Please adopt
Question 2: How to play the upgrading bottom mode Report the owner to play alone is no experience, the more people the higher the experience,
Question 3: QQ game upgrading in the bottom of the speculation of the rules is what? The first thing you need to do is to get a good deal of money from the bank to pay for the loan, and then you have to pay for it. The first thing you need to do is to get a good deal of money to pay for the services you need.
Question 5: Is there a QQ game hall that can be used to pay for the services you need - ``Yes, there is. Go in and you can see it, it's called ``Happy Escalation``. There are two decks of cards ``three decks of cards ``(we have two decks) ``You can pay for the services you need ``Starting from the two ``(the highest I ever got was nine ``because no one would have played for that long.) You can pay for the services you need, but you can't pay for the services you need.
Question 6: How to play two decks of poker upgrades Two decks of cards we call tractor or double up
The rules and upgrades are almost the same, the only difference is that he has a team together called tractor!
The specific details are very troublesome, you can look up the tractor play.
This is a little bit of my query to you:
4 players, the opposite 2 people for a group *** with the same score. 5, 10, K is 5 points, 10 points, 10 points. *** 2 decks of cards, a total of 200 points.
The banker is able to start the first hit is called the banker, the banker and his opposite a person for a group, the remaining 2 people for a group. Look at the idler's points to decide, the idler 2 people to get the points in 80 points or less, the dealer will be the right to transfer the dealer his opponent, continue to do the dealer. Instead, the banker's opponent (the other group) will be the banker.
The bottom card is the remaining 8 cards after the 4 players have taken turns to draw, the bottom card belongs to the dealer and can be replaced by the dealer, after the dealer has replaced the bottom card can not be changed after the card is dealt, which is known as the end of the bottom. In the last round of each game, if the dealer's side is small, the bottom is lifted, and the bottom score is doubled, and if the bottom is lifted by a pair of pairs or tractors, it is doubled again, and added to the total score.
The main card in each round, the first to get the number of points played (such as 2 points) and placed on the table, the door of the suit of cards plus the size of the king, and the number of points turned over (such as 2) is called the main card. The other three players can re-determine the suit of the main card by countering the previous player's set with two 2s of the same suit.
A single card, a pair of the same suit (e.g., ace of grass, ace of grass), a pair of the same suit, and more than one pair of the same suit is called a tractor, which requires at least two pairs of cards (4 cards), with a difference of 1 in the size of the two pairs of cards, otherwise it is not a tractor. For example, if you call the 4 of hearts, 3355 of hearts is a tractor; if you call the 4 of spades, 3355 of clubs is also a tractor (the 4 of clubs is the sub-master), and AA of spades and 44 of hearts (the master card) is a tractor. Tractors can be linked from small to large without limit.
When you play a sideboard, the player who has already played the sideboard can use the mainboard to capture the sideboard, which is known as a "will", provided that the cards are of the same type. Take the first game as an example: if the 2 of spades is called, then the 2 of spades is the master, and the 2s of other suits (2 of hearts, 2 of diamonds, 2 of clubs) are vice-masters; the spade suit is known as the master, and it is bigger than the other three suits.
ScoringThe banker's side is the escaping side, and the other side is the scoring side. The scoring side gets 80 points, and the banker goes down. Player: Score: 0 points, counting -3 points; 5~35 points, -2 points; 40~75 points; -1 point; 80~115 points, 1 point, 120~155 points, 2 points; 160~195 points, 3 points; 200 points, 4 points. Banker: (relative to Player scoring): 3 points, 2 points, 1 point, -1 point, -2 points, -3 points, -4 points. Note: The above scores are calculated by multiplying the base score of the board.
The cards are played according to suit, with the suit of the system must be played, but there is no requirement for the type of cards, without the suit can be will, can also be padded with other suits, but the other suits can not catch the suit that was played first. With Dumping. In this suit (including the main card), as long as the opponent does not have a bigger card, all the cards can be played together.
The number of points played starts from 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, after the advancement of 10, K can not be jumped, the other side of the reduction of the level, the bottom to 2.
