minecraft pe
Edit
Minecraft Carrying Edition is a portable version of the game Minecraft developed by Mojang AB and released on August 16, 2011 .
The Minecraft Portable Edition for iOS was released on November 17, 2011 on the Apple App Store as well. On November 13, 2012, the Carry-on version came to the Amazon Appstore.A demo version, which could not save maps and was locked to version Alpha 0.2.1, was also available for download until October 21, 2013.Minecraft Carry-on came to Windows Phone on December 10, 2014.[1] Mojang Studios released Minecraft Carry-on for iOS on September 15, 2014 was acquired by Microsoft Corporation for $2.5 billion.
Chinese name
My World Carry Edition
Original name
Minecraft --- Pocket Edition
Other names
MCPE/McBlocks/Become a Creationist
Game type
3D Sandbox Survival/Creating
< p>PlatformAndroid,iOS,Fire TV,Raspberry Pi,WindowsPhone,X PLAY
Series
Sandbox Casual Games
Region
Worldwide
Developer
Mojang AB ( Sweden, acquired by Microsoft Corporation, USA)
Publisher
Microsoft, Mojang AB
Release Date
Andriod: August 16, 2011
iOS: November 17, 2011
WP: December 10, 2014 p>
Producers
Notch (Markus Persson), Jeb (Jens Bergensten), Tommaso Checchi, Shoghi, Daniel, Johan, Tomas Alaeus
Directors
Tommaso Checchi, Jeb
Originally published
Mojang AB
Produced by
dzt, Mojang
Soundtrack
C418
Content Themes
Survival, Construction
Number of Players
Single Player, LAN Multiplayer Online, Server
Game Graphics
16k
Game Engine
C++/Objective-C/C#, based on OpenGL ES,
Graded
Windows 10:7+
Portable version Apple App Store:9+
Portable Google Play Market:Centerwise Maturity
Xbox_360 PEGI: 7+
Xbox_360 ESRB: E10+
Latest Version
Android: 0.12.1
iOS: 0.12.1
WP: 0.12.1
Release Stage
Official Version
Number of Endings
No Endings
Main Characters
Steve,Alex
Catalog
1 Game Setting
2 Game Modes
3 Android
Gameplay System Version Requirements System Storage Requirements Price & Latest Version4 iOS
Gameplay System Version Requirements System Storage Requirements Price & Latest Version5 iPad
6 Windows 10
Advantage System Version Requirements Price & Latest Version7 Creatures
Autonomous Awareness Creatures Passive Creatures Tameable Creatures Attacking Creatures Neutral Creatures8 MOD Plugins
ModPE Script Mod9 Notes
Game Settings Edit
The Portable version differs from the PC version in a number of ways, such as more vibration effects, modified terrain and exclusive items. The development team has confirmed that the carry version will begin development on something even more different once it has kept up with the PC version. [
Game Mode Edit
Creative Mode
No need to worry about your safety, you can fly, have all the cubes and items, animals and monsters, and full gameplay features. You can only die in this mode by falling into the void. (Creation cannot die in versions 0.12 and 0.11)
Survival Mode
This mode requires the player to keep themselves alive by building and crafting various tools. The item bar system limits the number of cubes the player can carry, and regular cubes have to be obtained by mining first, rather than an unlimited supply of cubes as in Creation Mode. Cubes can be used to make various items such as workbenches, chests, and furnaces[3]. Other resources can also be obtained by growing crops and hunting animals. In addition to the item bar, the player also has a life bar, which is automatically restored by eating food and automatically restored by the player himself, while falling from heights or being attacked by monsters will reduce the life bar. Once dead, the player will be resurrected at the birth point of the game world or at their bedside (the last bed they slept in) and will lose all of their belongings, which can be recovered at the place of death within five minutes while they are still there.
Gameplay
The cross keys in the lower left corner control movement, and the center button controls jumping.
You can automatically jump up to a square one square high while moving.
Tap the screen to place squares and long press to destroy them.
The search button switches viewpoints, but you must press the menu button or back button to pause the game before doing so.
Click the ellipsis to open the item bar.
Long-press the item bar to discard items or cubes (not available in Create Mode)
Create Mode to fly: double-click the jump button. Ascending: drag the jump button upwards. Descend: Drag the jump button down.
