Background
Escape from Tarkov is a massively multiplayer online realistic hardcore first-person shooter RPG developed by St. Petersburg, Russia-based game developer Battlestate Games.COO Chief Operating Officer Nikita.The city of Tarkov is located in the fictional Novinsk region, on the Russian-European On the border between Russia and Europe, the city was thrown into chaos due to various chain reactions caused by the Pact War (COO Nikita's earlier web-based FPS game, which is the basis of Tarkov's story setting), and was then blockaded by the military. What was once a bustling city is now occupied by rival SCAV (Scavengers) gangs, two private military corporations, BEAR (Battle Encounter Assault Regiment) and USEC (United Security). Between these forces is you, your hideout. And the conviction to escape from the depths of Tarkov and return to civilization.
Development Progress
The game is currently in beta testing, with major or major updates every 3-4 months, and the only thing that has been kept from the smaller updates is the "Weapon Master Level", but other than that, everything in your game will be reverted back to the way it was when you first entered the game after the beta testing. Beta B is underway, and the beta has been going on for over 3 years. The game has been in beta for over 3 years, and has taken quite a long time to make due to the extreme attention to detail, so there's still a long way to go before the official release, and there's no approximate date (Tarkov is set in 2028, and it's now 2020). Steam will be considered after the official release (it's been confirmed that it will be considered). With each update, there is a high probability that the gameplay and mechanics will change drastically - the black part is shot again and dies, instead of being shot again, the other parts of the body share the damage, the armor piercing-damage mechanism is changed so that handguns such as the TT basically do no damage to armor, the magazines are filled up anytime during the battle, instead of needing to be pressed one by one, the medkit has no animation and just needs to be pressed by pressing the button to use it. The medkit has been changed from a button press to an animation that takes time, Mosin Nagan, hideouts, and useless junk items have been changed to high-value goodies, and so on and so forth. Lots of new items, new gameplay, new maps, and other new content have kept the player base of this 3 year old game in beta growing.
Something to be especially aware of! The game itself is becoming harder, more complex, harder, more realistic, and more "RPG" in content. This is the direction this game is going, and every update that brings new content will have various effects on the game and the players. Please consider carefully when entering the game. Games similar to Escape from Tarkov include DayZ, ARMA3, Scum, Squad, Unturned, and War Thunder
Localization (official Chinese is now online)
In-game language translations are organized by the players themselves on a voluntary basis, with no compensation. Part of the translation project is public and available to everyone. The other part of the translation project is carried out by the players who have been involved in the translation for a long time and are more experienced, and some of the bar members are involved in most of the translation. Once the translation is done and the developers have some free time, the game can be tested and installed. The Chinese translation project lasted for more than 2 years, however, it actually took less than 2 months for a more systematic, organized and efficient translation. The entire standard was discussed and ****ed together, and is constantly being revised and standardized. Due to the fact that it was carried out by enthusiastic ordinary players***, these people are not a professional translation team, they are all amateur translators or people with little experience in translation. There are still some problems in it that need to be optimized and modified. If you have a lot of translation experience, you can contact us if you are interested. You can also go to the project website directly to make changes. The early version in Simplified Chinese is now online and tested, thanks to the translators who contributed to the translation project!
Difficulty
The game's difficulty level is still relatively high compared to anaglyphs like ARMA3, but it's still relatively difficult to get started. When the Chinese language comes out, the beginner's period may be shortened from dozens of hours to a dozen hours. If you do not get into the game for the time being, and do not have similar hardcore gaming experience of the bar, please consider carefully, many aspects of understanding before deciding, do not just look at other people playing very comfortable to follow the wind into the hand. The game is only fun when it suits you. The main difficulty of the game is in getting started, and after that, it's basically not that difficult. It should also be noted that FPS and PVP gameplay is only part of the game. There are tons of RPG and even simulation elements in this game already, and there will be more in the future.
Playability
Because of the open-world setting, Escape from Tarkov is extremely long in terms of actual playable time, and even the current beta still manages to reach hundreds of hours of actual gameplay without the main storyline, just by virtue of a crumbling skeleton. And the process of getting started is immensely fun, even if you pick up a bunch of stuff of no great value, a newbie can still have fun after a successful evacuation. Whether you're a new player or a veteran, there's a bunch of stuff waiting to be learned and livered. It's not a fast food game, and many, many veteran players have been playing for years, have gone through countless deletions, and are still playing.
Special Reminder
Do not buy in-game supplies with real money! Please do not use any aids, plug-ins, etc.! This will result in a permanent account ban and completely ruin your own gaming experience, directly destroying the various points of interest that the game has been specifically set up for, as well as affecting others! Using it will change this game from a high quality, very exciting and fun hardcore game, to boring garbage. If you really like this game, please take a little time to get started, you will experience a completely different kind of fun both during and after the introductory process.
Please prioritize getting through the newbie period before seeking a group! Due to the limitations of the gameplay and the influence of no teammate logo in the game, it is very common for budding teammates to hurt each other. So it's very difficult for players of different levels to team up with each other, so please read in detail the posting of the fine teaching post and open the in-game PVE mode to practice. Master a variety of point positioning skills before teaming up. You can also seek the help of the official forum enthusiastic players "Sherpa", team up for basic teaching, *** with the task.