Escape rooms make many players think seriously. However, due to the high difficulty setting of the levels, everyone will encounter a lot of difficulties when challenging, making them unable to proceed to the next step. Operation requires some tips to proceed smoothly. Below I will bring you a complete guide to escape from the desperate room 9 unmanned hospital series.
Chapter 1 Jun Hao:
This chapter of Jun Hao is a tutorial chapter. It is relatively easy to pass the level for the first time, but if you want to pass the level 100% later, there may be some details missing. .
First click on the radio on the operating table to get the key above.
After that, you can see a password lock on the electrocardiogram detector on the left. The correct password is the number displayed on the screen: 473. After opening it, get the half door handle.
In the cabinet on the right, use the key obtained previously to open it, drag the medicine box away, and get the other half of the door handle at the back.
Assemble the door handle, install it on the door, and open it.
Entering the final scene, there are deformed objects, as well as two clues, photos and newspapers.
Finally, have a conversation with Jun Hao and choose: tell - take photos - deceive - be pragmatic.
Chapter 2 Tong Wei:
The first scene you enter is Tong Wei’s bedroom. There is a deformed object under the bed.
The first thing to do is to get the fragments of the painting from under the bed sheet and from the window, then click on the painting on the wall on the left to piece it together.
After putting the painting together, you can get the password 3257. Then you can see a password box in the lower right corner of the bedroom. Enter the password just now.
After opening it, you will get the rotating valve.
Screw the rotary valve to the iron door on the far right to open the way to the corridor on the right.
After entering the corridor, notice that there is a collection, and then click on the box on the operating bed. The decryption is very simple.
Place the three shapes into the corresponding slots in turn to open the box and get the screwdriver handle from inside.
Slide to the right and you can get a red button on the mezzanine of the radiator. Pay attention to the cracks on the floor here, which will be useful later.
Continue to slide right to arrive at this scene. There are multiple mechanisms here that the player needs to decipher. Place the red button where the clock mechanism is missing and find that a pointer is missing.
Continue to slide right and go to the far right. You can find wooden boards and pieces of paper in the trash can.
Click on the ceiling above and use the wooden board to pull down the key on the chandelier. Pick up the key from the floor.
Use the key and return to the bedroom to open another door leading to the bathroom.
Click on the sink to get the copper fragments and know that there is a faucet missing.
Click on the photo on the sink to get the glass fragments.
Click on the toilet water tank to get the screwdriver head, and combine it to get the screwdriver.
Go back to the previous corridor 1. The painting on the left wall can be cut open with glass fragments to get another copper fragment.
Combine the two copper fragments, return to the bedroom, open the bedside table, and get the blue pointer
Go to the clock mechanism in the corridor, adjust the buttons to correspond to the icons on the paper, and solve the clock mystery Question, get the battery.
Use a screwdriver to open the combination lock box on the door next to it, get the screws, and put in the battery. The code here is on the curtain of the previous bathroom.
Open the door and enter the treatment room. Click on the machine on the left, get the wrench on the ground, use the wrench to open the power distribution box, and turn off the power. Also obtain the star-shaped wooden block.
Get the faucet from the electric chair and see the alphabetical password, which corresponds to the password on the other side of the bedside table.
Place the star-shaped wooden block on the cabinet under the clock mechanism and open it to get the handle. Go back to the basement, move the carpet on the left, and see the secret door. Put the handle and screws on and tighten them with a screwdriver, then you can open them. Get the Giant Syringe from it.
Go back to the bedroom, use the letter on the laboratory electric chair on the bedside table, open it and get the chisel
Go to the bathroom, install the faucet, open the shower curtain and use the wrench on the iron plate above, After completing the water pipe mini game, water will flow to the sink. Click to enlarge and install the faucet, then turn on the faucet switch and use the giant needle on the released liquid to get a syringe filled with water.
Go to the treatment room, click on the stove next to it to enlarge it, open the door, use a syringe filled with water, extinguish the fire and get purple-red liquid and coal.
Go to the bathroom, click on the bathtub to enlarge and use purple liquid on the drain hole. A hand will stretch out below, click on the hand to get the energy block in your hand.
