Peashooter Pea Shooter 100 7.5 All the attack classes (the roof should be planted behind the sixth row on the front) are original, and the attack is long-range in a straight line with moderate damage. Twelve attacks can destroy an ordinary zombie, and the attack speed is fast.
Sunflower Sunflower 50 7.5 All economic classes take 5~ 10 second for the first time, and then every 20~25 seconds, a big sun coin (25 sun) is lost, which is the main economic source of daytime fighting.
Cherry Bomb Cherry Bomb 150 50 explodes immediately after placing all consuming occupations, causing great damage to all units in the surrounding 9 squares, and can instantly kill all zombies except giant zombies (it takes 2 cherry bombs to kill).
Wall-nut-nut walls 50-30 will prevent zombies from stalling after all blocking classes are put down. It has a long life and can resist many attacks by zombies (ordinary plants are eaten after six times). Giant zombies can kill the nut wall.
Potato mine
Potato mine
25.30 Consumables, except water lilies and roofs, will not take effect immediately after being placed, but will take effect after the growth of 15 seconds, which will cause great damage to a nearby zombie, but can still cause fatal damage to miners' zombies passing through the ground during the arrangement period.
Snow pea
sugar pea
175 7.5 attacks are all linear long-range attacks, with moderate damage and fast attack speed, which will slow down the target (but the shell will lose its deceleration effect after passing through the torch stump). But newspapers, zombie newspapers and ladders, zombie ladders and screen doors, zombie iron gates can prevent themselves from being frozen.
Chomper cannibal flower
(Chewer)
150 7.5 attacks are all close-range straight-line attacks, which can kill all zombies except trolls (to be swallowed twice), including ZOMBONI and zombie sleigh team (to swallow four of the whole sleigh at a time when on the sleigh), and it takes 42 seconds to digest after swallowing.
Repeater dual transmitter
(double-tube pea)
200 7.5 attacks all upgraded toy guns, firing two bullets at a time, and attacking from a long distance in a straight line, with moderate damage and fast attack speed.
Puff mushroom
Small spray mushroom
0 7.5 night attack, pond yard, fog, moderate damage, fast attack speed, low price and short cooling time.
Sunshine mushroom
On economic nights, ponds, yards and fog, a small sun coin (15 sun) was thrown every few seconds, and it became bigger after planting for 2 minutes. At each time, a large sun coin (25 sun) was thrown, which was the main economic source in the early stage of the night war (because there was no sunshine falling from the sky at night).
Fume-Shroom smoky mushroom 75 7.5 attack at night, in a pond yard, on a foggy straight line, will cause equal and moderate damage to all targets within the attack range. The attack speed is fast, and it can penetrate the ladder of the ladder zombie and the iron gate of the shamen zombie (direct damage, otherwise the ladder and iron gate will be knocked out and hurt people).
Grave robber tombstone devourer 75 7.5 consumption class can destroy the grave in 4 seconds in the night battle.
Hypnotizing mushrooms 75 30. After consumption at night, in the pond yard, in the fog, control your own zombies to fight for you (only 1, but the giant zombies and Dr. Wang Jiang can't control it).
Timid mushroom
Attack at night, in the pond yard and in the fog, the attack power is moderate and the attack speed is fast, and it will stop when a zombie approaches (up, down, left and right).
Ice-Shroom ice mushroom 75 50 exploded immediately after being placed in the dark, pond yard and fog, freezing the full-screen zombie for 4 seconds and causing the same damage as being attacked by a pea, and then causing the deceleration effect of 10 second.
Destroy the mushroom house and destroy the mushrooms.
Nuclear bomb mushroom
125 50 consumables explode immediately after being put into the fog in the pond yard at night, causing great damage to all zombies in the surrounding 25 squares, and the explosion center will be destroyed and cannot be used for 3 minutes.
Water lily leaf water lily 25 7.5 platform, such as night, pond yard and fog, can be placed in places with water, and terrestrial plants can be placed on it, except spikelet grass, spike grass and potato mine.
Squash Wogua 50 30 consumables will kill nearby zombies (giant zombies need twice). When two or more zombies overlap, they can be killed at the same time.
Three peaks
Three-line shooter and three tubes of peas
325 7.5 All repeater variants of the attack class can attack enemies in front, left front and right front at the same time, with moderate damage and fast attack speed.
Thallus Laminariae is a disposable plant wrapped with seaweed 25 30. Put it in the water at night, in the pond yard and in the fog. After being placed, it will immediately kill a zombie nearby.
