first, teach some words while having a class. Then erase all the words you have taught and begin to test the words you have just taught. The method is as follows: Draw a horizontal line with the same number of letters as this word on the blackboard if you want to test it, and let the students raise their hands to report the letters themselves. If they answer correctly, they will add them in the corresponding position, and if they answer incorrectly, they will draw a stroke on the blackboard. By analogy, you can design a figure in advance, such as a simple hanged villain. In this way, if you don't guess all the words in a limited number of times, the villain will die.
It's very interesting ~
I'll introduce several games:
First, the word guessing game, to test the guessing ability of the brain.
Draw a few squares (draw as many as you want them to spell the word) so that everyone can guess. If a person says a letter, no matter where it is, as long as there is this letter in the word, it is right. For example, if a person says a T, both T's are right.
For junior high school students, words can be a little harder, or a certain type, such as sports competitions, food and so on.
second, expand the word game to increase the sensitivity to words.
write a word first, and then associate it with three other words. Within the specified time, whoever associates more will win.
3. Scrabble games to enliven the atmosphere and increase interest in English.
Draw a square of 5 times 5, and write a word in each square, which can be classified into different types. Then ask a person to report that type of word, cross out one when registering, and stand up and say "bingo" as soon as the crossed-out words can be connected into a line (horizontal, vertical and oblique). Whoever says it first will win. It should be noted that the words in 25 squares cannot be repeated.
Fourth, word composition game, test the sensitivity and response ability to words.
write a few letters (capitalized, which can better test your reaction ability). The words (not less than three letters) formed by these letters can be foreigners' names or abbreviations like isn't. The more you say, the better.
Fifth, the word relay game, cultivate the ability to respond.
if you say a word, and another person uses the last letter of the word as the first letter, if the word (such as dog, garden, never, red, etc.) can't be said within the specified time, it will be eliminated to see who can persist to the end.
Simon says, test your reaction ability.
One person issues commands, such as "Simon says, Thumps Up."
"Simon Says, Touch Your Head", "Simon Says, Point Up." etc., and others will follow these commands. If she doesn't say Simon Says, Just say, "Thumps up. While others put their thumbs up, then this person will be out. Whoever can persist to the end will win the game.
VII. Guess words, performance ability and psychological quality on the spot
Several pairs of people compete, and the referee gives a word to one person to describe with body language, and the other person guesses it. Whoever guesses more will win.
8. You can imitate a Chinese game-subject-predicate-object to increase the atmosphere.
Divide the students into three groups, write the subject, predicate and object in English respectively, and then one person randomly draws out a group of sentences, which often leads to some interesting sentences.
English classroom game
Game 1: The purpose of getting on the bus is to say hello to others with "Hi\Hello.I'm ..." and introduce yourself. Methods: students were scattered in every corner of the classroom and at the station site, waiting to get on the bus. The teacher is a driver and picks up students at various stations. Students must say hello to the driver before boarding the bus. (You can also add another student as a regular conductor) Knowledge point: T: BUSTOP! Hello! I'm David. S1: Hi! I'm Li Lei. Conductor: Hi, Li Lei, here's your ticket. S1: Thank you. T& S1& C:Dudu...Bus stop! ...
Game 2: Get off the bus: Practice saying goodbye to others with "Goodbye.""Bye-bye." Methods: The teacher is the driver, and the children drive in a team first, and then get off at each station in turn, and say goodbye to the driver before getting off. Can be combined with boarding games.
Game 3: I hope you are good! Objective: to use "good morning" and "how are you?" in a proper context. Ask questions; Answer with "I'm fine.Thank you."; And say Goodbye with "goodbye." Methods: The teacher, as a stranger, showed up during the class break with a puppet or make-up, and said hello to them, at the same time, guided them to give corresponding answers.
Game 4: Friendship Circle Purpose: To greet, introduce yourself and say goodbye to others in English. Methods: 1. Let's face each other and form two concentric circles. 2. Clap your hands together to sing or play music, and the two circles move in opposite directions respectively. The song ends, or the teacher shouts "Stop! "At that time, each student will have a greeting dialogue with the classmate who happens to be face to face at this time. 3. When everyone is quiet to show that everything is finished, start a song again, clap your hands and circle. 4. The fun of the game is that students don't know who they will face next, maybe they are new classmates, or maybe they just greeted them.
Game 5: throwing hydrangea purpose: to practice using "What's your name?" "I'm ..." and some learned greetings. Props: sandbag method: 1. Students sit in their seats, or stand in a team. The teacher stands in front of the students, throws the ball with his back to the students, and turns to face the students after the ball leaves his hand. 2. Whoever receives the ball will have a dialogue with the teacher. After the conversation, he took the place of the teacher and threw the ball forward to continue the game. 3. This method can be extended to other language points that need two people to practice dialogue.
Game 6: Guess the colors Purpose: To practice the expression of five colors: red, yellow, blue, green and black. Props: Use these five colors of colored paper to make five small hats that can be worn on your fingers. You can prepare more sets as prizes for students. Methods: The teacher put the back of his hand behind his back or covered it with objects, and then put a small hat of any color on his fingers. Ask the students to guess what color hat he is wearing. Reward the students who have guessed correctly with colored hats.
Game 7: Looking for hats Purpose: To practice the expression of five colors: red, yellow, blue, green and black. Props: one hat made of colored paper in five colors: red, yellow, blue, green and black (it can also be other articles in these five colors, such as fruits, dolls and stationery). Method: 1. Put five items of different colors in a row. Give the students a few seconds to remember the location of each color item. 2. Ask a student to come up, blindfold her and tell her "Find the Blue" in English. 3. Students walk to the five products of the corresponding color according to their own memories and pick them up. That pair of students got a small reward. Take the wrong students and try again. If you are still wrong, change to another classmate.
