Body Method Foundation: Increase the probability of avoiding objects.
Physical foundation: determines the upper limit of "life" and the recovery speed of "life" value in non-combat state.
Wisdom Foundation: Determines the damage added value of spell skills. The higher the wisdom, the greater the legal damage.
Essence foundation: determines the upper limit of "thinking" value.
For warrior players, strength and posture can not only bring greater damage, but also offset and avoid the threat of the enemy. For mage players, high wisdom will bring greater spell damage, and high precision will ensure that you can continue to cast spells. In addition, physique is needed by all players, and players with high physique will be more likely to survive in the battle and become the ultimate winner.
Legal Attack: The higher this value, the greater the legal damage caused by each attack with weapons or skills.
Heart attack: The higher this value, the greater the chance of causing double damage every time you use physical attack or legal attack.
Hit: The higher this value, the easier it is to hit the opponent.
Read: The skills of Lanyang, Qingxu, efreet and Yinyue need to be consumed, and they can be quickly recovered by using qi-invigorating Dan medicine.
Physical attack: The higher this value, the greater the physical damage caused by each attack with weapons or skills.
Garrison attribute
Life: Physical strength value, which will decrease when being attacked by objects or methods. When this value returns to zero, the character will die.
Physical defense: you can reduce the damage caused by physical attack. The higher this value, the greater the reduction ratio.
Legal defense: you can reduce the damage when you are attacked by law. The higher this value, the greater the reduction ratio.
Parry: This value affects the parry rate, which gives you a chance to parry part of the damage when you are directly injured in the front.
Dodge: The higher this value, the easier it is to avoid the opponent's attack.
Death penalty
When a character is killed by a monster, it will lose a certain percentage of experience value, and the maximum loss is 300,000;
When the character dies, the durability of all the equipment on him will be reduced according to a certain proportion;
When the character is killed by monsters and other players, the package and unbound props on him will have a certain probability of exploding;
The higher the notoriety value of a character, the more experience will be lost, the durability of equipment will be reduced, and the more items will be exploded.
Spirit beast should be a person! For example, I chose the carving given by the system because of the Moon Gate. The wisdom attribute carved in pet qualification is the greatest. Personally, I think wisdom should be given priority. This can maximize the attack power of pets.