Weapons Weapons are an important part of the character's equipment. The character's attack power is provided to a large extent by the weapon. A good weapon can play a considerable role in improving the character's combat effectiveness.
There are twelve types of weapons, and each profession corresponds to two weapons. Certain specialized skills must be equipped with corresponding weapons before they can be used.
Warrior: The corresponding weapons are swords, axes and halberds.
Hero: The corresponding weapons are sword, shield and spear.
Assassin: The corresponding weapons are double knives and hooks.
Bow Girl: The corresponding weapons are bows and arrows and dance equipment.
Counselor: The corresponding weapons are command arrows and feather fans.
Alchemist: The corresponding weapons are long staff and short staff.
Weapons can be purchased directly from weapon merchants, or obtained after fighting enemy NPCs; but to obtain powerful weapons, they can only be made through weapon crafting skills.
Armor Armor is also an important part of the character's equipment. Most of the character's defense is provided by the armor, which can greatly reduce the damage caused by the enemy to the character in battle and greatly improve the combat survivability.
Armor can be divided into heavy helmets, leather armor and cloth.
Among them, the warrior hero wears heavy armor, the assassin Gong Ji uses leather armor, and the counselor and alchemist can only wear cloth.
Armor consists of three parts of equipment - helmet, armor, and boots.
In addition to defense, armor can also improve some other combat attributes.
Armor can be purchased directly from armor merchants, or obtained after fighting enemy NPCs; however, powerful armor equipment can only be made through armor making skills.
Accessories As another part of equipment, accessories mainly provide characters with auxiliary attribute improvements.
Accessories include three parts - bracelets (gloves), necklaces, and rings.
Among them, bracelets (gloves) mainly increase hit points, necklaces increase vitality and resistance, and rings can increase a certain amount of attack power.
Jewelry can be purchased directly from jewelry merchants; it may also be obtained after fighting enemy NPCs; but powerful jewelry can only be made through jewelry making skills.
Military equipment. Military generals cannot wear different parts of equipment like players. Military generals can only wear four "medals". However, similar to player equipment, medals also have different level requirements and grades, and the grade determines the type of "additional attributes" on the medal.
The level requirements determine the maximum value of the "additional attributes" on the medal.
General equipment cannot be manufactured and can only be obtained through mission event dungeons, etc.
Medicine/Food Medicine is an important means of restoring combat effectiveness in battle. In a long battle, sufficient medicine can often turn the tide of the battle.
Medicines can be divided into three types: elixirs: can restore health points and can withstand more damage; tea: can restore strategy points and can use more skills and strategies; medicine powder: can relieve some negative status or strengthen one's own status.
Medicines can be purchased from doctors in pharmacies, and may also be obtained during battles; high-end and powerful medicines must be obtained through elixir refining skills. Food is the main means to restore combat effectiveness outside of combat. Although medicines can also be used outside of combat, they are less
The prices of medicines and food are much cheaper and have a higher cost performance.
Food can also be divided into three types: porridge: which can restore vitality; soup: which can restore strategy points; gourmet food: which can comprehensively improve character attributes or resistance. Only one kind can exist at the same time.
Food can be purchased directly from the food shop owner, or obtained through cooking skills.