Game 8: passing number purpose: to learn the English expressions of numbers 1 ~ 5. Prop: A ball Method: 1. Let the students stand or sit in a circle. 2. The person who holds the ball begins to pass the ball to any student, and after the ball is released, say a number. 3. The students who catch the ball must say the last or next number of the number said by the passer. 4. That's right. Continue the game; If you make a mistake, you will be punished for singing an English song or rhyme. Then start a new round of games.
Game 9: The Number of Handkerchiefs Lost Purpose: Be familiar with the English expressions of numbers 1-1 (or other number exercises) Methods: 1. This is a game similar to "Handkerchiefs Lost". 2. Students sit in a circle, and the teacher will start the demonstration first. The teacher is outside the circle, counting from 1 to 1 and walking around the circle. Every time you count a number, tap a classmate on the shoulder. Count to 1 and then start from the beginning. 3. If that classmate's figures are inconsistent with those of the previous classmate, you must immediately stand up to chase the teacher and catch the teacher before he runs to his empty seat. If you don't catch it, he will take the place of the teacher, start counting again and continue the game. If he is caught, the teacher will still count until he successfully escapes once.
Game 1: guess the number of people objective: be familiar with the English expressions of numbers 1 ~ 5: 1. Choose one student to stand in front with his back to the rest of the students standing in a row. 2. The teacher hinted at several students in the back row and made greetings for them. 3. The students who received the hint greeted the classmate in front together. After the conversation, the students in the back row asked the former classmate together: How many? According to the voice he heard, the classmate in front judged that several classmates greeted him just now and said English numbers. A sticker or other reward for correct judgment. Wrong judgment. Keep guessing until you get it right. 5. Students can be asked to do it voluntarily or in turn.
Game 11: Grab the chair Purpose: Be familiar with the instructions "Stand up." and "Sit down." Props: There are several chairs-one method is less than the number of participants: 1. Everyone talks about the chairs in a circle, while counting around the chairs. When the teacher shouted "Sit down", everyone grabbed a chair and sat down as soon as possible. Those who didn't grab the chair were eliminated. 3. The teacher shouted "Stand up." again. The students all stood up, and the teacher took a chair and started over. The last student who persists is the winner.
Game 12:*** official hope purpose: be familiar with the instruction "Point to ..." (this game can be widely used to practice the knowledge points of imperative sentences and imperative languages. Props: related word cards or items methods: 1. The famous Simon game. The teacher used panpansays "point to ... he" point to ... "to give instructions. Students only carry out instructions with Panpansays ... 2. if there is no Panpan says before the instruction ... and a classmate carries out that instruction, that classmate is out. The student who sticks to the end is the winner.
Game 13: treasure chest purpose: to practice "What's this? ""It's a ... "Experience this sense of distance. Props: a big cloth bag, or a big box with a hole in one side, some study-related dolls, stationery, etc., such as pencils, books, pens, schoolbags, toy cats, dogs and birds. Methods: 1. Put all kinds of articles used to contact words into cloth bags or cartons. 2. Ask a student to come up every time, let him reach into the bag or carton and touch something. Be careful not to let him see the items inside, but let other students see them to increase the fun of the game. 3. The teacher or other students ask him together: What's this? The students who reached out and touched it answered with It's a ... according to their tactile judgment. 4. Students who guess correctly will be rewarded.
Game 14: guess the picture on the board purpose: to experience That sense of distance. What's that? It's a ... asking and answering questions. Props: 1. A number of word cards for the words you have learned; Each word card is connected with a line; Sandbag method: stick the thread connected with the word card on the blackboard, so that the card can be hung on the blackboard and the front and back can be opened. Set a line two or three meters away from the blackboard. 2. After the card is registered, give the students a few seconds to memorize the location of each picture, and then turn the card upside down with the back facing outward. 3. Ask a student to come up, stand behind the connection, hit the card with a sandbag, and then ask other students What's that? . Students can guess or judge according to their own memory, and say it with It's a ... The right classmate gets a sticker. Then another student will throw sandbags. 4. Turn over the right card, turn over the wrong card, repeat it several times, and then exchange the positions of the pictures to prevent students from hitting the pictures they have seen and turned over. 5. This game can be played with What's this? The game is played alternately, so that students can feel the sense of distance between this and that.
Game 15: birthday party purpose: to use Happy birthday in the actual scene! Here's your present! I'm ... (age), etc. Role: a classmate who has a birthday; Five or six props for other students: Please bring a small gift (preferably candy) to all the students who participate in the game. The birthday cake can be real if possible. You can also draw one on the blackboard or paper. Methods: 1. Choose a classmate who has a birthday, which can be played by a classmate who has a birthday this week; If there is no one or more than one, it will be decided by drawing lots. 2. After the birthday students are selected, let other students who participate in the game give gifts to the birthday students in turn. When you send it, say: Here's your present! happy birthday! 3. Let's clap our hands and sing a birthday song. In the game, the teacher can use What's this for some items on the table? Ask questions. And guide the students to answer with It's a ... 4. Count the candles on the cake together. If it is a real cake, count it while inserting candles; If it's painted, count it as you draw it. After counting the candles, let the students on their birthdays say their age with I'm ... 5. (Open the prepared candy and the gifts brought by everyone and have a dinner party together).
Game 16: Professional Actor Purpose: Practice He \ She is a doctor \ Driver \ Policeman \ Nurse \ Farmer \ Teacher. Methods: 1. Students sit in a circle in their seats. 2. First, the teacher will make a demonstration and make an action to show a certain occupation. Then ask the students to raise their hands and guess what he is performing. 3. The guessed classmate replaces the teacher's position and goes to the front table.