Pepper
Huobao pepper
(Pepper) 125 50 Consumables exploded immediately after being placed, causing devastating damage to all zombies except giant zombies on their own straight line. Explosion is a flame effect, which can destroy the ice left by ZOMBONI.
Spike
Ground thorns
(thorn barnyard grass) 100 7.5 attacks will continue to cause low-level damage to passing zombies, but will kill passing vehicles and disappear.
Torchwood Torchwood Residue 175 7.5 After all the auxiliary classes are placed, the passing pea bullets will become incendiary bombs, but the frozen peas will lose their deceleration effect and have no effect on cactus shells and mushroom spores. Raise the damage to the highest level, the scope of sputtering damage is small, and in addition, it can dispel the fog within the cross range centered on itself.
High nuts
Giant through-wall nut
125 30 blocks all enhanced wall nuts, which have higher life (144, twice as much as wall nuts), and can block bouncing zombies, zombie dolphin riders and pole vaulting zombies.
Sea-stone room Pleurotus ostreatus 0.30 attacks night pool yard and underwater version of fog puff-stone room, with moderate damage, fast attack speed, low price and longer cooling time than puff-stone room.
Plantern street lamp spends 25 30 to assist fog removal, which can remove fog within 7x5 grid (except the four corners).
Cactus Cactus 125 7.5 attacks all ranged attacks in a straight line, with moderate damage and fast attack speed, and can shoot down balloon zombies.
Blower Clover 100 7.5 After all the consumption classes are placed, clear all the fog for a few seconds and blow away all the balloon zombies.
Separate the pea pods shooter
Split bean
125 7.5 All attack classes are combined versions of repeaters and toy guns, which can attack zombies in the rear from a long distance in a straight line. One bullet is fired from the front, and two bullets are fired from the back (exactly twice the speed). The damage is moderate and the attack speed is fast.
carambola
(carambola)
125 7.5 The attack classes are all pentagram-shaped, and the attacks are also launched in five directions: upward, left, downward, lower right and upper right, with moderate damage and fast attack speed.
Pumpkin pumpkin head 125 30 pieces all have the same life as wall nuts, and can be placed on any plant (except plants occupying two squares) to play a protective role, and cannot defend against the attack of ejection zombies.
Magnet-Shroom Magnetic Mushroom 100 7.5 Auxiliary class After placing an iron object in the dark, pond yard and fog, it will suck an iron object in the surrounding 25 squares, and it will take 12 seconds to suck another object again after sucking it. Iron objects include football helmets, iron drums, ladders, screen doors, pickaxes, explosive boxes, jerboa and so on.
Cabbage pitcher
(Throwing machine)
100 7.5 All attacks are linear projection attacks with moderate damage and fast attack speed (pea shooter on the roof).
Flowerpot flowerpot 25 7.5 Terrestrial plants can be placed on the platform roof after being placed on the roof, except spikelet grass and spike grass.
Kernet-Pult Corn Pitcher 100 7.5 attacks all use straight-line projection, with low damage and fast attack speed. There is a certain chance to throw a large piece of butter to stick to the hit zombie and cause moderate damage.
Coffee beans Coffee beans 75 7.5 Auxiliary classes During the day, ponds, yards and roofs are placed on SHROOM series plants, so that they can be used normally during the day.
Garlic 50 7.5 After all auxiliary classes are placed, drive any tasted zombies to other roads (above or below) except giant zombies.
Umbrella leaf umbrella
(lettuce)
After all the auxiliary classes of 100 7.5 are placed, protect the plants around you from being taken away by bungee zombies and attacked by shooting car zombies.
Marigold. Marigold
(honeysuckle)
50 30 After all economic classes are placed, drop a silver coin or gold coin every 24 seconds (useless in battle).
Melon-Pult Watermelon pitcher's 300 7.5 attack all uses linear projectile attack, which has high damage and fast attack speed (about twice as slow as pea), and causes 9-grid damage after hitting the target.
Gatling pea machine gun shooter
Machine gun pea
250 50 attack card can upgrade the repeater to gatling Pea, instead of two bullets at a time, it will become four bullets.
Gemini sunflower
(Sunflower twins)
150 50 economic security This card can upgrade sunflowers to gemini sunflowers, and the original big sun coins will be changed into two (25 suns *2=50 suns) with the same sunset frequency.
