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Interstellar Language
Basic Interstellar Terminology:

System

Resolution Interstellar resolution is 640*480, as most LCD monitors are not an integer multiple of 640*480, resulting in stretching modes

Blur.

Pixel It can be understood that the Star splits the screen into 640*480 grids, each of which is one pixel.

Frame A unit of length, often used to describe range, 1 frame is 32 pixels, the entire screen is 20 frames long, and vertically removing the information bar is

about 6 frames.

Frame frame, a unit of time, 24 frames per second at fastest game speed.

Game time Game speed normal is fastest 5/8, building time in the profile, upgrade time is under normal.

cooldown Unit attack interval in frames, profile cooldown for game speed under fastest.

Attack Type/Unit Volume

Normal Attack Explosive Attack Shock Attack

Large Units 100% 100% 25%

Medium Units 100% 75% 50%

Small Units 100% 50% 100%

Actual Damage Value (Attack Power-Defense Value)*Unit Volume.

Splash Damage 100% in the center, 50% in the inner ring, 25% in the outer ring.

Highland/Shade 50% hit rate for remote units lowland hitting highland, 50% hit rate for remote units hitting units in shade.

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Operations

General Operations

APM Action Per Minute. number of actions per minute.

mirco micro ops. battlefield unit ops for extra advantage.

macro Corresponds to mirco, macro operations, replenish troops, replenish farm names, climb tech, expand, and other battlefield operations.

hit & run Hit and run cycle, long range troop terminology, utilizing the advantage of range and speed to do low or even zero damage

Injury.

Spray Farmer p, z farmers have tiny range to hit & run scv.

Through Mines Utilizes the no collision volume when farmers mine, as well as the setup that two volumetric units can't overlap when traversing mines

Rocks.

To do this, move a ground unit to the mine, operate the farmer to mine it, and when the two units overlap

the farmer

stops mining and operates the ground unit in the direction you want to cross. This feature can also be used to crowd out your opponent's

pawns at the intersection.

Alternatively, p, t can build buildings to overlap with their own to cross the mine.

Cloning A quick action to make a group of units do different things. This is done by giving a group of units a command,

shift+click

on one or more units in the unit status bar, assign the next command, and so on.

Matrix Used for units that have the ability to unleash skills on open space to do so en masse. The operation is to make a team of

units individually spaced

a certain distance apart, and use the skill against the open space, the position of the skill release point spacing corresponds to the unit spacing

. There are matrix airdrops (carpet airdrops),

matrix lightning, matrix teleportation, etc.

Movement airdrops The transporter moves with u on itself and units in the transporter are dropped along the transporter flight line.

Aerial pursuit Aerial unit operation, hit&run variant, moving in the opposite direction from the usual, the trick is to shoot bullets immediately

move.

Of course, the speed of the pursued unit should be less than or equal to that of the pursuing unit. If a group of units is being pursued you can

scatter them with a cloning maneuver.

Get rid of the suicide Move the airborne unit 45 degrees away from the suicide's line of sight, then turn 180 degrees and repeat when the suicide approaches.

Even units that are slower than the suicide can hold out for a while.

Wrapping Orders ground units to attack the enemy from different sides, increasing the attack surface, increasing the attack output, decreasing the number of splashed

shots, and hindering the opponent's hit&run.

Continuous casting Two consecutive castings are possible within the range of spells (including non-magic-consuming skills), and the cooldown is automatically released the next time it is

up to

up to

up to

up to

up to

up to

.

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Tactics

Generic terms

General view The view of the big picture The view of the Situational insight and guidance.

sm Advantageously humiliating the opponent with very cost-effective units\tactics\skills.

Naked Only.

wild To make buildings in the field, mainly for rushing.

xy x is a number and y is a letter. Together they refer to the opening. The number is *** how many peasants there are and the letter is an abbreviation for building

.

Example, 9bg means p builds barracks on the 9th peasant.

Used for p, t usually has peasants building at the base, which means that the population indicator in the upper right is +1, while z is

usually not.

Specifically, zerg's 9d,12d actually means 9,12 peasants building blood pools. Converted to the above format it would be 9,12bs.

o9d corresponds to 9obs.

ab / abac a is a number, b,c are letters. It also refers to the opening. Not as precise as the previous one.

Examples, 2bg corresponds to the p double barracks opening, 1vf1vst corresponds to the t one tank field, one airfield opening.

One-wave flow, also known as hangbang rush, the success of the opponent directly admit defeat or great disadvantage, and vice versa directly admit

loss of great disadvantage.

Hangbang rush is when all the people who can move are taken out and rushed.

Rush is the first wave of the season.

