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Run away, young fugitive. How to play?
Run away, young fugitive. Share your playing skills.

1. Prop card carrying: medical kit (blood transfusion, saving many people at a time, it is recommended to lock), high jump (escaping from the confined room, it is recommended to put it in front, otherwise it is difficult to escape from the confined room), sprint (fast speed, not interrupted by attacks, and most importantly, low cost), rocket launcher (hunting, no need to shoot one or two shots, with repelling effect).

2. At first, it was suggested not to go to the lock box nearest to the escape camp to unlock it immediately. You can choose to get up first and hide in the grass near your home, or you can take a detour and choose to unlock the safe behind the escape door. This is the opposite. The more dangerous the place, the safer it is.

The second point is when we open the lock and get the key. Usually when we unlock the lock, it is also the best time for the pursuers to chase us. However, Xiao Bu has a trick to unlock the lock, which can make the pursuer helpless. First, there should be a wall next to the lock, and then we can become props. Pull it in with a flying claw so that we can get stuck between the wall and the lock box. The pursuer can't hit you in this position, and it won't affect our unlocking. PS: It is also very important that our teammates were knocked down when we unlocked the lock. At this time, we did not rescue, but unlocked the lock at the first time. We should have a consciousness that unlocking is >; Save teammates > get the box.

We shouldn't panic when a teammate falls. We should pay more attention to whether our teammates are locked up in the brig and whether there is a countdown to life. If it is safe for the time being, we can unlock the lock first. You must keep calm and have your own ideas when playing camp escape. When we start to save our teammates, if we chase them, we can throw thunder to interfere and save them. Otherwise, it's useless to save them, and they can't get out at all, unless the teammates fight themselves. When not chasing, if you don't want to spend money to save, just jump in and get close to your teammates. If you want to save time, you can throw a medical kit or a therapeutic ball and leave. PS: Don't save people repeatedly, because every time you save them, the pursuers will enter a state of violence for a few seconds, and the critical strike probability and attack speed will be greatly improved! You can wait for the countdown to 20 seconds before saving (not necessarily waiting for the countdown, waiting for the opportunity to act), or you can brush gold coins for the chaser and brush your grades for yourself.