System Version Requirements
Android 3.0 or higher (MCPE 0.7.2 and older only requires 2.3.0 or higher, 0.8.0 supports some 2.3 devices, and 2.3.x is not supported at all from 0.8.1 onwards)
System Storage Requirements
Minimum of 15 MB (100 MB to 1 GB is better for store maps is even better)[3]
Price & Latest Version
Price: 45RMB
Latest Version: 0.12.1
OS Edit
Gameplay
Operations are the same as Android except for the search button and back button.
To pause the game, you need to press the pause button on the top right corner of the screen, and you can switch the viewpoint in the pause screen.
In Survival Mode, press the ellipsis button, then press the "Workbench" button to open the synthesis interface.
System Version Requirements
iOS 5.1 (MCPE 0.7.2 and older only requires 4.3.3 or higher)[3]
System Storage Requirements
At least 10 MB (100 MB to 1 GB for storing maps is even better)[3]
Price & Latest Version
Price: 45RMB
Latest version: 0.12.1
Editing for iPad
The iPad can turn on the Split Touch option to make it better suited to the larger screen. Crosshairs will appear in the screen and the right half of the screen can be used to move the view.
Except for the difference in screen size, the iPad version is indistinguishable from other versions and can be linked to other devices.
Windows 10 Edit
Advantages
With mojang being acquired by Microsoft, Windows 10 will have many advantages, including being cheaper.
System Version Requirements
Windows 10
Price & Latest Version
Price: 45RMB
Latest Version: 0.12.1
Creature Introductions Edit
Autonomous Consciousness Creatures
Stephen (Steve?)
Base. Attack: 1; Life: 20 ; Armor: Custom
Steve was the first user-operated character. He had appeared in the second beta and a few releases down the line, when Steve was called human and could only run around the block in a near-twitchy manner. The default player was called "Steve?" (Notch put a question mark after the name "Steve" because it wasn't his real name).
The preset player's skin has brown hair and blue-violet eyes, and wears a blue shirt, a pair of blue pants, and gray-black shoes.Players on the XBox 360 and PE versions may have different skins.
Alex is a female character added in 0.11.0, with a different skin than Steve. The pigtails on the front show that Alex is a female, and the head appears larger from the back. passive creatures
Pigs
Pigs are passive creatures in the game, and are also a renewable food source.
In the PE version each pig drops 0-2 raw pork chops when it dies, and pigs that are burned in a fire drop 0-2 cooked pork chops instead of 1-3 in the PC version.
When they come across an obstacle, they try to jump up and over it. They don't intentionally avoid water areas and will load up and down on the water to stay afloat. Pigs have a pathfinding algorithm similar to that of other passive creatures; they will try to avoid cliffs and attempt to go around obstacles. Pigs in the PE version will follow players with potatoes, beets, and carrots in their hands (long-pressing an adult pig with all three of these foods puts them into a breeding state).
The pigs move most of the time, but at a smaller pace.
Pigs take a full Minecraft day (20 minutes) to grow up. A piglet's head is the size of an adult individual, but its body is smaller. A piglet will usually follow its parents until it grows up.
Cattle
Cattle are passive creatures. They are the only source of leather, raw beef.
They will wander aimlessly, moo, and desperately run away when attacked. Cows will not try to avoid water. Milk a cow by holding an empty bucket to the cow and long-pressing it. A cow can be milked an unlimited number of times. Cows, like sheep in PE, will follow the player with the wheat, and long-pressing an adult cow with the wheat will put the cow into breeding mode. Incredibly, calves can also produce milk.
Moo Mushroom
The Moo Mushroom is also known as the Mushroom Cow. It drops cooked steaks when killed by fire. The Moo Mushroom will follow the player holding the Wheat, holding the Wheat and long-pressing the adult Moo Mushroom will put the Moo Mushroom into breeding mode. Taking clippers and long-pressing the moo mushroom will drop 5 red mushrooms, but after clipping the moo mushroom will turn into a normal cow forever, and you can't use an empty bowl to get a Mushroom Casserole to turn back into a Moo Cow.
Chickens
Chickens provide feathers, raw chicken meat, and eggs, and chickens killed by fire drop cooked chicken meat; chickens have white feathers and wings, a yellow beak, and a red crop.
