1. Players choose a god (randomly, by voting or other means). This person must be familiar with the rules of the game and be responsible for the game, but he doesn't participate in the game, so he is nicknamed God. Then, according to the number of players and the status of ID cards used, he took out a certain number of ID cards and announced that "please close your eyes when it is dark". At this point, all players close their eyes and enter the dark (night) stage.
God declared that thieves should open their eyes. Thieves can exchange identities or not by looking at two extra cards in the center of the table. After the announcement, the thief closed his eyes, and the thief closed his eyes.
3. God asked Cupid to open his eyes. Cupid opened his eyes and appointed two players to be lovers. God crept up to two lovers and patted them on the shoulder.
God declared that the lovers should open their eyes. At this time, the two lovers opened their eyes and knew each other, but they didn't know each other's identity.
5,2-4 will only appear on the first night. If you don't use thieves or Cupids, skip the corresponding stage directly.
6. God announced that the prophet would open his eyes, and the prophet would open his eyes and designate a player to verify his identity.
7. God announced that the werewolf opened his eyes, and the werewolf opened his eyes to designate a player who died at dawn. If a little girl is used, the little girl can peek, and if she is found, the werewolf will kill her.
8. God announced that the witch opened her eyes and gestured to tell her who the werewolf had just killed. Witches can use potions or not. If the witch wants to use the potion, the thumb up means to save the person who has just been killed by the werewolf with the antidote; Thumb down means to use poison, and use gestures to tell God which player to use poison. Poisoned players will also die at dawn.
9. God declared that "at dawn, everyone will open their eyes". At this time, enter the daytime stage. After the player opened his eyes, God announced who died last night (or maybe not). If the hunter is killed, the hunter retaliates immediately, designates a player, and the player dies immediately. If one of the lovers is killed, the other lover will die immediately. Dead players have to turn in their ID cards, then quit the game and have no communication with other players.
10, the players alive on the field discuss and decide who to execute during the day.
1 1. The discussion is over and voting begins. All the players held out their hands, and at the same time, the players pointed their fingers at the target to be executed, and the player who was pointed the most was voted out. The player who quits the game opens his/her ID card, quits the game, and shall not have any contact with other players thereafter. If the votes are equal, no one will be out.
12, God declared "Please close your eyes when it is dark", and everyone closed their eyes. Each round of the prophet can verify a person's identity and repeat it in this order until the end of the game.
13, game over: villagers kill all werewolves and villagers win. The werewolf killed all the villagers and the werewolf won. If two lovers, one is a werewolf and the other is a villager, when they become the last two living players, the rest of the players are dead and the lovers win.
Game Skills of "Wolf Man Killing"
1, observe words and deeds: In the game "Wolf Man Killing", it is very important to observe the words and deeds of each player. Maybe he is an ordinary companion on the outside, but he is a werewolf on the inside. If a player's words and deeds in the game are different from those in peacetime, he may be a werewolf.
2. Use psychological tactics: Psychological tactics among players are very important. For example, by misleading, creating illusions to make other players mistakenly think that they are civilians, or inducing other players to vote in the voting process, so as to obtain the desired results.
3. Rational use of skills: In the game, each character has his own skills. Rational use of skills is the key to the victory of the werewolf side. For example, using the killing skills of werewolves to avoid being discovered; Or use the skills of other characters to get information and find the identity of the werewolf, so as to win.