera map
Caching tool
Point cache
Subdivision surface [surface subdivision]
Mesh smoothing
HSDS modifier
Freeform deformer
FFD 2× 2× 2/FFD 3× 3/FFD 4× 4× 4
FFD box /FFD cylinder
Parametric deformer
bend
taper
distort
noise
stretching
squeeze
Push
relax
ripple
wave
crooked
slice up
Spheroidization (spherical distortion)
Affectregion
lattice
mirror
replace
XForm
preserve
curved surface
material
By element material < element material conversion >
Non-approximation
NURBS editing < NURBS surface editing >
NURBS surface selection < NURBS surface selection >
Surface deformation
Non-approximation
Radiosity modifier [radiosity modifier]
subdivide
3ds max 5.0 Chinese and English Menu Command 4
* Subdivision
Eight, personality
Create a role
Destroy the character
Lock/unlock
Insert role
Save role
Skeleton tool
Set the skin pose
Hypothetical skin posture
Skin Posture Mode ÷ [Surface Posture Mode]
Nine, animation
Iksolvers (inverse dynamics)
Hisolver (non-historical controller)
Hdsolver (history controller)
Iklimb solver (inverse dynamics limb controller)
Spline solver (spline inverse dynamic controller)
restrain
Attachment constraint
Surface constraint [surface constraint]
Path constraint
Position constraint
Link constraint
Gaze constraint
Direction constraint [direction constraint]
Transformation constraint
Link constraint
Position/rotation/scaling < PRS controller >
Transformation script
positioner
audio frequency
Bezier curve controller
expression
linear
Motion capture (motion capture)
Noise (dry wave controller)
Quatermion(TC〈TCB < TCB < TCB controller >)
Reactor
spring
script
XYZ〈XYZ position controller >
Attachment constraint
Path constraint
Position constraint
Surface constraint [surface constraint]
Rotating controller
Note: This command has eleven submenus. Location controller specific menu.
Scaling controller
Note: This command has eleven submenus. Location controller specific menu.
Add custom attributes
Wireparameters
Wireparameters
Parameter connection dialog box
Make a preview
View preview
Rename preview
X graphic editor
Track View-Curve Editor
Track View-Photo Sheet
New trajectory view
Delete track view
Saved track view
New schematic diagram
Delete schematic diagram
Saved schematic diagram