Dark -SHROOM Melancholy Mushroom 150 50 Night Attack, Fog This card can upgrade FUME-SHROOM to Dark -Shroom, change its attack distance to close range, increase the damage to the highest level, and change the attack range to all zombies in the surrounding 8 squares.
cattail
Cat's tail,: >
225 50 attack the pond yard. This card can upgrade the water lily leaves to cattail grass, attack plants in a variant, attack balloons from a long distance, and then attack the zombies on the far left side of the map (so the general digging zombies will be attacked immediately when they get out of the ground). The attack speed is extremely fast.
Wax gourd frozen watermelon 200 50 attack class All this card can upgrade MELON-PULT to wax gourd, increase the range deceleration effect and slightly reduce the attack speed.
Gold magnet attracts gold magnet 50 50 economy class All this card can upgrade the magnet -SHROOM to a gold magnet, change its attributes, lose the ability to seize zombie ironware, and become silver coins, gold coins and diamonds that absorb the whole screen.
Spike Locke stabbed the king.
Thorn stone
125 50 In addition to attacks on roofs and water lilies, this card can upgrade SPIKEWEED to SPIKEROCK, which will increase the damage it causes to zombies to moderate, increase the number of times it kills vehicles, and greatly enhance its vitality.
COB cannon corn cannon 500 50 attack class This card can upgrade kernet-pull to Cob cannon (note: two straight lines are needed, and kernet-pull is on both squares), and the full screen specifies the attack, with 9 squares of killing range, which is extremely harmful and slightly less powerful than the bottomless doomsday mushroom after explosion. The recovery speed of missiles is extremely slow. It takes about 30 seconds to recover from the explosion.
The imitator ~ variable ~ ~ can copy the same card for use in the battle when choosing a card, but can't copy the upgrade card and itself, and can't enjoy cooling with the selected card (but the cooling time is the same as that of the copied plant), and the price is the same as that of the selected card. It takes 3.2 hours to copy the card, and even tall nuts will be very fragile before the deformation is completed.
7.5
Zombies introduction
First row
ZOMBIE: The most common zombie, with low health and slow movement, can be attacked by twelve pea shells at most.
Flag Zombie: Every time a zombie escapes, a zombie with a flag (possibly a duck life buoy) will appear at the first time. In addition to showing that zombies are coming, raising flags is no different from ordinary zombies, with low life and slow moving speed.
Cone-headed zombie: A zombie with a roadblock overhead has a medium life, three times as long as a zombie, and moves slowly.
Pole vault cone head: A zombie with a pole has low health. When he is holding a pole, he moves fast, but when he is not holding a pole, he moves slowly. The stunt is to jump the first obstacle with a pole.
Bucket Zombie: Zombie with bucket overhead, with high health, five times that of zombies, and slow movement. The bucket on his head can be sucked away by the magnet mushroom.
Second row
Newspaper zombie: A zombie with a newspaper will be angry if it is smashed. Newspapers have low lives, and zombies have low lives. The combined life of the two is equal to that of ordinary zombies. Some newspapers move slowly, but not as fast as others.
Shamen Zombie: A zombie with an iron gate will counteract the deceleration effect of Snow Bean. Screen door has high health, low zombie health and slow moving speed, but the iron gate can't resist the attack of smelly mushrooms and throwing plants, and the iron gate can be sucked away by magnetic mushrooms.
Soccer Zombie: A zombie of a soccer player, with high health and fast moving speed, whose hat can be sucked off by a magnet mushroom. After losing his hat, his life is equivalent to an ordinary zombie.
Dancing Zombie: It's actually Michael Jackson's zombie. He lives a moderate life and moves slowly. His characteristic is that he can summon dancing zombies (four for the first time, four every once in a while).
Backup dancer: Dancer zombies, with low life and slow moving speed, will only appear with dancer zombies, which will help them attack all the way up and down. After being killed, the dancing king zombie moves forward one square and is reborn.
Third row
DUCKY TUBE zombie: an ordinary zombie with low health and slow movement.
Snorkeling Zombie: Zombie with diving goggles, with low life and slow movement. The stunt is that it will not be attacked by peas, thorns and spores when moving (but it will be attacked by throwing and consumption, such as watermelon and tangled seaweed), and it will only surface when eating plants.
ZOMBONI: A zombie driving an ice car with high health and medium moving speed. The stunt is to crush plants and make ice cubes. The ground already made of ice will be unusable, and it will disappear automatically after waiting for 3 minutes unless the ice is removed with Mexican pepper.
