poco is the largest interactive community of original pictures in China, which was established by idg in 23. The company is headquartered in Guangzhou and has branches in Beijing and Shanghai. MyPOCO Personal Space is the core product of POCO.
community application
POCO photo sharing community, the most active sections are photography community, food community, tourism community, pet community, automobile community and electronic magazine community.
2 mobile phone applications
besides the POCO platform, mobile phone applications such as POCO camera, POCO beauty camera, POCO parent-child camera, POCO food camera, impression photography, POCO photos, etc. have been developed around the wireless sharing of pictures, and have been ranked first in many iPhone Apple stores.
3 Growth
* In 27, iResearch won the "27 Enterprise Award with the Most Development Potential in Personal Space"
* "China 26 Innovative Media Person and Innovative Media Selection" won the top ten innovative media in 26
* "26 South China WEB2. Selection Campaign" POCO won the full prize "Best WEB2. website in South China". POCO was awarded the "Top 5 Enterprises with the Most Investment Value in China in 26" by Zero2IPO, a well-known venture capital research institution
* and was awarded the "Top 1 New Media Brands in China" by the first China Brand Media Summit Forum and the inaugural meeting of the Brand Media Alliance in 26
* POCO software ranked first in the "Top 1 Excellent Personal Software" selection campaign.
* at the first annual conference on media innovation in China, POCO won the award for the most innovative media with development potential.
* According to the results of iResearch's market consulting survey, among the digital magazines that netizens read most often, POCOZine ranks first in terms of content, layout style, multimedia elements, interactive elements and advertising satisfaction.
* Pocozine is the original electronic magazine with the largest download volume in China, with a monthly download volume of 6.9 million copies.
* Impression magazine is the creative visual magazine with the largest circulation in China, and it is designated as an electronic magazine for more than ten provincial photography associations such as Guangdong, Guangxi, Jiangxi and Hubei.
* POCO's photography station, food station and movie station have become the number one vertical website in various fields.
* 23 POCO Guangzhou Digital Link Software Technology Co., Ltd. was established
4 electronic magazine
Pocozine (monthly magazine)
The first electronic magazine of POCO, which was launched on January 25th, p>5, was the first white-collar leisure magazine with high-end, fashion and interaction in China.
according to p>iResearch's market consulting survey, among the digital magazines most frequently read by netizens, POCOZINE ranks first in terms of content, layout style, multimedia elements, interactive elements and advertising satisfaction.
Pocozine is the original electronic magazine with the largest download volume in China, with a monthly download volume of 6.9 million copies in the 16th issue.
The content consists of five parts: women, photography, food, film and television, and music. The only "Fashion Multimedia Monthly" on the Internet, which focuses on netizens' original creation, has been launched by heavyweight advertisers such as L 'Oré al, McDonald's, Procter & Gamble, Canon, Samsung, Moto, Nike, Youpai, Wrigley, Uni-President, Nissan and Volkswagen, and has been recognized by many 4A advertising companies.
Impression (Monthly)
On April 25th, p>5, POCO launched the second e-magazine, which is the first creative visual fashion e-magazine in China. One year after its launch, the monthly download volume has exceeded 3.5 million copies.
Impression magazine is the creative visual fashion magazine with the largest circulation in China, and it has been designated as an electronic magazine for more than ten provincial photography associations such as Guangdong, Guangxi, Jiangxi and Hubei.
The content focuses on image vision, tourism, celebrity interviews, urban architecture and creative fields, and takes image vision communication as the content, creating an original electronic magazine with the most creativity and visual impact in the Internet time, which has been put in by hundreds of advertisers of Fortune 5 products and recognized by many 4A advertising companies.
p>Pocomaker, an e-magazine software owned by poco
pocomaker is a completely free e-magazine production tool.
PocoMaker interface
He can make various personalized electronic books such as electronic photo albums, electronic magazines and electronic books.
5 computer language
POCO: plain old CLR object/poco
6 painter
name: ポコ(poco)
c79
fan association name: Asahi Age (ぁさ. < Electric shock library MAGAZINE> > The fourth to sixth issues of illustration lectures are serialized. In recent years, he has been active in the ACG field, creating painting collections, cartoons, light novel illustrations and game designs. Masterpiece: <; < Postmortem text > > ,< < Invaders of Sanping Room >: >
7 works
fan zhi
(c64) Asahi age _ (poco) force system
(c71) Asahi age _ (poco) force chronicle
(c74) Asahi age _ (poco) mini _ skirt _ chainsaw
. Asahi age (poco) unicorn girls
(c78) Asahi age _ (poco) chain _ saw
(c75) ポコ (poco )しらたま?. Asahi age _ (poco) lightning force chain: saw
(c83) ポコ (poco )しらたま?っ4
(c85 )ポポ ? (Invader of Sanping Room) (Jian Su Zhu コ Painting HJ Library)
Others: Responsible for the GIGA's (a newsletter)
Games:
Material Brave (められ)
little information
graphics tablet: wacom Intuos4L
Common software: photoshop sai painter occasionally uses freehand
8 application editing according to preferences
Introduction
POCO C++ Libraries provides a set of C++ class libraries to develop portable applications based on the network. The functions involve threads, thread synchronization, file system access, stream operation, * * * library and class loading, sockets and network protocols including: HTTP, FTP, SMTP, etc. It also includes an HTTP server, which provides XML parsing and SQL database access interface.
