System
Resolution Interstellar resolution is 640*480, as most LCD monitors are not an integer multiple of 640*480, resulting in stretching modes
Blur.
Pixel It can be understood that the Star splits the screen into 640*480 grids, each of which is one pixel.
Frame A unit of length, often used to describe range, 1 frame is 32 pixels, the entire screen is 20 frames long, and vertically removing the information bar is
about 6 frames.
Frame frame, a unit of time, 24 frames per second at fastest game speed.
Game time Game speed normal is fastest 5/8, building time in the profile, upgrade time is under normal.
cooldown Unit attack interval in frames, profile cooldown for game speed under fastest.
Attack Type/Unit Volume
Normal Attack Explosive Attack Shock Attack
Large Units 100% 100% 25%
Medium Units 100% 75% 50%
Small Units 100% 50% 100%
Actual Damage Value (Attack Power-Defense Value)*Unit Volume.
Splash Damage 100% in the center, 50% in the inner ring, 25% in the outer ring.
Highland/Shade 50% hit rate for remote units lowland hitting highland, 50% hit rate for remote units hitting units in shade.
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Operations
General Operations
APM Action Per Minute. number of actions per minute.
mirco micro ops. battlefield unit ops for extra advantage.
macro Corresponds to mirco, macro operations, replenish troops, replenish farm names, climb tech, expand, and other battlefield operations.
hit & run Hit and run cycle, long range troop terminology, utilizing the advantage of range and speed to do low or even zero damage
Injury.
Spray Farmer p, z farmers have tiny range to hit & run scv.
Through Mines Utilizes the no collision volume when farmers mine, as well as the setup that two volumetric units can't overlap when traversing mines
Rocks.
To do this, move a ground unit to the mine, operate the farmer to mine it, and when the two units overlap
the farmer
stops mining and operates the ground unit in the direction you want to cross. This feature can also be used to crowd out your opponent's
pawns at the intersection.
Alternatively, p, t can build buildings to overlap with their own to cross the mine.
Cloning A quick action to make a group of units do different things. This is done by giving a group of units a command,
shift+click
on one or more units in the unit status bar, assign the next command, and so on.
Matrix Used for units that have the ability to unleash skills on open space to do so en masse. The operation is to make a team of
units individually spaced
a certain distance apart, and use the skill against the open space, the position of the skill release point spacing corresponds to the unit spacing
. There are matrix airdrops (carpet airdrops),
matrix lightning, matrix teleportation, etc.
Movement airdrops The transporter moves with u on itself and units in the transporter are dropped along the transporter flight line.
Aerial pursuit Aerial unit operation, hit&run variant, moving in the opposite direction from the usual, the trick is to shoot bullets immediately
move.
Of course, the speed of the pursued unit should be less than or equal to that of the pursuing unit. If a group of units is being pursued you can
scatter them with a cloning maneuver.
Get rid of the suicide Move the airborne unit 45 degrees away from the suicide's line of sight, then turn 180 degrees and repeat when the suicide approaches.
Even units that are slower than the suicide can hold out for a while.
Wrapping Orders ground units to attack the enemy from different sides, increasing the attack surface, increasing the attack output, decreasing the number of splashed
shots, and hindering the opponent's hit&run.
Continuous casting Two consecutive castings are possible within the range of spells (including non-magic-consuming skills), and the cooldown is automatically released the next time it is
up to
up to
up to
up to
up to
up to
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Tactics
Generic terms
General view The view of the big picture The view of the Situational insight and guidance.
sm Advantageously humiliating the opponent with very cost-effective units\tactics\skills.
Naked Only.
wild To make buildings in the field, mainly for rushing.
xy x is a number and y is a letter. Together they refer to the opening. The number is *** how many peasants there are and the letter is an abbreviation for building
.
Example, 9bg means p builds barracks on the 9th peasant.
Used for p, t usually has peasants building at the base, which means that the population indicator in the upper right is +1, while z is
usually not.
Specifically, zerg's 9d,12d actually means 9,12 peasants building blood pools. Converted to the above format it would be 9,12bs.
o9d corresponds to 9obs.
ab / abac a is a number, b,c are letters. It also refers to the opening. Not as precise as the previous one.
Examples, 2bg corresponds to the p double barracks opening, 1vf1vst corresponds to the t one tank field, one airfield opening.
One-wave flow, also known as hangbang rush, the success of the opponent directly admit defeat or great disadvantage, and vice versa directly admit
loss of great disadvantage.
Hangbang rush is when all the people who can move are taken out and rushed.
Rush is the first wave of the season.
Expansion Open up a sub-base to gain an economic advantage.
ws Indecent pinyin. Save money, save troops, mine, passive defense.
Vacuum There is a period of time called the window, when one side climbs up the tech and expands resulting in a large disparity of forces.
Mob Production units. Can refer to the ability to produce units under pressure, or games won with overwhelming head-to-head troop strength
Style.
Multilinear Dealing with events that are not on one screen.
Operation Gain an advantage through the order of construction and the deployment of troops, economy, and technology.
Building rush Opening the game by building a defensive weapon rush in the opponent's mine.
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protoss
Cosmic sky stream nal_ra carries forward the vast tactics of vs zerg, perhaps inspired by the island wars, pirates with airdrops
Golden Armor strong attack on zerg mines.
bisu stream bisu famous trick, vs zerg when pirates + hidden knife as a characteristic, multi-type, multi-directional, small cost, tart
disturbance hold, limit the opponent's expansion, the rear of the full operation of the strategy.
Golden Armor Slow Climbing Flow 2vr out of the golden armor, not out or rarely out of the transporter, playing fast attack anti-zerg ground is very invincible, applicable to the near point
pvz.
best flow also known as the brainless storming flow, pvt farmers control in the mine belongs to the 1.5 times or so, and then in the shortest possible time to reach the 200
population of the tactics, with nearly 7 teams of soldiers.
free style xx pvz when small scale zealots vs zerglings one hit one retreat , supposedly 50%+ more effective than normal.
Dragon Rider Dance A fancy name for dragon rider hit&run.
Dragon Rider bug Usually occurs in Dragon Rider Dance due to Dragon Riders moving without completing their shots, symptomatic of Dragon Riders not being able to move and
shoot.
The solution is to press s.
No ob demining In pvt without ob to demining spider mines, the way to do it is to step forward to trigger the spider mines, then quickly move back and press h or a.
Two dragon riders can destroy one mine with one attack, so a small area (the one where multiple mines can be triggered at the same time) has more than one