Chickens appear to wander aimlessly and do not deliberately avoid water. When falling from a height, chickens will quickly flap their wings to slow their fall to avoid
chickens and chicks
from falling. Chickens also flap their wings to keep themselves afloat when in water.
When a chicken is underwater, they cannot float to the surface. Similarly, when it is climbing up a ladder, it cannot reach the top. This is because the chicken's crash box is 0.875 squares high, 0.5 squares wide, and 0.8125 squares long.
Because chickens can swim and have wide beaks, they are sometimes mistaken for ducks.
Players can hatch chickens by throwing eggs. Each egg (when thrown) will have a 1/8 chance of hatching a chick, and a 1/32 chance of hatching 4 chicks at once. Chickens will follow the player with the wheat seed, and long-pressing on an adult chicken with the wheat seed, watermelon seed, pumpkin seed, or beet seed puts the chicken into a breeding state, but chickens will not follow the player with the watermelon seed, pumpkin seed, or beet seed.
A chicken will lay an egg every 5-10 minutes in a loaded block.
Sheep
Sheep are passive creatures that drop wool every time they are sheared or killed. And unshorn sheep can be dyed with dyes to produce
sheep, shorn sheep, and lambs
16 colors of its a colored wool.
Naturally occurring: White sheep 81.836% Pale gray sheep 5% Gray sheep 5% Brown sheep 3% Pink sheep 0.164%
Can only be dyed: Red sheep Orange sheep Yellow sheep Lemon-yellow sheep Green sheep Pale blue sheep Cyan sheep Blue sheep Purple sheep Magenta sheep
Sheep can regrow their wool by grazing on grass, i.e., by transforming cubes of grass into cubes of dirt; they are also capable of regrowing wool. They can also eat grass. Young sheep can graze faster than adults. Sheep will bow their heads and nod their heads to express grazing.
Sheep will follow the player with the wheat, and long-pressing an adult with the wheat will put the sheep into a breeding state.
Villagers
Villagers are a type of passive NPC (non-player character) that are born and live in villages and were added in 0.9.0. Bald heads, one-word
Villagers
Brows, large noses, green eyes, and hands that are held together all the time make up this particular look for villagers, and the PE version a***s villagers in five different costumes. When you get close to them, they sometimes look at you. Adult villagers sometimes interact with each other.
Zombies actively attack villagers, and villagers actively avoid monsters. After 0.12 villagers have the ability to open doors and farm (only farmers can farm) and villagers will turn into zombie villagers due to zombie attacks, zombie villagers will be retained with their previous clothes (PE specific but will be introduced to the setting in PC 1.9 ) but the clothes will become tattered.
Squid
Attack: 0 ; Life: 10
The squid is a passive creature born in water with 8 tentacles. Similar to other passive creatures that live on land, squids do not attack players. They can be found at any depth underwater in any biome, and are capable of being born in any hard-to-reach place. Visually the squid has eight tentacles, iron-green skin, and long teeth. When the squid moves, its tentacle feet will flap together to show that the tentacles are propelling it forward. The squid will wander aimlessly at a certain height, sometimes spinning in the water. The squid will tend to stay close to underwater light sources such as redstone lamps, fluorite blocks, and pumpkin lamps. Squids will be immobile when pushed ashore (and will take damage). Just like other terrestrial creatures, squids take fall damage as well as burns, but they do not drown (because squids are aquatic creatures). Unlike terrestrial creatures, squids are not propelled by currents. Interestingly, squids are not great swimmers, and they cannot swim against currents, especially waterfalls. Killing a squid gives you an ink sac, which can be used as a dye or synthesized with feathers and books to create books and pens. In addition, squids even spawn in the water streams of certain underground caves (which should at least resemble a waterfall, and the cavern must be spacious), so sometimes you'll see ink sacs alongside a waterfall-like stream as you're descending the cave. In the PE version, squids spew ink when attacked and there are smaller squids.
Squid
Bats
Attack: 0 ; Life: 6
Are passive creatures that can naturally occur in caves and other enclosed spaces. Bats are the only passive-type creatures that can fly, and the only creatures in the main world that can fly. They often squeak and squawk, but don't do many things that would affect the game. Bats are the third smallest creatures in the game in terms of visual size, only slightly larger than a young chicken or a moth. And in low-light areas, it is hard to notice due to its darker body color. Like the other passive creatures, it does not damage the player, and when they are killed they do not drop any items.