Question 7: How to play Double Up? The cards are introduced I. Main cards and side cards 1. Main cards: each game, often the main, the authorities level cards, the main suit cards are known as the main card. The main: big king, small king level cards: the game from the beginning of the hit 2 constantly upgrade, each game the current level of the dealer's size that is the level of the authority card. For example, if the dealer's rank is 2 at the beginning of the game, then 2 is the rank card of the game, and all rank cards are main cards. If the dealer's level rises to K, then K becomes the level card Main level card: each game in the card before the game, the first will first determine a suit of level cards for the main level card Main suit: each game, and the current main level cards of the same color of all the cards are the main suit cards 2. side cards: each game in addition to the main card of all the other suits in the game are known as the side cards Between the size of each type of card in the order of: the main & gt; the main card & gt; other level cards & gt The order of size between each suit: A>K>Q>......>3>2 (except for the authorities) Except for the main suit, there is no difference in the size of the other suits, the other suits, level cards, and side cards. The first card of the same suit and the same size in each round is greater. Singles, Pairs, Pairs and Dumps 1. Singles: Any card can be played as a single card. 2. 2. Pair: Two cards of the same suit and size can form a pair. 3. Pair (Tractor): Pairs of the same suit and in the same order of size can form a pair. A pair consists of at least two pairs, with the maximum number of pairs going from 2 to A. For example, a pair of 7 clubs, a pair of 8 clubs, and a pair of 9 clubs can form a triple pair of clubs. Pairs that are adjacent to the size of the ranking card can also form pairs. For example, when the ranking card is a 6, a pair of 5 clubs and a pair of 7 clubs can also form a pair. In addition, pairs of kings and kings; pairs of main level cards and pairs of other level cards; pairs of other level cards and pairs of the ace of the main suit can also be formed between the pairs. 4. Dumping: Dumping refers to the process of the game, if a player's hand of the same suit of side cards are the current maximum, you can play together. For example, if a player has a 10 of clubs, a J of clubs, and a Q of clubs in his hand, and at this time the outside world has already played an Ace of clubs, a King of clubs, a Queen of clubs, a J of clubs, and a 10 of clubs, then the player can play the 10 of clubs, the J of clubs, and the Q of clubs together. In addition, if a player's hand contains both the current maximum single card and the maximum pair (including consecutive pairs) of the same suit, they may also be played together. For example, if a player's hand consists of one King of Clubs and a pair of Jacks of Clubs, and a pair of Aces of Clubs and a pair of Queens of Clubs has been played outside the hand, the player may play the King of Clubs and the pair of Jacks of Clubs at the same time. Main cards can also be dumped, but when comparing whether the card is the current maximum, the regular master and rank cards are also included in the comparison. The order of size between cards: Single, Pair, and Pair cannot be compared. The order of size between cards of the same suit: Standing Master > Main Level Cards > Other Level Cards > Main Suit Cards > Subs gt;2 (except for authorities) There is no difference in size between the side cards of any suit other than the major suit. Cards of equal size are dealt first. Editorial Rules The game is played by four players, utilizing two decks of cards***108 cards. When the game is played, players in opposite positions are in the same group (pairs), and the party that reports the dominant player in the first game is the current banker, while the other party is the picker up the points. At the end of the first game, the dealer for the next game is determined according to the results of the current round. And so on. First, start four players in counterclockwise direction, each player draws one card each time, until the last remaining 8 cards. At this time, each hand has 25 cards, the last remaining 8 cards as the bottom of the hand to the dealer's hand to cover the bottom of the card. Second, the main report 1. Rob report: the first game started by the four players to determine the authority of the banker. In the first round of the four players in the starting process, who first play any suit of the current level of cards (the default is 2) with a king (king can only report the red main card (apricot and diamonds) small king can only report the black main card (spades and clubs)) and show, that is, to become the game's banker, and their opponents to become the current main playing side. The other side becomes the pick-up side. This suit becomes the major suit for that hand. (The rule of robbing is limited to the first game.) 2. Normal Main: After the first game, in the starting process of each game thereafter, only the dealer player can show any suit at any time of the game level cards + a corresponding trump card, at this time, the suit will become the main suit of the game. Only when the dealer and the two sides can not call the main card (there is no matching king and rank card), then the opposite player can call the main card, this time to change the dealer. 3...... >>
Question 8: How do you play Poker Scramble? The rules of the game
4-player game, by the sitting position of the opposite players to match, through the "light the main", "against the main", "copy the bottom card
Frying the bottom
After the dealer deducts the bottom card, he should ask other players in turn whether to copy the bottom card according to the order of the cards. The player who has been asked to show a card that is higher than the current level in the order of the "anti-master level" can pick up the bottom card and re-do the bottom, and is considered to be the "anti-master". The only way to get to the bottom of the table is to take a look at the bottom of the table and see if you can find it.
The rules of the bottom of the conditions:
Sheet 3 Question 9: How do you understand the rules of the "bottom of the conditions: pairs of cards, you can oppose any single card"? The first thing you need to do is to get your hands on a pair of cards, and you'll be able to get them to show up at the end of the day. If you hit the 6, the dealer is the party that won the last plate in clockwise order to take turns sitting. The main light who can, in the light of the main 8 seconds after the main can be directly to the main positive, doubling the bet. 8 seconds after the dealer to get the bottom, such as the dealer deducted the bottom, within 8 seconds to take turns to ask the next three whether you can speculate on the bottom, speculate on a doubling, and has been rotating to speculate on the bottom until the bottom is the rule, a pair of can speculate on the bottom: according to the size of speculation on the bottom, the sequence is:
The other block (to the clubs (to the spades) (to the spades) (to the spades) (to the spades)
The pair of spades (to spades) (to small king (to king)
Frying once you can take the bottom of the bottom of the card below once, after taking the card back, if the next person then fry then take the bottom card and then card down, frying once doubled, the bottom of the last or the banker to keep, if you fry the banker can not go back to the trouble, other people will be a hand of points all stuck in the inside of the bottom of the direct deduction on the line. If the fried back, hit a loss or the dealer at a loss, so it is recommended not to go to grab the dealer, a very loss, won the most to win a doubling of the score, to others deducted the bottom, the score is unlimited doubling of tens of thousands of happy beans a game lose all too normal.
