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How to play the haunted house adventure in 4355 miniclip games
Haunted house adventure introduction:

1. Enter the hall, enter the upper left corner room, (don't touch the ghost) and get the pumpkin key on the bench.

2. Take a blue skull on the table in the haunted house, and eat sugar if you lose blood. (The blood stick is the pumpkin head in the lower left corner)

3. Go back to the haunted house, go back to the hall, don't go upstairs, open the pumpkin door and go in.

4. In the room, walk over when the hand on the ground retracts, don't touch the hand, pick up the green monster in the back room and go out. Don't touch the cat, see the regularity of the cat running around and walk over at once.

5. Go back to the hall, go upstairs, carry the green monster to the bed in the first room from the left upstairs (there is a strange head above the door of the room), go to the bed, press the space, and after the green monster lies on the bed, take away the green skeleton that appears on the bench next to it.

6. Take the master key of the second room on the left upstairs.

7. Go downstairs to the lobby, enter the pumpkin door and open the skull door, which is the kitchen.

8. Go to the kitchen to buy hamburgers.

9. Go back to the lobby, go upstairs and give the hamburger to the ghost in the cage. The iron gate is open.

10. Go to the third room in the iron gate, get the orange skull on the bench (don't touch the cat), and eat the big candy inside after consuming blood. I'll tell you about another secret room. I found it myself. It's in the bookcase in the upper right corner of this room. Press the space in the past. There are four small sweets on the ground. One of the two boxes was opened with a big candy, but there were four ghosts floating around. Be careful.

1 1. Go out, go back to the hall and enter the pumpkin door. There is another room in the room with a monster on its back. Go in. There are two skulls on the table. Go to the table, put the three skulls on it together, and the iron gate will open.

12. Walk into the iron gate. Skull and bones walks around throwing bones at you. Don't touch them, or you will lose blood. Walk into the door in the upper right corner.

13. Watch out for bats. You'd better not eat candy. Walk over after seeing the rules of bats.

14. After you get there, you can't hide here. The sooner the better.

15. Beware of Skeleton Man, go straight, go in, open the box and get the pirate knife. There is a big candy in the upper room, but it's too dangerous to be worth it, so I won't eat it. You'd better not go in. As soon as I went in, a bat flew over ...)

16. Well, I'm going back now. I want to go back to the room with two skeletons. Then I went in through the door in the lower right corner, went to the side, pointed a knife at the pirates and opened the iron gate.

17. When you enter the iron gate, be careful, there will be falling rocks, but there will be shadows on the ground before falling rocks. At this time, you should immediately avoid and go up the stairs.

18. Open the box, eat candy if you have it, or don't eat it if you don't have it. Enter the door in the lower left corner.

19. Watch out for two ghosts wandering around. Open the box and enter the door in the lower left corner.

20. Avoid bats and hands, walk over and enter the door. Something is throwing bones. Avoid and walk to the upper left corner. There is a plug. Press the space to pull the plug, so you don't throw bones. The bat key appeared on the ground. When you get the bat key, the bookcase will automatically move away. There is a hole. Go in, go back to the hall, go in through the door in the lower left corner and go back to the original place. Open the bat door and pass ~!