Go back to the crack in the corridor floor mentioned earlier and use the chisel you got from the bedside table before to get the lever and metal device inside.
Go to the treatment room, first click on the electrical box to turn on the power, then click on the crusher on the left, install the lever, and put in coal to get coal ash. Use the metal device on the box inside to get the sheep. Head device, then go to the bathroom.
Enlarge the cabinet under the bathroom sink and put in the sheep head device to get a brush. Combine the brush with soot to get a brush stained with soot.
After clicking on the door on the far right side of the corridor to enlarge it, use the energy block on the password input area, and then use the brush with soot to get the answer. Press the button with all the fingerprints to open the door.
In the study, first get the ring from the chair under the desk in front of the window, and use it directly on the drawer to get the pick. Click on the book to open it and see the instructions for making the sedative. Take the piece of paper on the right side of the book, you will use it later.
Get the card on the table on the left side of the study. Use the hairpin on the box on the bookshelf on the right to open it to get a pick. Pull up the first photo on the bookshelf to get the next photo - this is a clue.
Put two picks on the left side. Follow the prompts given by the note in the book on the table in front of the window. After completing this mini-game, all three lights will light up. After completion, open the door and enter the laboratory.
In the laboratory, take the iron rod first, use the iron rod to open the bed board on the lower right floor, and get the yellow ghost face
Click on the blinds and use the rope on the right to get another one on the windowsill. A grimace.
There are many things on the shelves on the right side of this room. First of all, you need to use the animal sorting code lock in the library. Remember, take the red liquid jar on the side and remove the middle layer above. After the book, you get the admission list - a clue.
Go back to the library and install two ghost faces on the desk box, then complete the mini-game and open it to get the round block
Go back to the laboratory and put the round block under the cabinet. Then enter the mini-game
Get -1 metal fragments, and trigger the plot at the same time. You will get a puppet on the floor of the laboratory. Click on the puppet to enlarge it and drag its tongue to get a new ability: turn the room upside down.
After using the doll to turn the room upside down, in the upside-down laboratory, use an iron rod to break the lampshade to get an iron box and a saw bow that is missing a saw blade.
Go to the upside-down library. Click directly on the red balloon to break it and get the magnet inside. Arrange the library, then use a magnet to pull out the saw blade from the gap on the ground to get a saw blade, then combine the saw blade with the saw bow to get a saw.
Go to the upside-down laboratory again and use a saw to cut open the wooden box to get the metal fragments - 2 inside. Combine the two metal fragments together to get a metal block. Then use the metal block on the iron box that is already in the inventory, and open it to get the pass. After arranging the laboratory, use the card reader to open the door.
In the pharmacy, you can first get a blackboard eraser and a book. From the eye chart, you can get a password hint. This password hint needs to be used in the safe on the right side of the upside-down library. Use the blackboard eraser to wipe off the dirt on the blackboard, and you can see the chemical formula prompt of thermite on the back.
Invert the apothecary room to get the magnesium bar. At the same time, place the answer to the mini-game to balance the scale. After completion, you will get the stone inside -1. Get gauze and matches from the wheelchair next to you.
Turn the library upside down, follow the instructions given by the eye chart in the pharmacy room, set the four E's in the correct direction and then open the safe to get the potassium chlorate inside.
At the same time, arrange the library and enlarge the bookshelf on the left side of the study room to complete three sorting mini-games.
Turn the laboratory upside down and use the key to open the cabinet door to get aluminum powder and pestle.
Go to the forward pharmacy room and the experimental table for experimental preparation:
First put the aluminum and iron oxide into the grinding mortar, and use the pestle to get the thermite.
Thermite is then placed in a triangular vessel, then potassium chlorate is added, and then a magnesium strip is added to obtain a thermite reaction device.
The experimental preparation is completed. Get the thermite reaction device
Go to the laboratory, use the thermite reaction device to put it on the door handle, then use a match to blow the door open, then enter, meet the woman in red and enter the plot.
Complete the puzzle.
In the cemetery, first get the stick and stone-2, take the mask, use the stick to push away the thorns, and get the gasoline barrel. After getting the gasoline barrel, combine the gasoline barrel, wooden stick, and gauze to make a torch. .
