1. Basic introduction to double AD5 black speed push
Hello everyone, today I will share with you a double AD5 black speed push routine. This routine my friends and I used in Platinum Points Duan started driving and won 24 games in a row, crushing all the teams along the way. The average length of each set was about 6 minutes, and the faster qualifying time was 4 minutes.
Now I would like to share with you, among the 5 black routines in the new season, the most powerful double AD speed push flow.
2. Introduction to heroes and explanation of summoner skills
The hero selections are Han Xin or Li Bai, Zhao Yun, Zhong Wuyan, Hou Yi, and Sun Shangxiang. In this system, Zhong Wuyan is It is absolutely indispensable. Other heroes can be replaced appropriately according to the proficiency of the individual hero, but the hero you replace should try not to use ultimate skills, and try to choose a hero who is very fierce in fights in the first 4 levels.
||Summoner Skills
Han Xin or Li Bai brings punishment
Zhao Yun brings interference
Zhong Wuyan brings interference
Dual AD with blood boost
In the dual AD speed boost system, I suggest that the summoner’s skills are double interference + double punishment. If your lineup system is different from ours, you can also use heroes. Allocate summoner skills based on actual conditions.
3. Mental combat routines for the double AD system
During the selection process, I suggest you take AD + Zhong Wuyan in the first two hands, and then select Zhao Yun + No. 1 on the 3rd and 4th floors. Two ADs, and finally took out Han Xin.
The first two hands will not reveal too much tactical intentions. When Zhao Yun is taken out on the third floor, the opponent's jungler must be happy, because this version of Zhao Yun is not particularly strong. When the second AD was taken out on the fourth floor, the entire opposing team was very happy and felt that the opposing team was a rookie team.
After we finished selecting the entire lineup, when the other side saw our weird lineup with AD pairs, they must have been very happy. They all thought it was a massacre and gave up their vigilance. We averaged 10% on the way. There must be 3 to 4 games in the game, and the opponent directly asks at the beginning: Welfare Bureau?
So, before the game starts, we have already obtained the results just by selecting heroes and selecting the sequence. A tactical victory. You can also think about your usual thoughts when you are in the queue and when the opponent chooses this lineup, is your inner thought at that time, "How good is the opponent?"
Four , Practical explanation of the dual AD system
1: Get popular quickly in a group, hit 1 tower
I will intercept a game from my first-person perspective here, and explain it to you based on actual combat. First of all, Five people teamed up to go to the opposite jungle area to get the red buff.
When taking red, if you meet someone, kill it directly. If there is no one, just take red and fire with all your strength. Han Xin players must pay attention here. Don’t lose the Punishment Red Buff, because there are 5 teammates. The concentrated fire buff disappears in an instant. We often encounter situations where Han Xin fails to get the buff because of his slow hand speed. This situation greatly affects the subsequent speed push time.
The opponent relaxed his vigilance at the beginning. When no one was seen on the line, the opponent's mid laner thought that we were AFK, and did not consider that he was the first person to die under this system. .
After killing the mid laner, push the center tower as quickly as possible. If you encounter someone coming to defend, Han Xin will directly interfere and kill them. Remember, no matter how many people come from the opposite side, they will all be killed by the top tower, because the opponent will The mid laner is dead, and if we have interference, it will be 5 on 4, so there will be no situation where we can't beat him. Usually, the opposite jungler comes to defend alone.
2: Hit the 2nd tower and get the Tyrant
When you hit the 2nd tower, you will kill them directly no matter how many people you meet. If you hit the 1st tower, you kill someone. , hitting 2 is easy to push away. If no one else is killed, then both interferences in the team are there, so when pushing 2, if you meet someone on the road, you can boldly use interference to jump over the tower and kill them directly.
After hitting 2 and pushing it away, directly take the opposite tyrant. In this video, because Han Xin dropped it on the way, the 2nd tower missed a trace of health and was not pushed away. Don't wait for the line of troops and hit the tyrant directly. When you push the 2nd tower, you have 2 waves of soldiers. If the 2nd wave is not gone, go and get the tyrant. The time should be about 2 minutes and 15 seconds. Take the tyrant
Don't be timid when you get the tyrant. Because we killed people before, we outnumbered them, and the other side didn't dare to come over, so we could easily take them down.
3: Go home to replenish supplies and grab buffs in the jungle
Because I was still a little injured in the early stage when fighting the tyrant, so I went home together to recover health. This is the first time I went home to soak in a hot spring. , it is also the last time to soak in hot springs, try to go home together, and coordinate well as a team.
If you implement the time rhythm of this system well, when you reach the opponent's jungle area, the opponent's blue buff should still be there. If the opponent is not united, then going to the jungle area is to grab the buff and kill people. The rhythm of the game, if it is 5 vs. 5, is completely worthwhile, because we have rewards such as heads, tyrants, towers, etc., equipment and experience are completely crushed, 5V5 can be easily won.
In fact, in actual combat, it is easy for the opponent to lose their mind because they are caught off guard. In 9 out of 10 games in actual combat, the opponent comes over one by one, and it is easy to directly kill the whole group. of.
4. Mid-push 1 wave to seal the victory
After killing someone in the jungle, stop fighting and just push mid-push. In this video, the second tower in the middle was disconnected in the early stage because of Han Xin. I didn't push it away, but it didn't matter. Because there wasn't much health left, the double AD clicked it off in a few clicks. I pushed the 2nd tower and started pushing up the high ground.
Same as before, the opponent dared to defend and directly jumped over the tower to kill. Judging from the time in the upper right corner, at 3 minutes, the score was 10 to 1. Only when Zhong Wuyanlang was not careful, If you die once, under normal circumstances, a person will not die. When we hit this point, even if we were in a double AD lineup, the opponent couldn't beat us.
5: Team up and wait for 1 wave to win the game