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List of career evolution of the legend of the new testament sword
1, warrior department:

Warrior: Sword Attack +5 (Warrior Level 5)

Knight: sword attack+10, healing light (light elf assisted magic) effect+10 (warrior LV 10+ sage LV)?

Demonbane: Sword attack+15 (warrior level 10+ Radom level 5)

Paladin: sword attack +20, healing light +20, light magic attack+10 (warrior LV 15+ magic makes LV 10+ sage LV 10, which evolved from knight).

War Lord: sword attack +20, healing light +40 (warrior 20+ sage 15 evolved from ナィト)

Symbol: sword attack +30, dark magic attack+10 (warrior level 25+ radom level 10, evolved from magic swordsman)

Weapon expert: sword attack +25, fire and water magic attack+15 (warrior LV20+ magic makes LV5+ Radom LV 10 evolved from magic swordsman).

2. Monks' Department

Fighter: Boxing Attack +5 (Monk Level 5)

Monks: fist attack+10, healing light+10 (monk LV 10+ sage LV5)?

Karate: boxing attack+15 (monk level 10+ random level 5)

Hand of God: fist attack +20, healing light +20, light magic attack+10 (magician LV 15+ magic makes LV 10+ sage LV 10, evolved from a magician).

Monks: fist attack +20, healing light +40 (monk level 20+ sage level 15, evolved from monks)

Touch of Death: Boxing Attack +40 (monk level 25+ Radom level 10, evolved from バシュカ)

Dervish: fist attack +30, moon magic attack+10 (martial monk LV20+ magic makes LV5+ Radomlv10, karate evolved).

3. Magician Department

Magician: Fire, Water and Earth Magic Attack +5 (Magic Level 5)

Warlock: Fire and water magic attack+10, light magic attack +5 (magic makes LV 10+ sage LV5)

Wise man: Fire and water magic attack+10, dark magic attack +5 (magic makes LV 10+ Radom LV5)

Great Prophet: Fire and water magic attack+15, light magic attack+10, fire and water magic defense.

+15, water sprite can use water attack when he has 8 horses (warrior LV 1+ monk LV 1+ magic messenger LV20+ sage LV 10+ thief LV3, evolved from warlock).

Exorcist: fire and water magic attack+10, light magic attack+10, fire and water magic defense +20. When there are 8 wind elves, you can use full wind attack (magic makes LV20+ sage LV 15, evolved from warlocks).

Great Wise Man: Fire, water and earth magic attack +30, dark magic attack+10, 8 Fire elves can use fire attack (magic makes LV25+ Radomlv10 evolved from the wise man).

Rune mage: fire and water magic attack +20, dark magic attack+10, fire and water magic defense+10. When there are 8 earth elves, you can use the whole earth to attack (warrior LV 1+ monk LV 1+ magic messenger LV20+ thief LV3+ Radom LV 10).

4. Sage system

Monks: healing light+10 (sage level 5)

Bishop: Moonfire, Shui Mu, local magic defense +5, healing light +20 (magic level 5+ sage level 10).

Devil's potion: Shui Mu's local moon fire magic defense+10, healing light+10 (sage level 10+ Radom level 5).

Oracle: Light Moon Fire Shui Mu's local magic defense+10, healing light +20, light magic attack +20, and 8 light elves can use light total attack (magic makes LV 10+ sage LV25, evolved from the bishop).

Sage: Shui Mu's local magic defense+10, healing light +40, wood magic attack+10, when there are 8 wood elves, you can use wood all attacks (magic makes LV 10+ sage LV 15+ thief LV/kloc-0.

Dark psychic: Dark Moon Fire Shui Mu local magic defense+10, healing light+10, dark magic attack +25. When there are 8 dark elves, you can use dark group attack (magic makes LV 10+ sage LV 15+ Radom LV/kloc-).

Necromancer: Dark Moon Fire Shui Mu local magic defense +20, healing light+10, moon magic attack+15, and 8 horses of Moon Elf can be used to attack the whole moon (magic makes LV5+ sage LV 15+ thief LV5+ Radom LV 10).

5. thieves.

Rogue: Physical Hit +5, Slaughter Rate +5 (Rogue Tier 5)

Nomads: physical hit+10, slaughter rate+10, bow attack +5 (sage LV5+ thief LV 10)

Ninja: Physical hit +5, kill rate+10, physical avoidance+10 (thief LV 10+ Radom LV5).

Ronin: physical hit+10, slaying rate+15, bow attack +20, moon wood magic attack+10 (magic envoy LV 10+ sage LV 10+ thief LV/kloc-0)

Thief: physical hit +20, killing speed+15, bow attack+10, chain attack+10 (sage LV 15+ thief LV20, evolved from nomads).

Rogue: physical hit+10, kill rate +20, physical avoidance+10, sickle attack +20 (rogue LV25+ Radomlv10, evolved from ninja).

Forbearance: physical hit+10, killing breath +20, physical avoidance +20, fire and water magic attack.

+10 (magic angel LV5+ thief LV20+ radom LV 10, evolved from ninja)

6. Gunner system

Barbarian: Gun attack +5 (warrior level 2+ monk level 2+ thief level 1)

Marines: Gun attack+10, fire, water and soil magic defense +5 (warrior LV4+ monk LV4+ magic messenger LV2+ sage LV2+ thief LV3)

Ancient Knights in China: Gun Attack+15 (warrior LV4+ monk LV4+ thief LV2+ Radom LV5)

Odin (Norse God -_-b): Gun attack +20, fire, water and soil magic defense+10, light magic attack+10 (warrior LV8+ friar LV8+ magic envoy LV7+ sage LV5+ thief LV7 by "-"

Star Gun: Gun attack +25, fire and water magic defense+15 (warrior LV 10+ monk LV8+ magic makes LV5+ sage LV7+ thief LV5 evolve from ィシャ-)

Lille-Burning Knight (extinct Wolf Knight, cold again -_-b): Gun attack +30, dark magic attack+10 (warrior LV 10+ friar LV 10+ thief LV5+ Radomlv10 evolved from ancient knights in China.

Dragon Knight: Gun attack +25, fire and water magic attack+15 (warrior LV8+ monk LV8+ magic makes LV5+ thief LV4+ Radom LV 10 evolved from ancient knights in China).