Go to the Upside Down Laboratory, Arc here and use the unlit torch to get the burning torch. Then go to the cemetery and use the lit torch to get a pen box. The pen box can be opened directly to get a pen without ink. For the pen without ink, go to the desk in front of the library window sill and there is ink. Use the pen on the ink to get a pen with ink. Ink the pen while turning the library upside down, use the mask, and get the stone inside -3.
In the cemetery, use three stones to trigger the mechanism and raise the coffin. After opening the coffin, there is a doll head under the cloth on the left. Enter the mini game. The Roman numerals on the top and the points below are clicked to match the corresponding numbers. Yes, get the screwdriver after completion.
Turn the apothecary upside down and click to enlarge it to see a drawing board. Use a pen filled with ink. Finally, when the compass pattern is filled, the middle pointer will be colored. After clicking, you will get a magnetic needle and the pen will disappear from the item bar.
Turn the laboratory upside down, use a screwdriver to get the compass that lacks the magnetic needle inside, and then combine it with the magnetic needle to get the compass.
Follow the instructions on the road signs and go all the way north. After entering the forest, click on the compass at each intersection to see the red point and then go to the intersection in the red direction. Finally, walk out of the forest and reach the wooden house.
In the wooden house, first get the newspaper-clue from the mailbox. Then enter the cabin.
In the wooden house, first get the diary clue behind the painting on the wall. Get the defrost agent on the right.
Click on the person on the chair to trigger the plot. Click on the syringe to learn that a sedative is needed. The code to the box on the table is the puzzle that needs to be solved to flip the scales in the apothecary room. The password for the white safe in the wooden house comes from the Libra game in the apothecary room. The password is: 6485
Go to the white box on the table in the wooden house to get the volumetric flask. At the same time, the mural behind the wooden house is one of the sedative hints. Write it down.
Go to the forward pharmacy room and use the thawing agent on the blue freezing cabinet on the left to get a three-necked flask. Then go to the reverse pharmacy room and use a screwdriver to pry open the can with the missing buckle and get the key.
In the wooden house, use the key on the left side to get the Erlenmeyer flask.
Go to the positive laboratory and start preparing sedatives. The prompts come from the table in front of the library window and the mural behind the wooden house. Follow the prompts to match the line shapes in each bottle, and then place the reagent according to the position corresponding to the line shape on the note to get a measuring cup filled with sedatives.
In the wooden house, after giving Tong Wei a sedative, you can enter the dialogue plot. It should be noted that please practice the reasoning attribute to 16 first to unlock all the content.
Chapter 3 Wang Mingzhe:
In the cube house, you can get the cube -1 inside from the trash can. At the same time, here are the tips for subsequent use. For this tip, just click on the left wall. Shelf, enter on the gray box on the right to get block -2. You can get the knob in the upper right corner of the blue cabinet. Place the knob directly on the game console and click to rotate to enter the mini-game.
Click in sequence to complete the console mini-game and get block-3
Take three blocks and take the portal game in the middle to play the mini-game. Note that after selecting a block You can click on the right side to rotate, and then go up the portal to the next place.
In the garden, first click on the box and click to enlarge it to complete the mini-game. After completion, you can get the light bulb and mushroom handle. At the same time, after taking the things, there is a turtle graphic below as a follow-up prompt. Remember.
Get the mushroom head and put the two parts of the mushroom together to get the green mushroom. Then click to enlarge the fountain part to view. The fountain part got half a pair of gardening shears.
In the cube house, the box can be opened by placing the mushroom head, and you will get the 100T hammer inside. At the same time, you can see the five-pointed star pattern on the bottom of the box, which will give you hints for subsequent use.
In the garden, use a 100T hammer to smash the square bricks to get hairpins. Then go to the Cube House. The green box in the Cube House can be opened with a hairpin to get half a pair of gardening scissors. The two parts of the gardening scissors can be combined to get gardening scissors. Go to the garden and use the gardening shears to open the way to the sewer and go to the sewer.
In the sewer, take the valve first, then use the hammer on the block to get gold coins. On the left, you can get the Molotov cocktail missing the tip.
