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What's my opinion about famine? What's changed in the 22nd edition?
Famine 22 nd edition feast and casting

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Personas:

Maxwell has his rights as a player. Maxwell has his player power (what is player power? I don't know. The strength of players can also be understood as the strength of competitive players/players/athletes. This seems to be a very powerful skill. A book can summon a shadow to help you play, but it comes at a price ...)

Biological organisms:

Mosquitoes drop trophies. The mosquito dropped.

Item props:

"Completely normal trees" are now born in the world. Will there be a "completely ordinary tree" in the world now? What does "a completely ordinary tree" mean? Will there be no tree people or something? It feels like the old trees in the mining area (the ones that don't lose their seeds), but now they are distributed everywhere, and there are more trees in the plain.

Screen screen content:

A top MODS section has been added to the MODS screen. It has no function yet, but it will display the top 5 most popular MODS of the day. The MODS interface has added a "Popular MODS" block, which is useless now, but the five most popular MODS of the day will be displayed in the future.

Adjustment/change:

Adjustment and change:

Biological organisms:

Deep worm attacks now increase with time. The action time of burrowing worms is prolonged.

Spitter spider's range and projection speed are reduced. Spitting spiders have a limited range and the speed of flying props is reduced.

Item props:

Miners' hats can be refueled. The miner's hat can be recharged now (with fireflies? Or can you use a variety of energy materials like a portable lamp? )

General (general project):

Some front ends have been rearranged. The front end has been rearranged, the front end? What do you mean? )

Added special effects of mining animation. Added FX (physical effect? )

Added FX to reading animation. Added FX (physical effect? )

Feedback is improved when you are hurt over time. Enhanced the feedback of a little injury.

Error repair:

Fix bug:

Biological organisms:

Friendship music will now be played for rabbit people and chess works. Rabbits and chess subclasses will have friendly sound effects.

Bata-Leask people were attacked violently. His original text seems to be misspelled. I remember the bat's strange name was Bathily Sk, not Bata. Bats now have a strong stomach. This is a game in the previous version. Bats will die if they throw a lot of monster meat on the ground. Why do you want to cancel this prank? Can you eat more meat and white manure? This change is meaningless if the output of white fertilizer is not increased.

The ancient guardian will put down his horn again. Ancient guards (the last boss on the second floor of the cave) will drop rhinoceros horns. Hey ... germs ... bug.2 1. This bug leads to an eye battery, which can't be made by conventional methods.

The hand of the shadow will appear again. Will the Shadow Hand reappear ... or a bug in version 2 1.

The pig king will no longer throw gold at himself and the obelisk around him. King Pig won't throw gold on himself or the obelisk around him (it's not a big problem, throwing gold on it will only lead to gold slipping all over the floor).

Chester no longer uses the old death effect. The dog box no longer uses the old death effect (? What do you mean by the old death effect? I seldom use dog boxes ...)

Item prop category:

The amulet of lazy foragers can now also pick up any animal trapped by traps when collecting traps. The orange gemstone necklace (the one that picked up things) will now pick up any animal in the trap when you flip it.

Jack-o'-lanterns no longer bounce when placed. Jack-o'-lanterns don't jump when they are put away ... (What bugs are these? )

Snurtle shell armor will provide protection again. Pit snail armor now provides defense again. (That is to say, version 2 1 has no defense at all ...-_-|||)

Picking mushrooms when the phase of the day changes will no longer cause mushrooms to regrow immediately. Picking mushrooms during the day no longer leads to the immediate regeneration of mushrooms. Why didn't such a good thing happen to me?

Breaking a pot filled with whole food will cause the food to fall into the rubber. If the pot is removed, the food itself will fall. (this is good. )

Tents and sleeping rolls can now correctly restore body temperature. Tents and sheets will restore body temperature. Generally speaking, they also sleep by the campfire ...

Glowing berries can now be traded. Glowing strawberries can now be traded. I heard that bugs just can't be directly fed to other creatures, so they should be thrown on the ground. Now you can trade, such as feeding pigs and rabbits. )

The stump can be burned now. Stubs can also be lit now. I always dig roots when I make fire barriers. In the past, there was no need to dig roots to make fire barriers, and forest fires did not burn roots. )

Creatures can no longer cross the destroyed and rebuilt walls. Creatures can't get through the demolished and rebuilt walls. The previous bug. ...

Fixed the problem of saving/loading status of some light plants. Luminous plants can cause problems when reading files. This bug has been fixed now.

If heated outside your object, the hot stone will glow. Warm stones will glow on the ground after high temperature. In the past, it only glowed with time. Now with this special effect, it is easier to judge whether the stone is heated or not.

The objects in the cave will not rot when they die. Cave death no longer causes props to rot instantly. Before ... this function ... alas. ...

The walls are no longer sleeping-this will help some caged animals escape from their pens. The walls no longer sleep, which will allow trapped animals to escape from their fences ... deliberately making it more difficult. ...

General general content:

The lighting effect of nightmare light can now be clicked to enter. When you click that effect, the nightmare light can move normally.

Some items have been rearranged to allow correct path finding. Some props have been rearranged, and now the pathfinding system is more normal. )

Players will now respond to being attacked by bees and mosquitoes. How will players react when they are hit by bees and mosquitoes (bug version 2 1? )

Music will be played in the independent version of the credits. Independent version (probably sold through GOG), there will be music on the producer list screen ... (what a wonderful bug)

Fixed some recovery problems. Fix some resurrection problems. ...

