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How did my world eye puffer fish defender come into being?
Want to know more about my world puffer fish guard? Bian Xiao tried to find the tutorial and information of my world puffer fish guardian. Let's learn about my world's eye puffer fish defenders with Bian Xiao's jokes ~

There are many creatures in my world, which are divided into friendly, hostile and neutral. Today, Bian Xiao introduces you to the defenders of hostile creatures in the shape of one-eyed puffer fish. How did it come about? What kind of attack ability and falling objects do you have? So how did my world one-eyed puffer fish defender come into being? Please follow Bian Xiao to see the experience of my world one-eyed puffer fish defender!

Guardian is a hostile creature in my world, and it has the characteristics of active attack. Its eyes will always move with nearby players. It will only be generated in the marine monument, and there is a semi-BOSS variant-ancient guardian.

Generate:

Guardians will only appear naturally around the marine monument, and there must be water.

In open waters, the natural formation of guardians will not come as frequently as in non-open waters, that is, covered waters, such as the interior of underwater temples. The specific probability is as follows: If the water cube where the guardian was born is lower than Y=63 (height 63), the generated water cube reaches Y=63 (including Y=63) and is liquid or transparent (such as glass and fluorite), and the probability of generation failure is as high as 95%. If the cube generated by the guardian happens to be at the position of Y=63 or higher, and there is no opaque cube in the generated water cube, the probability of failure is as high as 95%. That is, in open water, guardians are more difficult to generate.

Features:

The guardian is like a one-eyed puffer fish. It has no obvious mouth, and Cyclops in the center of his face will always follow the player. The texture of the defender's trunk is similar to that of Jingshi Yu brick, with twelve orange protrusions on it, which can freely extend into the body. The tail has fins and swings when swimming.

Behavior:

Defenders will swim in the water and attack any player or squid that comes into sight. When they do this, they will suddenly attack and move their tails quickly while swimming. Unlike squid, defenders can't die without water. Instead, they jump and sway, making a wet and sticky sound. They will quickly move to the nearest water source and then swim away. When swimming, their spikes are retracted, and they (spikes) will not cause harm when attacking. They sink when they are not swimming.

When leaving the water, the defender will somersault and scream angrily at the player. They can breathe in the air, so they can live on land.

Attack:

Defenders have two kinds of attacks, laser attack and spike attack. The laser needs a few seconds to charge, and it won't cause harm. It will change from purple to bright yellow when fully charged. Once charged, the laser will suddenly disappear, causing damage. The guardian will swim for a few seconds before firing. When the target approaches the defender when attacking with a laser, it will stop attacking, swim to a suitable range, and then continue to attack. When the laser follows the player, it can't escape, but it can be blocked by a solid square with a range of about 14 grid.

The guardian also has spikes. Although it will not cause harm when touching or melee, it is similar to the enchantment effect of thorns. Guardians can extend or retract their spikes. When the guardian's spikes stick out, the player will take a little damage when attacking them.

Falling objects:

Defeating the defender with a sword that doesn't grab the enchantment will drop 0-2 sea crystal fragments. Every time you grab a sword, the number of sea crystal fragments dropped when the defender is defeated will increase by one at the same time, and grabbing three can provide a higher chance to get more.

The probability of raw fish falling will also be affected by robbing the enchantment. When the defender is defeated with a sword without robbing the enchantment, the probability of falling is 1/3(33%), robbing I is 2/4(50%), robbing II is 3/5(60%) and robbing III is 4/6(67%).

If raw fish don't fall off, sea crystal sand will fall off. When the defender is defeated with a sword without grabbing the enchantment, the probability of falling is 2/9(22%), grabbing I is 4/ 16(25%), grabbing II is reduced to 6/25(24%) and grabbing III is 8/36(22%), and

The chances of a defender dropping rare objects are the same as those of fishing (except treasures and garbage), with 60% dropping raw fish, 25% dropping raw salmon, 13% dropping puffer fish and 2% dropping clown fish.