Enlarge the garden and the fountain here and install the valve. Click the valve to send water and get the cross button that sprays out. After that, go to the sewer. After using the cross button, you can click the circle cross. The prompt for the click sequence comes from the tree on the left side of the garden. The final answer is given here: cross circle cross circle circle cross. After completion, you will get the five-pointed star inside.
In the sewers, go to a bunch of pipes first and throw stars into the pipes to get a fan.
In the garden, use the fan to blow away the clouds and get the flamethrower head. Combine the gunhead with the incendiary bottle to become a flamethrower. Go to the sewer and use gold coins and the flamethrower on the container to get liquid gold.
In the cube house, use liquid gold on the key-shaped mold to get the golden key. Then use the golden key to open the cabinet and get the turtle shell. The turtle shell goes to a bunch of pipes in the sewer. Use the E-marked pipe here to get a green embossment. Place the green embossment directly on the manhole cover underground in the sewer to enter the living room.
In the living room, get the clothes pole, rope, clothes pole, and bugs. Then put in the bulb. Turn on the switch and you will see the prompt when it lights up. Remember it first and you will use it later.
Put in the bell and enter the mini-game. The prompts for the mini-game are on the wall above the partition of the cube house. Click the bell in sequence and open the drawer to get a red marker. The box on the side cannot be opened temporarily. Open
Continue to the living room interface, use a red marker to scribble, and after filling it in, you will get a white question mark. At the same time, the numbers below are follow-up clues, so remember them.
In the garden, click on the question mark box to enlarge it and put the question mark in it to get mushrooms. At the same time, use the clothes drying pole on the tree to get nut shells.
In the sewer, there are a bunch of water pipes here. Follow the instructions on the lampshade in the living room and put the mushrooms into the corresponding water pipes to get the key. At the same time, the bugs feed the birds in the well nearby and get bird droppings.
In the living room, use the key on the box in the drawer. After opening it, you will get the button. After that, put the button in and enter the mini-game. In the mini-game, just click on the corresponding position according to the sequence, and click on the left and right respectively to complete the mini-game. Enter the study.
In the study, get the stone -1, click on the brick to remove it, get the round block inside, put the round block in, and enter the mini-game. Note here that the mini-game always has three floors: inner, middle and outer. It is recommended to use the outer ring to find the correct position of the outer and middle layers first, and then slowly move the inner ring to get the seeds after completing the mini-game.
Enter the password. The password is 8396. The prompt comes from the number under the question mark frame in the living room. The number of line segments of the corresponding color in the number under the frame is the password number: 8 for black, 3 for purple, and 3 for green. 9, 6 red, open them to get empty barrels and antennas.
In the living room, put in the nut shell and open it to get Stone -2, put in the seeds and bird droppings, then go to the garden, use the empty barrel to catch the water, get the barrel full of water, return to the living room , use the wooden barrel filled with water to get the empty wooden barrel again. After clicking on the watered seed, let's go to other places first, to the sewer.
Click on the sewer and well to enlarge and use the rope and empty barrel. Then click to get the box. After getting the box, use the joystick again and scoop it again to get the power of attorney-clue.
In the living room, sunflowers have grown. Click to enlarge and then click again to get sunlight. Put the sunshine into the box obtained from the well before to get Stone-3. At the same time, click on the TV to enlarge it and install the antenna. Then rotate the knob on the TV to get the prompt.
In the study, click on the magic circle in front of the zombie to enlarge it and put three stones in it. Click on each stone to complete the combination to get the pea shooter. The prompt comes from the TV in the living room.
Use the pea shooter on the zombies, click when the crosshair turns red, and you can defeat the zombies after 3 successful attempts.
Living room, password lock. The password here is the letters on the duck swimming circle on the side: YLRJL. Enter it to enter the door. After entering, you will reach the plot point.
On the street, get the chain first and see the clues at the same time. Get the magnifying glass. Get the little hook. Assemble the chain and small hook to get the chain hook. Go to the gutter and use the chain hook to get the key. Take the button and get the switch. After temporarily searching the streets, go to the PAPA Internet cafe, click on the Internet cafe rolling door, and insert the key to enter.
In the Internet cafe, click on Wang Mingzhe to get the plot and buy water. Get the key on the candlestick. Get coins. Get matches, photos - clues.