Expansion Open up a sub-base to gain an economic advantage.

ws Indecent pinyin. Save money, save troops, mine, passive defense.

Vacuum There is a period of time called the window, when one side climbs up the tech and expands resulting in a large disparity of forces.

Mob Production units. Can refer to the ability to produce units under pressure, or games won with overwhelming head-to-head troop strength

Style.

Multilinear Dealing with events that are not on one screen.

Operation Gain an advantage through the order of construction and the deployment of troops, economy, and technology.

Building rush Opening the game by building a defensive weapon rush in the opponent's mine.

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protoss

Cosmic sky stream nal_ra carries forward the vast tactics of vs zerg, perhaps inspired by the island wars, pirates with airdrops

Golden Armor strong attack on zerg mines.

bisu stream bisu famous trick, vs zerg when pirates + hidden knife as a characteristic, multi-type, multi-directional, small cost, tart

disturbance hold, limit the opponent's expansion, the rear of the full operation of the strategy.

Golden Armor Slow Climbing Flow 2vr out of the golden armor, not out or rarely out of the transporter, playing fast attack anti-zerg ground is very invincible, applicable to the near point

pvz.

best flow also known as the brainless storming flow, pvt farmers control in the mine belongs to the 1.5 times or so, and then in the shortest possible time to reach the 200

population of the tactics, with nearly 7 teams of soldiers.

free style xx pvz when small scale zealots vs zerglings one hit one retreat , supposedly 50%+ more effective than normal.

Dragon Rider Dance A fancy name for dragon rider hit&run.

Dragon Rider bug Usually occurs in Dragon Rider Dance due to Dragon Riders moving without completing their shots, symptomatic of Dragon Riders not being able to move and

shoot.

The solution is to press s.

No ob demining In pvt without ob to demining spider mines, the way to do it is to step forward to trigger the spider mines, then quickly move back and press h or a.

Two dragon riders can destroy one mine with one attack, so a small area (the one where multiple mines can be triggered at the same time) has more than one

This bug is usually caused by the dragon riders being unable to move and shoot. /p>

Spider mines are not recommended for this maneuver.

Carrier operation Carriers move before the attack stops, subplanes will attach to the mothership without entering it, and when the next attack is made

surge out,

efficiency is increased a lot.

Saint Beetle through the mine When Golden Armor harasses, the Golden Armor attaches itself to the mine, and the bullets will go through the crystal mine and attack the farmers directly.

Sacred Beetle Cancel Golden Armor Harassment There are times when the bullets go around for a long time or get stuck, this is where the Golden Armor point s can force the bullets to explode without

attacking. The goal is to fire the next one faster.

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zerg

Stealing population zerg peasants make buildings can Subtract one population, build another farmer then cancel the building, you can exceed the

population limit.

Snake Dance Same as Dragon Dance.

Hold lurker lurker does not attack an opponent's unit within range until ordered to do so. Usage is that the closer a group of opposing units is to the lurker, the more efficient the lurker is. Usually used on low life-value units, the lurker can destroy almost an entire opposing

unit.

The specific operation is to press hold when the lurker buries a unit that has the hold command.

Flying Dragon Gathering The purpose of gathering the flying dragons into a group is to take damage more evenly and synchronize the output of the attack.

This is done by mixing up a host or flying dragons to intermittently spot mine.

Flying dragon point suicide hit&run variant, the trick is to suicide away from the flying dragon 3 grams away from a similar mine car operation, the difference between the first to suicide

direction of movement.

There is an open space within 3 frames where a, or p, Flying Dragon formation is very close.

Flying Dragon Tail Shake hit&run variant, the sickest hit&run. the trick is to attack on the move and not to stall. Usually

Number of flying dragons in tvz

To be enough to kill a scv in one flurry of shots.

Matta slalom Flying dragon point suicide Gorgeous trick.

Flying dragon moves in same direction as suicide, 2 flying dragon positions away. Flying Dragon move to Flying Dragon and suicide line near

suicide end 45 degrees direction,

p to the line more suicide near end of the other side of the 30 degrees of open space, and then move to the same end of the suicide with 150 degrees of direction

direction. Repeat.

Mop flow sAviOr's stunt, double mine Flying Dragon tech opening at vst, use Flying Dragon, dog's high mobility and lurker near

Possibly slow down t's rollout/push, and counterattack when tech and economy take shape.

Chain expansion stream Double mine lurker opening, dynamic defense, moderation expansion.

Zoo Refers to a very mishmash of mixed troop units in late Z.

Jumping dog Opening use zergling speed and number advantage to break through the opponent's intersection, cruising near the base, waiting for the opportunity to riot

Disturbance, expanding their own advantage.