Bats
Tamable creatures
Wolves
The wolf is a tameable, neutral creature whose eyes turn red when it is angered by a player or a creature
The three forms of the wolf
, the contrast of the fur color is increased, the line of the mouth raises slightly, and the dogs around it are affected and begin to chase the creatures that have angered them and attack, when shaking them off they will stop chasing and attacking, but their eyes can be restored and they can be tamed (ineffective up to 0.11, but will stop attacking).
The wolf will follow the player who is holding meat food (regardless of raw meat, cooked meat, or carrion) and bones. Long press on the wolf with the meat food will put it into breeding mode, long press on the wolf with the bones will tame it, if black smoke comes out, it means the taming has failed, if a red heart comes out and a collar appears, it means the taming has succeeded. If it is tamed, it will follow the player who tamed it, and will attack creatures that deal damage to the player who tamed it. Press and hold a tamed wolf and it will sit, press and hold again and it will stand up. Attack a tamed wolf and he will not be angered and will still obey his master. In pe version wolf will not attack sheep.
Leopard cat
The leopard cat is a tameable passive creature that when it sees the player, it will begin to run away, and escape very quickly.
The Leopard Cat can be tamed by long-pressing on a fish (all of them); if black smoke appears, it has failed to be tamed, and if red hearts appear, it has succeeded in being tamed. If tamed, it will follow the player who tamed it and will scare away creepers. Long press on a successfully tamed leopard cat and it will sit, long press again and it will stand up.
Aggressive creatures
Aggressive creatures attack actively in Survival Mode, not in Creation Mode.
(In version 0.11.0, when attacking monsters attack other attacking monsters, they will attack each other)
Note -: In version 0.12.1 Hard Mode, zombies/skeletons have a chance to carry either enchanted or unenchanted gauntlets
Zombie
A zombie is a creature that has a greenish skin and wears tattered clothes, an aggressive creature with an appearance more similar to the protagonist, and makes a moaning sound. It appears in dimly lit areas, lumbers toward the player and attempts to make contact in order to attack. Zombies are similar to skeletons, catch fire in daylight, and are 2*1*0.25. They drop feathers when destroyed, and there is a
green zombie
some chance of dropping carrots and potatoes, and the zombie's appearance is symbolic of the creatures that the body of the dead Steve (the player) turns into when he dies.
In the pe version, the zombie has an attack power of 2 hearts, will attack the player and villagers, and has the ability to destroy wooden doors in hard mode after version 0.12.
Skeleton
Skeletons are fast-moving, aggressive creatures that will attack the player with bows and arrows, but if attacked by creatures other than the player, the skeleton will not fight back as in the PC version. Like zombies, skeletons appear in dimly lit areas and catch fire in daylight with a brightness of 15 or higher.
Skeletons are the only source of bones (and bone dust) in the game, and will drop arrows in addition. Each skeleton drops 0-2 bones and 0-2 arrows upon death. Although arrows shot by skeletons can get stuck in walls or on the ground, players cannot pick them up or use them. Skeleton drops are quite valuable.
The Skeleton is seen as a relatively large threat due to its long-range damage and its evasive behavior when approaching a target, and is even more problematic for players without a bow. Players can try to hide around corners, where the skeleton may trap itself due to its behavioral pattern of moving to the left, and then the sword can be used to deal damage to it.
Swimming against the Skeleton is unwise, as the water slows the player down, making the player an easy target for the Skeleton's arrows. Unless the player dives into the water and attacks the skeleton from below. [2]
The Spider
The Spider is a dark brown, aggressive creature with red glowing eyes in the darkness and the hissing sound of a spider spitting out silk. Since the body of the spider is only one square wide, they can enter a space with a height of one square high and a width of two squares. Not only that, but they can climb vertical walls, so they'll often be found
At night the spiders' eyes are as bright as the day
on your roof. Eliminate them and drop spider silk. They don't burn during the day, but turn into neutral creatures. Can't attack you when it's over your head.
