The reason why Tomorrow's is reluctant to change the game mode is to squeeze players' money. Today, we are talking about a very popular mobile game not long ago - After Tomorrow. At the beginning of the game, players were more enthusiastic about this game than "King of Honor" and "stimulate the battlefield" full of expectations and hopes. But now, I don't know why, but this game has suddenly become cold. For such a game, many quit players also summarized: liver and kryptonite, planning is too "wise"!
After tomorrow, this hand tour is "liver" to the extreme, in the game's various settings, the player in order to the level of the manor and the three attributes, incarnation of the "hepatic emperor". The game has a very deadly vicious circle, where all the equipment is consumed, instead of just making weapons or armor.
Besides these things, there is also "kryptonite". That means that if you want to make good equipment, you have to use RMB to extract recipes, and each gun recipe has different differences that you need to spend again to make the equipment more powerful. The best part is that these recipes are not necessarily obtained by investing money into them. If you're unlucky, even if you put tens of thousands of dollars into them, the recipes you get may be repeated over and over again.
As for planning being "wise", if you've played this game, or any of Thunderfire Studios' other games, then you know very well that "wise" is not a compliment. While other studios or games plan to ease the burden on players, Thunderfire Studios understands that easing the burden is the same as decreasing production, and that returning veteran players are subject to all sorts of limitations, such as map leveling, gun durability, lights and darks, and so on.