Question 10: Seek a double up game rules. (Comprehensive) The game is played by four people, utilizing two decks of cards***108 cards for the game. During the game, players in opposite positions are in the same group (pairs), and the party that reports the dominant player in the first game is the current banker, while the other party is the pick-up party. At the end of the first game, the dealer for the next game is determined according to the results of the current round. The game will be played in the same manner as it was played in the first round.
I. Starting
Four players in counterclockwise direction in order to draw cards, each person each time to draw a card, until the last remaining 8 cards. At this point, each player has 25 cards in their hand, and the last remaining 8 cards are placed in the dealer's hand as the bottom card.
Second, the report of the main
1. Rob report: the first game, by the four players to determine the authority of the dealer. In the first round of the four players in the starting process, who first played any suit of the current level of cards (default 2) with a king (king can only be reported as the red main card (red apricot and diamonds) king can only be reported as the black main card (spades and clubs)) and show, that is, to become the game's banker, and their opponents to become the current main playing side. The other side becomes the pick-up side. This suit becomes the major suit for that hand. (The rule of robbing is limited to the first game.) 2. Normal Main: After the first game, in the starting process of each game thereafter, only the dealer player can show any suit at any time of the game level cards + a corresponding trump card, at this time, the suit will become the main suit of the game. Only when the dealer and the two sides can not call the main card (no matching king and rank card), then the opposite player can call the main card, then change the dealer. 3. No one declares a major: After the first game, at the end of the starting process of each game, if no one has declared a major, then the suit of any card from the base card is taken as the major suit for that game. If the third card is a regular major then the game is *no major*. The player who can match this card is the dealer. 4. 4. A regular player may not declare a hand. When one of the opposing players has less than 15 points in his or her hand, he or she may "riot," i.e., reshuffle and draw. This is the first time that a player has been in the game, and it is the first time that a player has been in the game.
Third, cover the bottom
When the process of starting and reporting the end of the game, the dealer picks up the remaining 8 cards and their own hand of 25 cards combined together to organize, and then select 8 to cover the bottom. The bottom card is only visible to the player who is currently playing the bottom card. They cannot be replaced during the game, and can only be revealed to all players at the end of the game.
Fourth, the anti-master
The anti-master refers to the end of the game, before the start of the game, in addition to the player who reported the master, if the other players have the same suit of the pair of cards in their hands, plus the corresponding color of a king or a pair of kings, you can show for the anti-master. In this case, the lead card becomes the lead card of the suit shown by that player, and the lead suit is changed accordingly. If the countersuit is a pair of regular trumps, then there is no trump suit in the game, and only the regular trumps and the trump level cards are in the main suit. This is called a no-master (when all suit level cards are the same size). A player who declares a major may also play a countermaster, but only if another player plays the countermaster first. If there is no other player to countersuit after the declarer, the declarer does not have the right to countersuit. 1. Countering: In the first round of the game, countering needs to be done before the reporting player (the current dealer) takes the bottom card. At this point, the counter player becomes the current dealer, and his or her side becomes the main playing side. In the first game, when the dealer covers the bottom card, you can't play countermaster again. (The rule of countermaster and counterplayer is limited to the first game.) 2. Countermaster: Except for the first game, countermaster can be played in counterclockwise direction of the dealer after the dealer has covered the bottom card and before the cards start to be dealt. At this time, in addition to the main level cards and the main suit changes, the anti-master player can also pick up the dealer's cover of the bottom card and their own hand of cards to cooperate with the finishing, and then cover the bottom card. No other player has the right to see the cards covered by the counter player. The dealer remains unchanged at this time. 3. You can make several countermoves in each game. However, the order of the countermaster must be in accordance with the order of the major king & gt; minor king & gt; the pair of level cards. The player who countered multiple times is entitled to take the bottom card and cover the bottom card in each counter. 4. Setting the Master: When a player makes a master's declaration, he may show the pair of rank tiles together with the corresponding king. At this point, if any other player tries to counter, there must be no master.
V. Playing Cards
After the anti-owner and cover tiles are finished, the dealer starts to play cards in counterclockwise direction. At the end of each round, the size of each player's hand determines who will play first in the second round. Sheets: When the player who plays first plays a single card of one suit in each round, the other players must also play a single card of that suit, and may play other suits when they do not have a single card of that suit. ...... >>