1. Tencent Game Life Growth System DefinitionThe growth system is a kind of feedback from the Tencent Game Life platform to all Tencent game users based on the user's opening of the game, playing the game and paying for it. Tencent game users can participate in lucky draws, exchange commodities and enjoy privileged services in the growth system. The growth system consists of two attributes: level and activity. 2. The way to obtain game growth value, level, and activity Any user who opens any Tencent game, recharges and spends money on the game through his/her personal Q-coin and Q-point account, and plays online for a specified number of hours on the same day will obtain different values of Tencent's game growth value; the growth stage of GameLife is expressed in terms of level, and users who have reached a certain value will obtain a higher growth level; activity level will be increased to a higher level; and activity level will be increased to a higher level. The growth stage of Game Life is expressed in terms of level, and users who reach a certain value of growth value will receive an increase in their growth level; the activity level is the accumulation of growth value obtained from consumption in the game within the last 90 days, and the growth value of opening the game and the growth value of the game duration are not calculated in the activity level. 3.Notes on the calculation of growth value (1) The games that participate in the calculation of growth value are: QQ Pet (Penguin), Dungeons and Warriors, Immortal Seekers, Cross Fire, QQ Dazzle Dance, QQ Sonic, QQ Fantasy, QQ Free Fantasy, QQ Flying Car, QQ Three Kingdoms, QQ Hall, QQGame. (2) The calculation rules of growth value of each game QQ Pet (Penguin) does not calculate the growth value of the time spent online when you log in for the first time, and when you log in again 24 hours after logging out, the growth value is not calculated. The first time a penguin logs in, it will not be counted as online hours, and the online hours of QQGame will be counted according to the time of the game. The online hours of QQGame are calculated according to the time of the game. For example, if A hangs out in the game room and doesn't start the game, the accumulated online hours will not be counted. Other games can get normal growth value after entering the game. (3) The following consumption channels can earn growth value: Personal Account Q Coins, Personal Account Q Points, QQ Card, Esales, Voice Mail, Internet Banking, Epay Paycard, Paipa, Outlet, Mpay (4) The following channels cannot earn growth value: Any channels other than the designated consumption channels cannot earn growth value. Consumption with purchased shopping coupons and other vouchers; The growth value accumulated by the online time of a single game is based on the unit of 30 minutes, the growth value is not calculated for less than 30 minutes, and for more than 30 minutes but less than 60 minutes, it is calculated according to 30 minutes, and so on. For example, if you are online for 58 minutes, you will receive 10 growth values for 30 minutes. Other ways of calculating growth value are deemed inappropriate by Tencent Games. (5) Growth value is based on QQ number and cannot be transferred to other QQ numbers. (6) Before the official launch of the Tencent Game Growth System, the growth value obtained by the user opening the game will be paid at once, and the growth value will not be retroactively compensated for by the consumption behavior and the accumulated online hours of the game.
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