Zombie sleigh team: Four zombies sitting on a sleigh will only appear on the ice after ZOMBONI (ice-making zombie) makes ice. Each zombie has a low blood volume and a long sled life. The stunt is to move on the ice. After there was no ice, four zombies got off and got beaten.
Dolphin Knight Zombie: Zombies riding zombie dolphins have a moderate life. When riding a dolphin, it walks very fast, and when not riding, it walks very slowly. The stunt is the first obstacle in the water except the high-walled fruit (including water lilies). After jumping the first obstacle, the dolphin disappeared and slowed down.
Fourth row
JACK-IN-THE-BOX ZOMBIE: A zombie with a clown box has a medium life and moves fast. The stunt is that the clown box in his hand has a certain chance of self-explosion, but when his head is knocked off, the box cannot explode. When it explodes, all the objects in the nine surrounding boxes are destroyed, and the clown box can be sucked away by a magnet mushroom. In the endless survival mode, it has a certain chance of exploding in the first box on the right.
Balloon Zombie: Zombies with balloons tied to their bodies have low health and medium moving speed. His stunt is flying, and he will not be attacked by peas when flying. Only the prickles of cactus and cattail can burst his balloon and turn him into an ordinary zombie. In addition, clover can be blown away directly.
Digger zombie: a zombie transformed from a miner with a medium life. When you dig a tunnel, you move quickly, but it is usually slow. The stunt is to dig a tunnel. It will be hard for 3 seconds at the end of digging, and then turn around and eat all the plants along the road. If the tool is sucked away by a magnet when digging a tunnel, it will immediately drill out of the ground and normally eat it from right to left. In this way, the unearthed zombies will not be hard and straight.
POGO Zombie: Zombie riding a jumping stick, with a medium life span and fast moving speed. Its stunt is jumping, and it can jump over obstacles continuously (except high walls). Jumping sticks can be sucked away by magnetic mushrooms.
Zombie Snowman (Zombie Snowman): Life is high. This kind of zombie rarely appears. It will not appear in Zhou Mu of 1, but two weeks after Guanzhong of 4- 10. After that, some small games and endless versions of the survival mode will finally appear. Trick: walk for a while and then run. Knock down this zombie and you will get 4 diamonds, 4000 yuan.
Fifth row
Bungee zombie: As the name implies, it is a medium-sized bungee zombie. The stunt is to catch the object at the landing point (you can ignore the pumpkin cover and give priority to the plants protected by the pumpkin), or the air-dropped zombie appears directly in the middle of the field and can be bounced off by lettuce.
Ladder Zombie: Zombies with ladders have a medium life span. He moves fast when he holds the ladder, but he moves slowly when he doesn't hold the ladder. The stunt is to put the ladder on the first plant, and he and the zombie behind him can flip it at will. Ladders can counteract snowflake peas and can be sucked away by magnet mushrooms.
Slingshot Zombie: Zombie who drives a slingshot has a medium life span and moves slowly. The stunt is to crush plants (after throwing a basketball n times) and throw a basketball to attack the last plant in a straight line.
Giant (Gargantuar): Very huge zombie, with extremely high life. It needs to be beaten 50 times, and its moving speed is very slow (even slower if it is attacked by snow peas and frozen watermelons). The stunt is to smash plants and throw little ghosts and zombies (you need to hit cherry bombs, honeydew melons, peppers and potato mines twice, but you only need to kill mushrooms once) (there is a red-eye Gargantuar, endless mode, you need to hit 60 times).
IMP (imp) has a low life, moves fast and eats fast. Gargantuar threw it. (When Gargant is knocked out of half his blood, he will only throw it before crossing 4.5 squares, and Gargant will not throw it after crossing 4.5 squares. )
Sixth row
Dr. ZOMBOSS: Formerly known as "Edgar George Zomboss", the boss's life was the highest in the end. (The handwriting of other zombies is ugly, but his handwriting is only Song Ti (printed))
Attack mode:
1. Release the zombies
2. put bungee zombies (defended with lettuce)
3. put a fireball (ice mushroom can be neutralized by anyone)
4. Play ice hockey (Chili can neutralize that row)
Step 5 trample (on plants in the third square from right to left)
6. Throw a truck (6 plants at random)
/% D6 % B2 % CE % EF % B4 % F3 % D5 % BD % BD % A9 % CA % AC/tu pian/list/% E6 % A4 % 8D % E7 % 89% A9 % E5 % 9B % BE % E9 % 89% B4