In the street, use coins to get drinks from the beverage machine, and then go directly to the Internet cafe to find Wang Mingzhe to give him a drink, triggering the plot:
1. First question: If you have already obtained the drink on the edge The photo clues under the computer screen and the dialogue clues here will be solved directly, otherwise there will be no choice.
2. Second question: Choosing to appease or ask for the reason will trigger the subsequent plot and Wang Mingzhe will disappear.
In the Internet cafe, Wang Mingzhe walks away and clicks to get a diary and a small round lamp. Use the magnifying glass to see the password prompt: 7618.
Enter the password in the street and box: 7618, get the small round light and see the prompt.
In the Internet cafe, use two small round lights to enter the puzzle. Click to set the color to the prompt color above the street box. After opening it, you will get the car key and see the prompt.
On the street, open the trunk of the car with the car key and get half a pair of bolt cutters. Then use the red key to open the phone booth and drag various items to get the crowbar and digital light.
In the Internet cafe, use the crowbar to open it and get half a bolt cutter. Combine the two bolt cutter parts to get the bolt cutters. Go to the street glass door, use the bolt cutters to cut the chain and enter.
Go to the center of the network ring, get the pencil, and enter the white symbols next to the street fire hydrant in the box on the side to open them in order to get diamonds. Get the bottle opener part. Get the fire extinguisher button, cigarette lighter, bottle, and use the digital light to enter the mini-game.
The digital light game is similar to minesweeper. Each number represents how many of the four diamond-shaped lights around it are lit. After completion, you will get a tire slider.
Go to the street, go to the window, use a diamond to cut the glass and get a gem. Then go to the trunk of the car and use the gem on the box in the trunk to get a relief wrapped in wax. After using the car key on the car, you can see the car key on the screen. Put the unlock button on the car key and press the unlock button to open the car lock. Open the door and enter the car.
In the car, get the bottle opener part, put the cigarette lighter in it, first press the button on the left to start the car, and then press the cigarette lighter to get a red-hot cigarette lighter. Combine the red cigarette lighter with the match to get the lit match. Install the tire slider, then open the notebook in the toolbar and turn to the second page. Use the pencil to get the prompts. Follow the prompts to complete the combination. After completion, open it to get the powder spray tube. All content in the carriage is over.
In an Internet cafe, use a lit match to light a fire, and then put the wax-sealed relief on it and bake it to get the relief. Put the fire extinguisher button into the mini-game. After completion, you will get a fire extinguisher that lacks a powder spray pipe. Assemble it with the powder spray pipe to get a fire extinguisher.
In the Internet Warning Center, a plot will be triggered after entering. You need to put out a fire, so use a fire extinguisher. After extinguishing the fire, use the relief to open it to get a bottle opener part. Combine the three bottle opener parts to get a bottle opener. Use the bottle opener to open the bottle in the item bar to get a lock opener and an empty bottle. Use the lockpick on the door to open it.
In the small room, get wood. Get nails and nail clippers, and remove the bonsai to get pieces of paper - clues. Click on the pillow to remove it and use the switch on the round device. Press the switch to trigger the plot. You will find that it is stuck. Use a nail clipper to pick out the fragments and click on the switch to get the yellow iron piece. There are clues on the right, remember it.
The password comes from four places: the hexagon on the left side of the sapphire in the street window, the pentagon on the street no-passage sign, the quadrilateral on the bottom of the box in the Internet cafe, and the triangle on the bedside of the small room. After entering, open the tap.
In the street, open the box with the yellow iron piece to get a hammer. Combine the wood, nails, and hammer to get the ladder. Install the faucet and click to use it, then use the empty bottle to collect water to get a filled bottle.
In the small room, use the ladder on the blue window on the top and click on the window to open it. The room will become brighter. Give Wang Mingzhe the bottle filled with water to enter the dialogue.
A few points to note during the dialogue: 1. One option requires 12 points of communication to unlock. 2. An option needs to be unlocked by observing 18 points.