The Creeper
The Creeper is a handless, humanoid, aggressive creature with four short, curved legs, large, hollow eye sockets, a "sad" mouth, and lime green skin with gray patches that emits a hissing sound like TNT about to explode. The "hissing" sound of TNT about to explode. It will sneak up on the player and blow itself up, destroying surrounding blocks. The Creeper is the most convenient source of gunpowder, so it is vital to the manufacture of TNT. It is known to players as the Bittercrawler due to its English pronunciation. And also named JJ Monster for its unholy appearance. It drops gunpowder after elimination. The Bitter Fear was actually made as a result of making a failed pig model. Before 0.8.0 in pe long press with flint triggered the special event creeper doesn't blow itself up.
Slime
Slime is a green square-shaped creature with three different forms. It has three different forms: large, medium, and small. When a large Slime dies, it splits into 2~4 medium Slimes, when a medium Slime dies, it splits into 2~4 small Slimes, and a small Slime dies without splitting. Slimes move by jumping. Extremely rare in survival mode.
In version 0.12.1, Slime jumps now have particle effects. [2]
Slimes
Silverfish
The Slime, also known as the Silverfish, is a small insect-like creature with a silver body and black eyes that is very rare and only spawns from the Brush Cage in the Mordor Portal Room, from destroying some of the stone tiles in the Mordor Fortress, and from some of the rocks under the High Mountains. It doesn't have a lot of attack power, and it will hide in a certain square, such as a round stone or stone tile. When you dig up its hideout, they will attack you in groups, and sometimes this annoying creature can be a hazard.
Borer
Wither Skeleton
are skeleton-like creatures that are more dangerous.
Wither Skeletons are dangerous, aggressive creatures naturally occurring in the Fortress of the Lower World. They are the equivalent of skeletons in the Lower Realms. Unlike skeletons, however, they wield stone swords and stand 2.5 squares tall. When you are hit by a Skeleton, you have a chance to be hit by the "Skeleton" effect for a few seconds: your life bar will be darkened, and the player will take damage from this effect, while the Skeleton will regain a small amount of its life. When killed, the skeleton will drop coal and bones, as well as rare drops such as skulls and stone swords.
Withering skeletons are immune to burn damage. A Dying Skeleton will also pick up occasional items, weapons, and tools, or will naturally wear armor like other undead creatures.
If a skeleton picks up a bow, the arrows are flaming and dangerous, regardless of whether the bow is enchanted or not.
Cave spider
The cave spider is an aggressive creature that can poison people, reducing the player's life to half a heart.
The Blaze
are attacking creatures that live in Hell. They only spawn from swipe crates found in the lower fortresses. Their carapace consists of a head surrounded by smoke and three spinning parts. Each spinning part contains four spinning rods. Flamers can fly and fire flaming projectiles. They emit a metallic breathing sound. When destroyed, they drop experience points and have a chance to drop Flame Rods (which can be synthesized into Brewing Tables or crafted into Flame Powder, which can be used to make medicine and craft items). Water will damage them, and they are also the only creatures other than Mordor Dragons that can be injured by snowballs and eggs.
Beginning with 0.12.1 Flamers will spawn at the Brush Cage in the Lower Fortress.
The Flamers will continue to attack if the player is hiding behind a square while engaging them.
When it rains, the Flamers will continue to take damage until they die or the rain stops.
Ghast (Evil Soul)
Attacking creatures that were added in 0.11.0 and live in Hell in 0.12 are larger. They cry all the time and can fly. Evil Souls can fire Flame Bombs and the Flame Bombs explode. In Survival Mode, an Evil Spirit's Flame Bomb can be hit back like a tennis ball and attack the Evil Spirit itself (it is possible to bounce an Evil Spirit's Fireball with your bare hands, but it is difficult to do so, and is usually done with a Ranged Attack Weapon). Destroying them drops experience points and a certain chance of dropping Gunpowder or Tears of the Evil Soul. However, due to their airborne nature and immunity to flame damage, the drops often fall into lava lakes. A sound similar to a baby's cry will be emitted.
ChickenJockey
Attacking creatures added to the game in 0.11.1 are an extremely rare type of attacking creature (with a 1 in 2,000 chance of spawning during zombie generation). The Chicken Knight does not take fall damage; unlike the Spider Knight, the Zombielet has control of the chicken, so its attack behaves exactly the same as the Zombielet's.
When chasing the player, the Chicken Knight moves at exactly the same speed as the Small Zombie, i.e. much faster than a single chicken. The Chicken Knight's vision is excellent, and can spot the player from a long distance. The Chicken Knight will also chase villagers just like a normal zombie. Chicken Knights are able to pass through 1-frame high passages, but when passing through, small zombies will take suffocation damage if the passage ceiling is a non-transparent square.