Water is not removed when it is still on the screen. Fixed the display problem of water.

Fixed a problem that some players were in the wrong position when changing the cave level. The bug was fixed when the player appeared in the wrong position in the upper and lower cave levels.

When you change your tools in action, the action is now cancelled. Changing the tools in your hand will correctly cause the action to be cancelled. The new action will cancel the old action in the middle, which is the characteristic of this game.

Maxwell's shadow no longer lingers in the introduction. Maxwell's shadow, when he was poor, was no longer left on the ground. I really haven't seen this wonderful bug. )

Shadows can now be rotated correctly. Shadows can now be rotated correctly. (Never noticed)

Control control:

You can now add placeable items to the fire when using the controller. Now the handle can also ignite things thrown on the ground ... or fix bugs in the ps4 version. ...

You can hold down the hammer now. Tap it with a hammer and hold down the corresponding button with a hammer.

Now you can use the controller to navigate the control screen. Now you can browse the control key setting screen with the handle (this should still be prepared for ps4 version).

Personas:

Lucy Axe and Woody stopped talking after completing the adventure mode. Lucy Red Axe, Woody is neither smelly nor inexhaustible after completing the adventure mode.

Fixed some layout problems in the last level of adventure mode.

When working as Woodie, the camera won't shake. Woody's perspective doesn't shake when he works.

Woody Beaver now uses separate attack and action buttons. Woody Beaver now uses separate attack and action buttons.

Modify the related content of the playback module.

Mod system on mod system:

Mod that covers the core game assets usually crashes the game unless the game is restarted. Now a mod can specify this to force the game to restart when the mod is loaded. Examples are coming soon. Those that will overwrite the core game assets will usually crash the game unless it is restarted. Now mod can decide whether to restart the game when loading. An example will be given soon.

Mods can now specify any save slot instead of using slot 1-4. This is very useful for the "game mode" mode, which can't control Xi's "don't starve to death" skill well. Examples are coming soon. Those MODS can now specify a dedicated archive location instead of using the default 1-4 bits of the game. This is very useful for some "game mode" MODS, especially those existing famine games with poor archives. There will be an example of MODS soon.

Assets:

Road textures can now be overwritten by patterns. Road map materials can now be modified with mod.

Generation after generation:

You can now specify the range of background nodes generated for each node in the level definition. Examples are coming soon. Now, you can specify the range of background nodes. In the level definition, an example will be generated for each node soon.

Tasks with interceptors can now specify what their "blank" node is in case you don't want it to be an ocean. Examples are coming soon. Tasks with blockers can now specify what their "empty" nodes are, especially when they don't want them in the sea. There will be examples soon.

Tasks have more control over internal connections by specifying custom cross-linking factors for rooms and whether rooms are generated in a loop. Examples are coming soon. These tasks can control the internal connection by specifying a custom cross factor for the room and whether the room is generated circularly. There will be examples soon.

Development and development:

Addgamedebug and addglobaldebug are now global functions, so modS can use them for testing. Examples are coming soon. The addgamedebug and addglobaldebug commands are now global functions. So MOD can test them directly, and there will be examples soon.

Better record when animations and buildings are lost. When animations and buildings are lost, the program log will be better recorded.

Sublime Text, a great script editor, is now packaged in Steam with mod tools! You can use this when using Lua files for syntax highlighting, multi-file searching and other convenient editing techniques. A good script editor, Sublime Text, will be packaged in the mod tool of the steam version! Can be used to highlight lua file syntax, multi-file search and other editing skills.

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Update log of version 87823 (version 22 preview):

Error Repair Repair Error:

The action button will now harvest farms, pots and clothes racks. Action buttons harvest crops, cooking pots and meat racks.

You can't click on spam to force feed pigs and get extra poop. Now you can't get extra shit if you kill a pig (2 1 version has this bug? )

Correct the sound of bees/mosquitoes so that they don't accumulate at the origin of the world. Fixed the problem that mosquitoes and bees could not increase the number correctly at the beginning of the world.

Fixed a crash during mining. Fixed a crash during mining.

Fixed item removal, if you click to pick it up very quickly. If you pick it up too fast, the props will disappear.

"Available" items such as remote positioning sticks and jungle hats can now be used when playing with the controller. "Available" props, such as staves, berries and camouflage hats, can now be controlled by handles. (It seems that a lot of efforts have been made for the ps4 version. )

Fixed the "Top Mode" box that displayed errors in different solutions. Fixed the "Top Mode" box that displayed errors at different resolutions.

If you press "No" when entering Maxwell's door, the confirmation window will close. If you click No, the confirmation window will close. This bug is terrible. )

Fixed a crash when loading some adventure levels. The read adventure level game crashed and now a bug has been fixed.

The adventure world (two worlds) will no longer collapse in one generation. Adventure world (two worlds) will not collapse directly after it is generated.

Added some object strings. Add some object descriptions.

Fixed a bug where pressing the map button would get you into a state when you were trying to sleep. Fixed 1 bug and got stuck when I tried to sleep ... (What a wonderful bug ...)

Adjusted the movement to prevent the player from shaking when the speed is too fast. Moving too fast will cause players to shake. This has been adjusted now (obviously some mod is used, but the acceleration item is replaced).

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