Chapter 4 Bai Kaian:
Street-First, zoom in on the barbecue stall to get Copper Block-1. Then click on the lantern to enlarge it and there will be a shadow inside. Click on it to get Copper Block -2. Click on the garbage bag to remove it to get an air conditioner remote control. The iron part on the side of the chair gets a magnet. Open the door of the police car on the right side of the street and get the red transparent card inside. Click on the leaf pile to get the copper blocks inside-3
Street-Put three copper blocks into the box on the bench. Get the key card.
Pharmacy - Use the key card obtained from the bench to swipe it at the pharmacy to enter the pharmacy. Click on the shelf to enlarge it and then click on all the boxes to get a tourniquet from the last box. Get the medicine tablet. After triggering the plot, use the air conditioner remote control to get the red silk scarf floating down.
Street - The passenger in the police car has a password to enter. The red silk scarf obtained from the drugstore is a reminder of this: the answer is 4623. After entering it, you will get the roller.
Put the roller into the device on the left side of the drugstore and enter the mini-game: There are no skills in the mini-game. It can be completed as long as the final graphics are aligned. It is not necessary to put the graphics in the middle. After completion, you will get the key. This key is the entrance key to the restaurant. Go to the restaurant.
Restaurant - Use the key obtained from the pharmacy to unlock the door and enter. Get the candle on the left. Calendar, use the red transparent card obtained from the police car before to see the prompt.
Get a rolling pin and a fork at the same time. Click on the objects next to the fork like crazy to get the knob. Get raw meat in the freezer. After opening the lid of the pot, use the magnet to get the spoon. Combine the rolling pin, tourniquet, and spoon in the item bar to get a rolling pin with a spoon attached to it.
Street - Here is the battery car. After zooming in, you can see that the trunk of the battery car is the information prompted by the calendar in the restaurant. First put the button, and then follow the prompts to enter three English words: ljr. After completion, you will get the syringe embedded body.
In the street - here at the trash can, use the rolling pin with the spoon attached to it to take down the things and get the bag. When you zip up the bag, you will find that the zipper is stuck. After using the candle on the zipper, you can continue to open it and get the slide. Block 1. Cat arm model.
In the restaurant, use the cat arm model after zooming in on the lucky cat, and then click and press the cat's arm to get the capsule model and lighter in the cat's belly.
Pharmacy - Put in the syringe inlay to get the sleeve, and use a fork to open the package on the side to get charcoal. Put in the capsule model and enter the mini-game. The prompt for the mini-game was obtained before. It is a medicine board. Just complete all the capsules in the mini-game until they are the same as the medicine board. After completion, you will get alcohol.
On the street, click on the trash can next to the convenience store to enlarge the box inside and use slider 1. In the game, you need to swap the positions of the red and blue sides. Make good use of the top position to complete, and finally complete it. Get the bamboo stick. Combination: raw meat and bamboo skewers to get raw meat skewers
Street-Go to the barbecue stall, first put charcoal, then alcohol, then use a lighter, and finally use raw meat skewers, complete the mini-game to get barbecue skewers. Give the kebab to the uncle to get a map.
Convenience Store - The password lock at the entrance of the convenience store requires an image to unlock. The prompt is in the upper left corner of the map given by the uncle. Enter it and enter the convenience store.
Convenience store-get the yarn ball from the freezer on the left. Get the horseshoe nails and move the yellow box on the right side to the side. You can see the mini game Huarong Road. After completing it, you can get the inlay and chisel in the box. Get the crowbar behind the pile of buckets. Get the statue.
On the street, use the crowbar on the abandoned car trunk on the far left to get the arm and jack handle. Don't leave at the same time. Click crazily on the trunk mat on the right to get the spare tire. Put in the inlay to get the arms. Use the yarn ball on the cat and get the rubber gloves in the cardboard box.
Convenience Store-Put the two arms into the box to complete the puzzle and get the hammer. After the door is enlarged, use a chisel on the lock first, and then use a hammer to break it open and enter the warehouse.
Go to the warehouse and get the gasoline. First get the hexagonal bolts, then use the lighter on the items tied up with the rope to get the jack missing the handle. Combine the jack missing the handle with the jack handle to get the jack. After getting the battery, the suitcase next to it prompts what data of the statue is needed as a password.
Pharmacy - After installing the battery, you first see the dead weight of 0.47, then put the statue on and weigh it, which is 34.83. You can know that the net weight of the statue is 34.36.