POCO C++ library is an open source C++ library set used to simplify and accelerate the development of network-oriented and portable applications in C++. POCO library and C++ standard library can be well integrated and fill the functional gap lacking in C++ standard library. The modular and efficient design and implementation of POCO library makes POCO especially suitable for embedded development. In the field of embedded development, C++ is becoming more and more popular because it is suitable for both bottom-level (device I/O, interrupt handling, etc.) and high-level object-oriented development. Of course, POCO is also ready to face enterprise-level challenges.
contains four core libraries and some additional libraries. The four core libraries are: Foundation, XML, Util and Net. Two of the additional libraries are NetSSL and Data. NetSSL provides SSL support for network classes in the Net library, and Data library provides consistent interfaces for accessing different SQL databases. POCO is developed with network-centric cross-platform C++ software, just like Apple's Mac development after Cocoa, or Ruby on Rails-a powerful but simple and interesting platform for creating applications. POCO is created strictly using standard ANSI/ISO C++. Including standard libraries. The contributors of the library try to strike a balance between using advanced features of C++, easy-to-understand classes, clean codes, continuity and easy maintenance.
Basic library
Foundation library is the heart of POCO. It includes the encapsulation layer of the underlying platform, as well as commonly used tool classes and functions. It includes functions that specify the integer type of byte size, convert the integer and byte order. POCO::Any class (based on boost::any), error handling and debugging tools, including various exception classes and supporting assertions. At the same time, it also includes some memory management classes, including smart pointer based on reference counting, and classes for buffer management and memory pool. For string processing, Poco includes some functions and other things, string trim operations, Case-sensitive comparison and case conversion. Basic support for Unicode with classes: conversion of different encodings of text, including UTF-8 and UTF-16. Support for formatting and parsing numbers, including sprintf's type-safe variables. Regular expressions based on the famous PCRE library are also provided.
POCO provides processing classes for dates and times of various variables. In accessing the file system, POCO has Poco::File, Poco::Path and Poco::DirectoryIterator classes. In many applications, Some of them need to inform other parts of what happened here. Poco::NotificationCenter, Poco::NotificationQueue and events (similar to C
# events) in POCO make this work easy. The following example shows how to use POCO's events. In the example, The public ***event of class Source is named theEvent, which has an int type parameter. The user can call the operator+= to subscribe to the event and the operator-= to unsubscribe, passing the object pointer and the member function pointer at the same time. The event can be emitted by calling the () operator. See source:: fireevent ().
The stream class in POCO has been mentioned. As the parameter of Poco::BinaryReader and Poco::BinaryWriter, stream is used to write binary data into the stream to automatically and transparently handle the byte order problem.
In complex multithreaded applications, The only way to find problems and bugs is to write a wide range of log information. POCO provides a powerful and extensible log framework, which supports filtering, routing to different channels and formatting log information. Log messages can be written to console, files, Windows event logs, Unix syslog background or network. If the channels provided by POCO are not used enough, It is convenient to use the new class to extend the log framework.
For loading (and unloading) the * * * shared library at runtime, POCO provides the underlying Poco::SharedLibrary class. Based on it, the Poco::
classLoader class template and supporting framework allow dynamic loading and unloading of C++ classes at runtime, similar to JAVA and. NET. Class loading framework makes it possible to write applications in a platform-independent way.
finally, POCO Foundation includes multithreading packages at different levels, from Poco::Thread class and general synchronous atoms (poco:: mutex, poco:: scopedlock, poco:: event, poco:: semaphore, poco:: rwlock). Poco::ThreadPool class and its support for thread-local storage, to the encapsulation of high-level active objects. Simply put, active objects are classes with methods running in their own threads. This makes it possible to call asynchronous member functions-calling member functions, during the execution of functions, Do a bunch of other things, and then get the return value of the function. The following example shows how to do it in POCO. The ActiveAdder class defines an active method add (), which is implemented by the addImpl () member function. Call the active method in main () to generate POCO:: Active Result (also known as a future), and finally get the return value of the function.
XML library
POCO XML library supports reading, processing and writing XML. Follow a guiding principle of POCO-don't try to reinvent existing work-Poco's XML library supports industrial standard SAX (Version 2) and DOM interface, which many developers with XML experience are familiar with. SAX, the simple API of XML, An event-based XML reading interface is defined. When an XML parser based on SAX reads an XML document, it will notify the application, character data, or other artificially defined XML elements when it reads an element. The SAX parser does not need to load the entire XML document into memory, so it can be used to efficiently parse a huge XML file. On the contrary, DOM (Document Object Model) allows the application to access the entire XML document and uses a tree-like object hierarchy. To achieve this,