Under version 0.12.1, Chicken Knights are difficult to heal because chickens need healing potions, however, healing potions will damage small zombies. If you use a damage potion, that will hurt the chicken.
SpiderJockey
In version 0.11.0 an extremely rare creature formed from a skeleton riding on a spider. It has the long-range attack ability of a skeleton and the sight, agility and wall-climbing ability of a spider, and blends the aggressiveness and lifesteal of both. Skeletons and spiders are treated as two separate entities in the game (e.g., if the spider is killed, the skeleton will continue to move and attack, and vice versa). Spiders only have a 1% chance of appearing as Spider Knights, but with such rarity they are already considered one of the most dangerous enemies a player can encounter.
The Spider Knight can spawn both above and below ground. However, its underground ones generally die of suffocation, as spider-crawling walls can cause skeletons to fall into squares.
MagmaCube
Aggressive creatures that live in Hell and closely resemble Slimes. They also bounce around like Slimes, but they jump like springs pulled apart and jump higher than Slimes. Magma monsters do not take falling damage (but Slimes do). The general state jumps slower than a Slime.
They are also divided into "small, medium, and large", with the large magma monster splitting into 2-4 medium magma monsters when it is killed, and the medium magma monster splitting into 2-4 small magma monsters when it is killed. Large Magma Monsters have a certain chance of dropping Magma Paste when killed, while the small ones do not. This is the opposite of Slimes.
In 0.11, magma monsters do not split.
Neutral Creature
Enderman
The Enderman is a 3-frame tall neutral creature, the Enderman
The Enderman's unofficial name is "Blacky"
The Enderman's entire body is black, with violet eyes and purple gas emitting from around its body. It can hold several specific items and can move at high speeds (not instantly). It will purposely avoid water and move to land. When angered by a player or other creature its mouth opens and its body vibrates slightly, shifting behind the angered creature to attack. It cannot be hit by bows and arrows. The Mordecai cannot move in the mine cart.
Zombie Pigman
The Zombie Pigman is a creature that spawns in the Lowerworld Tower before the Lowerworld reaction core cools down. Like PCs, without any defense, the Zombie Pigman will wield a golden sword and slash players to death, dropping feathers, gold ingots, potatoes, and carrots upon death. When you attack a Zombie Pigman in a group, the Zombie Pigman on the side will also attack you. Prior to 0.9.0, Zombie Pigmen actively attacked players.
After version 0.12, Zombie Pigmen will be spawned in Hell (the lower world)
Mod Plugin Edit
ModPE Script
ModPE Script is a plugin that can be simply written by foreign player Treebl on iOS because it is written in java script. iOS can't be used because of the problem of the main program, but the square launcher of Android can still be realized.
In iOS 0.9.2 alpha, mod authors will be able to use the main program again, and it is expected that ModPE will be updated again.
Mod
Mod is a third-party plugin that was created for the PC to enhance gameplay, but is now available on the PE version of the game. third-party plugins, but in the PE version mods are limited to things like modifiers. such as snowball explosions, survival flight, unlimited blood, etc.
In iOS 0.7.3 alpha, the developers did some tinkering to make the main program unavailable. A complaint was filed by the mod author to the developer, tommoc, and the mod was made available again in 0.9.2 alpha and beyond.[2]
Notes to editors
Make sure your phone is fully charged (3D games are extremely power hungry).
Survival mode holds an item in the item bar for 4 seconds to throw the item
If you're having trouble placing and destroying cubes, you can try adjusting the "D-Pad size (detachment of controls)" in the options menu
If you're finding the game difficult, you can turn the difficulty to the lowest (left-most) in order to turn on the Peace Mode
Rose becomes a square, but due to hardware issues Cyanide replaces it.
The PE version of the archive is not common with PC; (but it is still possible to change the file to achieve this effect)
Character skins can be changed by modifying char.png before 0.10, but they cannot be displayed online;
The texture files in the APK and IOS files are almost the same as those of the PC;
Despite not having the code for this. However, Bluetooth linking with hotspots and port mapping online is possible somehow;
The material file has a Soul Sand (PC cube) material;
The height of some cubes has been cut down to cater for the auto-jumping feature;