Assassin lineup of Three Kingdoms
Lineup collocation
Perfect fetters: 6 Three Kingdoms +4 Assassins +2 Aegis+1 Ninja+1 Hero.
Perfect natural selection: natural selection of assassin Carter and natural selection of assassin Akali.
Common natural selection: the natural selection of the princes of the Three Kingdoms and the natural selection of the boxers of the Three Kingdoms.
Output position: main C Carter, auxiliary C Akali.
Divine outfit collocation: vampire gun+Titan+mercury
Katrina:
Looking back on the last edition, Carter is still the main exporter of the three countries. Coupled with the skill blood-returning effect attached to the science and technology gun, Carter can not only play the explosion injury of instantly clearing the screen, but also ensure Carter's survival rate on the court. However, Carter has a fatal weakness, that is, he relies heavily on skills. Carter who has no skills is basically free. This version has too many controls in the front row, so mercury is Carter's necessary equipment. Secondly, Titan is also the choice of Carter's fault-tolerant equipment, and there is a great chance of playing 2 skills in one game.
Akali:
Needless to say, the assassin's single two people are the strongest single card, and the auxiliary choice position is C. The clothing is still: artillery+endless+blue overlord.
The way they operate.
Key point: 6 population is the best time for D card.
Early stage: 2- 1 to 3-2
Take the strong natural selection in the early stage as an example, you can win in a row as much as possible to ensure enough economy and blood volume to stabilize to the third stage. 3-2, look at the form on the court. If you are strong enough, you can choose 3-5 draft and get a 6; If the blood volume is insufficient and the quality is medium, you can choose 3-2 liters of 6.
Take the Three Kingdoms Assassin Stream as an example: Carter's equipment can be used as an assassin.
Recommended pre-job camp: duel bondage, warrior bondage, Aegis shooter bondage.
Recommended pre-workers: Er Xing, Jiao Yue, Er Xing, Yasuo, Yi Xing, qian yu, Yi Xing, Long Nv.
Medium term: 3-5 to 5- 1
No guarantee of winning streak or low quality:
In the process from stage 3-5 to stage 4, if there are other days, you can choose to work and sell, control the economy, choose Carter or choose the Three Kingdoms on other days. Because there are many cards with hero fee less than 3 in the History of the Three Kingdoms, the probability of drawing cards with 6 people will increase the fit of the three countries selected by heaven.
In the fourth stage, if you are unlucky, 4- 1 is not recommended to rush directly to 7, so as to keep the economy stable to 4-2 liters of 7. At this time, if there is no Carter or the six countries are not put together, it will be very difficult to get the right score. In the four-stage transition, it depends on the layout of the other side's back row, and try to align Carter with the opposite back row as much as possible.
Because the three-nation array is easy to form, it belongs to the strong period of the three countries in the fourth stage. In the fourth stage, we must give full play to our advantages to win and improve the tolerance of counterpoint. Ensure that the last five stages can be accurately divided and eat chicken to the ultimate goal.
Late stage: 5- 1
In the fifth stage, 8 people +35 blood is basically just right. Later, according to the form on the court, see if there are auxiliary fetters such as 4 fights, 3 battles and 4 thorns. Still the same. Carter made sure it was aligned with the opposite back row.