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Is there a mechanism in League of Legends that the stronger you are, the better your teammates will be? Do you know that?/You know what?
Obviously there is.

I don't know the high grade, but I have a low grade. Now I travel in Baiyin District from three to five every day (single row has been in gold).

Some games are obviously balanced. You are beaten back and forth, and it takes more than 30 to 40 minutes for a wave of mistakes to decide the outcome. This is a normal game,

This is a good game to score.

Once you win more, the system will arrange for you to compete with your teammates, such as silver 1, only to make up for the first wave of soldiers without pressure.

For example, ADC, Galen has no myth for 20 minutes.

But if you are a five-black, there will be a very outrageous lineup opposite. For example, we just played six games in a row last Saturday, and I was in the first game on Sunday.

The child is five black, and the opposite is two platinum, two gold, three gold and one gold.

First, the principle is clear, so it is easy to understand. Why does the system give you a few weak teammates? It's really not your teammates' fault, it's your fault.

You, because your value is too high, in order to balance your overall strength, the system will match you with several teams with much lower values.

My friends, in order to balance the winning percentage of both sides.

However, this situation is also extreme. In the case of abundant players, the system prefers to play against each other, that is, both sides are very

Strong game, your teammates are strong, and your opponents are strong.

Only when the number of players is small and the system wants to reduce the queue.

Suddenly I will be forced to give you some teammates with lower values.

Remember, if you don't believe me, whether kneeling in a row often happens in the middle of the night when there are few players.

System matching in order to reduce the queuing time, it will save a group of people's time. You know the story of horse racing in Tian Ji. You are a first-class horse.

No matter how fast you run, you can't stand that an ordinary horse can beat your inferior horse. ?

Second, again, the system can only evaluate the player's performance according to the game results and KDA, not the analyst will resume the game. There is no way.

Analyze the real situation of each player. Some players are mixed, lying down and winning. KDA is also common, but they can't stand it.

A resident can lie down slowly to a height beyond his power. As a result, you happen to be matched as a teammate, and then the line is unique.

Brother Bao was killed, and you still wonder why my teammates are so bad.

The winning streak is also easy to explain, that is, the player's own strength can also be regarded as a kind of value, when the player's value is higher than the account value.

High, just like the strongest king playing bronze, the opponent he meets must be like a toy. The reverse is also true, and the losing streak is

The system gently reminds you that your ability is not good

Thirdly, the elo matching mechanism uses the parameter 108 to judge the level of players, and finds similar players to match through matching. The parameters here include but are not limited to winning percentage, and a series of contents such as score, output, injury tolerance and treatment.

At present, the core reason why this mechanism is scolded is that there are few people, because matching must follow the characteristics of fast enough matching, so it can only be widened on both sides.

Parameters, assuming that the original matching range is 108 and the parameter * * * is 100, then the strength of a team is105,95, 100, 100,

100, but after widening, there will be 80 players and 120 players.

Then the counterpoint with your home 120 may lead to the opponent's 105, which makes it impossible to fight and kill, but the opponent's 120 is your home.

80 points, so I hit the line directly.

If you want to reduce the dimension, it is almost two big sections or the main position has advantages, such as playing wild.

The stronger you are, the harder it is to win several games in a row. The stronger your opponent is, the weaker your teammates are. Many times, when I first looked at the lineup,

Casadin cannon, opposite my crocodile blind man, went to a happy third-class group meeting, but I didn't run into it. This situation is very many.

From the beginning, I can see that my teammates are obviously better than the opposite dishes.

Of course, the reverse is also beneficial, that is, after losing continuously, the system will give you strong teammates and weak opponents. I realized that the system would lose more than five games in a row.

Out of control Generally, a small Demonbane or crow will directly plug into his side, and this person can hit three or four opposite sides. It seems that this system also

I don't want players to quit because they lose too much.

Fourth, there are obviously mobile games, because the personal influence of mobile games is not as great as that of end games. End games often have a winning rate of 70% to 80%, and mobile games are basically not.

maybe

There may be an end tour ranking, but the actual performance is not obvious. The upper limit of end-game operation is too high, and it is very easy for the strong to fight alone.

However, in the end-to-end polar chaos, it is easy to win 50% by playing alone, because the personal influence of the chaos is very low and random.

The hero system is operational. After the winning streak, the random heroes are all chicken ribs, so the whole team is shaking and can't shake a strong hero.

This happens all the time.

But the authorities who play LOL and those who don't eat can be distinguished.

I think some entertainment anchors play very low, that is, low.

Sometimes, to tell them the truth, I think it's ok, but when I meet a high-ranking anchor to hit them, the result is naturally not good-looking. but

Unable to explain the food.

When you talk about that mechanism, in fact, it is simple that the system can't always let you win. For example, sometimes sleeping after winning a hand becomes a luxury.

Hope. But the next day it was chaotic. Our team won and had three assistants. Probably won more than yesterday.

Also, when playing games, you should be able to distinguish what your teammates say, and some of them may be sincere suggestions. Some of them are just nonsense.

5. losing streak after winning streak. That's for sure. The teammates who match behind are not called vegetables, but called mental retardation or revenge society. Send a few without hanging up.

Personal portrait began to brush wild. Nobody bothers him, he just wants him to say it, and if he doesn't listen, he won't play. After winning in a row, this feeling

You must face it. Comparatively speaking, it is better to meet a fun dish.

Also, you will match your opponent according to the hero you choose. I will play opposite Teemo and opposite Nock. I play with all the light.

The opposite side of Huifu is also a glorious assistant, and I play the opposite side of the reward.

Of course, this mechanism is called MMR(Match Making Rating), which translates to match rating. The operation of this mechanism

The principle is also very simple, each player has a value, you can also call it a hidden point. When the player finishes the game, the system

It will evaluate according to the player's KDA and change the value according to the evaluation result.

Based on numerical calculation, the system makes the predicted winning rate of both players 50% to ensure the fairness of the game.

Generally speaking, if a player wins a game and is an MVP, especially the one of Carry, then the value of this player will increase a lot, for example.

If the player loses a game, KDA3.0, then the player loses a lot of value.

We play a game, systematically evaluate KDA, and the value will increase or decrease according to the result. If you match again, the system will take the horse again according to the new value.

Play against an opponent of equal strength.

The more you win, the higher the value. In order to ensure fairness, the system will match those players with the same level as your opponent.