In the warehouse, after entering the net weight of the statue: 3436, you can get the socket handle in the box. Combine the socket handle with the socket to get the socket wrench.
Street - Click on the telegraph pole on the far left to enlarge it and use the horseshoe nail. Then use the hammer to climb up the telegraph pole. Then use the rubber glove on the kite to get the kite. Click on the kite to find the coin above. get. Go to the convenience store on the far right side of the street, zoom in on the shaking rocker and use coins to get the car key.
Street-Police car opens the gas tank cap and uses a gasoline can.
First use the jack, then click on the jack to jack up the car, then use the spare tire, use the hexagonal screws, and use the sleeve to complete the tire replacement. Then enter the police car, use the key to start the car, and enter the driving mini-game. Pay attention to the driving mini-game here. In fact, Every time you go to a place where you need to turn, a building will be displayed on the map. Just pay attention to turning when the building is displayed.
Coast - Drag things away to see fragments -1 to get. Get small rocks. Get flowers. Get the battery directly from the boat, use a stone to break it open to get fragments -2, then go to the lighthouse, use two fragments on the door, and enter the lighthouse after completing the mini-game.
Lighthouse level - get half a pair of scissors -1. Get the cross, put the cross directly on the groove of the coffin to get the half pair of scissors-2 inside, combine it with the previous half pair of scissors to get scissors, use the scissors directly on the hair of the doll in the coffin to get hair strands. Get the puppet head, and at the same time, there is a password prompt for the coast outside on the glass, remember it. Get a glue stick. Get the key handle.
Coast - On the wooden boat, use the scissors to get the tweezers. Go to the coast and enlarge the red box and follow the prompts on the bed on the first floor of the lighthouse to enter the password: 827. After opening it, you will get a needle and a hot melt glue gun that lacks glue sticks. Use the hot melt glue gun that lacks glue sticks directly with the hot melt glue stick to get hot melt. Glue gun, needle and hair strand combination to get needle thread.
First floor of the lighthouse - Drawer cabinet Use tweezers on the half key left in the cabinet door to get the key head. Combination: hot melt glue gun, key handle, key head to get the key, and then the key is directly placed on the cabinet door Use it, and then install the puppet head on the red puppet to get the red puppet that appeared in Chapter 2, and unlock the ability to reverse the room.
Lighthouse level - get the incomplete inlay and get the flower. Get the trash folder. You can then go to the second floor of the lighthouse.
Level 2 of the Lighthouse - Get the threaded hook and mobile phone, and then the charger. Set the second floor of the lighthouse to the forward direction, get the mallet, and use the garbage rack to get the red-hot iron chain behind the furnace door.
Level 1 of the lighthouse - use the mallet to smash it twice in a row to open it, and then complete the mini-game. Explanation: After pressing one gear, if the yellow points to another gear, it will cause the other gear to be linked. The final requirement is to complete the graphic state on the left. The right means green turns clockwise and purple turns counterclockwise. Get the sail when completed.
Second floor of the lighthouse - put the sail in, the middle cabinet will open, click on the photo to enlarge it and get the paper clip in the upper right corner. Zoom into the locked location, use the paper clip to open the handcuffs, get the handcuffs, and get the crank in the box.
Coast - First click to enlarge the sea, then use the red-hot iron chain to get the iron chain.
The second floor of the lighthouse - first use handcuffs, then use iron chains, and then connect the chains and hooks together. After that, put the crank and click to use it to get the tape and button.
Lighthouse Level 1 - Use tape to repair the wires. Then put the charger on the power strip, then install the battery, and get a fully charged battery after instant charging. Reverse the scene, put a fully charged battery into the first floor of the lighthouse, and then complete the mini-game to get the fake eyeballs.
Level 2 of the Lighthouse - Put the fake eyeball into the crow's head and get a small purple lamp. Put in the small purple lamp and button, complete the mini-game, and enter the third floor of the lighthouse.
The third floor of the lighthouse - get the folding fan, get the flower and the knob. After reversing the scene, you get a broom handle and a round block with insects painted on it.
Open the nylon cloth to get the searchlight missing the bulb, and it is on the right