Slow drop Unupgraded speed overlord airdrop tactics, the airdrop troop type is usually lurker or stabbing snake by surprise,

zergling auxiliary.

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terran

mm marine and medic Gunslinger and nurse.

8bb Against the vacuum of z double mine opening with scv repair bunker rush.

tank rush Speed out tank against the vacuum of z double mine tech opening.

Spark Tactics Single base gunnery nurse to hit double mine tech opening z's vacuum period.

sk vs zerg without tank, use machine gunnery, nurse and tech ball high mobility to consume zerg's troops.

Half sk sk tactical improvement or conceptual compromise, small number of tanks defending base, sk troops sweeping.

Mechanized Use troops in tank farms against p, tvp revolution idea.

Semi-mechanized In tvp it is the idea of abandoning the minecart+tank combo in the early-mid game, and using the mm+tank combo to either directly rush the opponent or

block them out. It is a very retro tactic.

Rejuvenated due to the large number of Dragon Knights out of p targeting tank and minecart combos, either suppressing skt1 openings or greedy

expansions.

In tvz it's meant to be mid mm+tank+techball rollout. Regular tactics.

Violent push via tvz when the middle of the face lurker sea can not tech ball, relying on a large number of tanks and mm, the use of radar to promote

.

stk1 opening stk1 team invented tvp opening, 1 tank, an upgrade mine mine car, 6 machine gun soldiers, scv launch.

Both can suppress p speed expansion/technology, but also can quickly expand. When very solid opening.

Tiger style play nada invention, tvp in mine carts with loaded tank transports using high machine power to hold/harass.

Tank Red Alert stream Pure tank troop types, flat push, so named because Red Alert only has tanks.

Human Air Advance Use rugged terrain to establish tank+bt+vulture positions next to high ground near opponent's base, lee

Use transport planes to drop troops onto high ground to advance

Shameless tactic on LT (Lost Temple).

Air-ground integration Matrix airdrop + ground advance in tvt, broken tank formations exclusively Extremely difficult trick nada/xellos

Common in tvt.

Blocking intersections Use barracks and supply depots to seal off intersections and save maneuvering defense forces.

Thunderbike dump Thunderbike hit&run, use the p key when attacking in secret, one of xd=love's top 10 core competitions.

Advance t containing tanks mixed units to take advantage of the tank siege mode range, high damage advantage to push the front forward, there are

Fast, slow push points.

Relay airdrops Short continuous airdrops when there are more troops on the edge of the highlands than transports can carry.

Squeeze Through Mine Move to the landing site before the building lands, or if the landing site is next to a mine there is a chance to go through the ore.

Squeeze through mine For units that can't move, you can just squish them, such as buried dogs and supported tanks.

Thunderbolt winding tvp tanks with thunderbolt advancement, tanks set up, the other soldiers rushed tank formation, the thunderbolt ring

around the tanks, one can distract the other side of the tanks of the fire, two can

prevent XX prematurely close at the same time can also be a point of XX.

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Miscellaneous

OSL OnGameNet (OGN) Star League One of the two top individual leagues in South Korea, the Star League is considered to be one of the most prestigious leagues in the world.

Osl OnGameNet (OGN) Star League is one of the two top Korean individual leagues and is considered to be the most prestigious

high-quality individual league with multiple qualifiers.

MSL MBCgame Star League One of the two top individual leagues in Korea, the MBCgame Star League is considered to be one of the most prestigious individual leagues in the world due to its format, and has multiple qualifiers.

Internet cafe tournament OSL or MSL bottom qualifiers, very cruel, countless big names sink.

SPL Sky Pro League Korean Battle League.

ACE game Generals Battle, SPL, except for the last game, the coach beforehand scheduled players out of the order of battle, players can not

repeatedly out of the battle.

If the game is not won or lost, the coach will designate the players to play, and the players will be allowed to repeat the game.

WCG WORLD CYBER GAMES World eSports Championship, the oldest and largest global eSports competition

The event is the equivalent of the Olympics in traditional sports.

PGL ProGamer League, an international e-sports tournament.

IEST International Integrated Tournament organized by Lenovo.

IEF International Digital Entertainment Fiesta (IDF), with multiple e-sports programs, was formerly known as the China-Korea e-Sports Competition (CKCG

).

G-League National e-Sports TV League, with the participation of many top players in China.

CEG National eSports Games.

sc2 Live Streaming Middle Finger www.sc2.org, a website where you can watch the Korean Star League LIVE.

TL /, the largest English-language interstellar site.

bo x best of x Play x games, the more games wins. For example, the common BO3, BO5, etc..

Spinach betting.

Bright Lights The betting equivalent of a stock critic.