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Modifiers in English version of 3d max are often translated into Chinese through commands.
I. Documentation

new

reset

open

preserve

save as

Save the selection

External reference object

External reference scene

merge

Merge animation

replace

leading-in

derive

Export the selected

keep in the archives

Summary of

file attribute

View image file

history

quit

Second, editing

Undo or redo

Keep and get

delete

clone

check all

Select none

Select and reverse selection

Selection basis

colour

name

Rectangular region

Circular area

Fabce area (connection point selection)

Lasso area

Region:

Window < including >

intersect

Named selection set

object properties

Three. tool

Conversion input < keyboard input conversion >

Show floating box

Select the floating box

Light lister

mirror image

array

align

snapshot

Spacing tool

Normal alignment

Align the camera

Align with View [Window]

Place highlights

Isolated selection

Rename object

Four. group

group

Ungroup

open

close

additional

separate

resolve

3ds max 5.0 Chinese and English Menu Command 2

Verb (short for verb) view

Undo/Redo View Changes

Save/Restore Active View

Window configuration

grid

Show main grid

Activate the main grid

Activate grid objects

Activate the grid to view

Window background

Update background image

Reset background transformation

Display transformation Gizmo

Show ghost

Show key time

Shade the selection.

Show dependencies

Match the camera with the view < Match the camera with the window >

Add default lights to the scene

Repaint the view

Activate all maps

Disable all maps

Update during spinner drag.

Adaptive degradation switch (binding adaptive blanking)

Expert mode

Sixth, create

Standard primitive:

circular cone

sphere

GeoSphere

cylinder

Tubular body

ring

pyramid

plane

teapot

Extended primitive

Hydra

Ring knot (ring knot)

Chamfer box < chamfer cube >

Chamfer cylinder < bevel cylinder >

Oil tank [barrel]

Capsule [Cornus officinalis capsule]

principal axis

L-shaped extrusion < l-shaped button >

Gengon

C-shaped extrusion < c-shaped button >

Ring wave (ring wave)

flexible pipe

prism

shape

line

text

arc

circular

donut

oval

spiral

NGon

rectangle

sequence

star

lamplight

Target spotlight:

Free spotlight

Target parallel light (target parallel light)

collimated light

full gloss

skylight

Target point light source

Free point light source

Target area light source

Iesky < ies skylight >

Iesun < ies sunshine >

Daylight system and daylight system

camera

Free camera

Target camera

particle

Blizzard (Blizzard System)

Particle array system

PCloud

Snowflake system

Spray system

Super spray [super spray system]

Seven. modifier

Select modifier

Grid selection

Polygon selection

Patch selection

Spline selection

Volume selection

Free deformation selection modifier

NURBS surface selection < NURBS surface selection modifier >

Patch/Spline Editing:

Edit patch

Edit spline

intersecting surface

curved surface

Delete patch

Delete spline

turning machine

Normalized spline

Fillet/chamfer

Trim/extend

Mesh editing ÷ [surface editing]

Capholes

Delete grid

Edit normal

squeeze out

Surface extrusion

ordinary

optimize

level and smooth

Stlcheck < STL check editor >

symmetrical

inlay

3ds max 5.0 Chinese and English Menu Command 3

Vertex drawing

Vertex welding

Animation modifier

Skin editing

Morpher

Flex

Melt editing

LinkedXForm

Patch deformation

Path deformation

Surface deformation

* surfdeform

UV coordinate < mapping axis coordinate system >

Uwmap < uvw map editor >

Uwxform < uvw map reference transformation editor >

Expand UVW

Camera map

* Camera map

Caching tool

Point cache

Subdivision surface [surface subdivision]

Mesh smoothing

HSDS modifier

Freeform deformer

FFD 2× 2× 2/FFD 3× 3/FFD 4× 4× 4

FFD box /FFD cylinder

Parametric deformer

bend

taper

distort

noise

stretching

squeeze

Push

relax

ripple

wave

crooked

slice up

Spheroidization (spherical distortion)

Affectregion

lattice

mirror

replace

XForm

preserve

curved surface

material

By element material < element material conversion >

Non-approximation

NURBS editing < NURBS surface editing >

NURBS surface selection < NURBS surface selection >

Surface deformation

Non-approximation

Radiosity modifier [radiosity modifier]

subdivide

3ds max 5.0 Chinese and English Menu Command 4

* Subdivision

Eight, personality

Create a role

Destroy the character

Lock/unlock

Insert role

Save role

Skeleton tool

Set the skin pose

Hypothetical skin posture

Skin Posture Mode ÷ [Surface Posture Mode]

Nine, animation

Iksolvers (inverse dynamics)

Hisolver (non-historical controller)

Hdsolver (history controller)

Iklimb solver (inverse dynamics limb controller)

Spline solver (spline inverse dynamic controller)

restrain

Attachment constraint

Surface constraint [surface constraint]

Path constraint

Position constraint

Link constraint

Gaze constraint

Direction constraint [direction constraint]

Transformation constraint

Link constraint

Position/rotation/scaling < PRS controller >

Transformation script

positioner

audio frequency

Bezier curve controller

expression

linear

Motion capture (motion capture)

Noise (dry wave controller)

Quatermion(TC〈TCB < TCB < TCB controller >)

Reactor

spring

script

XYZ〈XYZ position controller >

Attachment constraint

Path constraint

Position constraint

Surface constraint [surface constraint]

Rotating controller

Note: This command has eleven submenus. Location controller specific menu.

Scaling controller

Note: This command has eleven submenus. Location controller specific menu.

Add custom attributes

Wireparameters

Wireparameters

Parameter connection dialog box

Make a preview

View preview

Rename preview

X graphic editor

Track View-Curve Editor

Track View-Photo Sheet

New trajectory view

Delete track view

Saved track view

New schematic diagram

Delete schematic diagram

Saved schematic diagram