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The famine game tries to set the detailed meaning of every icon in the world.
Starting from the left of the picture above (from top to bottom):

1, the size of the world, the size of the world you generate is the size of the map.

2, the geographical branches, how many branches there are in the path, the path will be randomly generated in the famine world, and the characters will walk faster on the path.

3, land loop, how many paths are circular, that is, how many paths form a circle.

4, autumn, autumn, set the length of autumn.

5, winter, winter, set the length of winter.

6. Spring, spring, set the length of the spring.

7. Summer, summer, set the length of summer.

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On the right (from top to bottom):

1, the start of the season, your opening season setting.

2. During the day, the allocation of time in a day can be set as long as the day, long at night or long at night, or always at night or during the day.

3. Cave rope: cut the rock in the sewer with mining tools, and then jump into the sewer and put it down when approaching the hole. You can climb back to the ground from the rope and set whether you need a rope.

4, rainy days, set the number of rainy days (frequency).

5, lightning, set the number of thunder (frequency).

6, frog rain, the disaster phenomenon in the famine world (if you are too close to the frog, you will take the initiative to attack) Set the amount (frequency) of frog rain.

7. Naturally dried berry shrubs/spontaneous combustion. In summer, berry shrubs will dry up and cannot bear berries (stool irrigation can be resumed), and the drying probability can be set.

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Top left (top to bottom):

1, GG Bond card: set the number of GG Bond cards, which is generally related to the number of resurrection altars.

2, bones: set the number of bones, generally there will be random items around the bones for free.

3. Flowers: Set the number of flowers. (Source of basic materials)

4. Grass: Set the number of grass. (Source of basic materials)

5. Small Branching Trees: Set the number of small branching trees. (Source of basic materials)

6. Thorns: Set the number of thorns generated.

7. tumbleweed: Set the number of tumbleweeds. Tumbleweeds are mostly in desert areas, wandering in the map with the wind, and sending some random items of branches and grasses after opening.

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Top right (top to bottom):

1. Reed: Set the number of reeds to make birdcages and paper.

2. Pine trees: The number of pine trees is generally related to the number of tree people.

3. Flint: Set the number of flints. (Source of basic materials)

4. Rock: Set the number of rocks. (Source of basic materials)

5. Ice stones: set the number of ice stones, and dig to obtain ice blocks and rocks, which usually appear in cold weather.

6. Berry bushes: Set the number of berry bushes to provide food for players in the early stage.

Extended data:

1, story background

Famine tells the story of a scientist Wilson who is transported to another world by the devil. He must use his wisdom to survive in the cruel wild environment.

In the famine, players must use the natural resources of different worlds to survive and resist the threats of various creatures in different worlds.

2. Opening story

Every time a player starts a new game, Maxwell will say, "Friend, you don't look well." You'd better eat something before night comes! " ?

3. Purpose setting

The ultimate goal of the game is to live. The longer you live, the higher your final score will be.

And on this basis, players can collect the portal parts scattered all over the place, assemble them on the base, and then enter the adventure mode with the collected things. The new version can enter adventure mode as long as it finds the gate. Adventure mode has five levels.

References:

Baidu encyclopedia-famine