First of all, you have to find out where the butcher (tf) is. Let's talk about group warfare first, several situations. In the best case, tf directly hooks the core (single or No.1 position) of bkb before going to the high school or keeping the high school or holding the league meeting, and the teammates on the opposite side can't prevent their own core from moving more than 1000 yards and falling into the enemy's midst, which is not as difficult to save as silence. Seconds later, the team fought 5-4, and the other side dared to pick it up, which was basically eliminated. Break the road and snowball, expand the advantage. Build an advantage. However, if you want to bite in seconds, you have to learn to bite in seconds. Raise your hand if you hook your face and press bite. This will be said later. If you want to be stable, don't hook the fattest brother on the street, hook a soy sauce, or hook the third position on the street, and control the second. Good, too. Anyway, there is a butcher, and the other party will kill by mistake. In the second case, tf jumps up and bites the first hand, which is when we are seriously short of the first hand. The shimmer across Lincoln Street is easily broken and interrupted. Tf also needs a bkb. Generally, you don't choose to jump knife, but generally push the shrine with ether. The opposite magic damage is higher than the magic flute, and the opposite physical damage is higher than the lotus or blade armor. In the early stage, you can have a physical challenge first, and tf will become very fleshy. The last situation is passive. Sometimes tf can't get the first hand, or the opposite view is too good to hook up and jump and bite unsteadily. Tf will play as a successor. At this time, tf should try to hook the key combo characters on the opposite side, such as controlling our teammates first and then preparing to hurt them in the back row, and there is a nec. In this case, I either hook my teammates or directly hook nec to destroy the opposite combo. There is also a small fish that has suffered a wave of injuries and is ready to make a detour to fight the second wave. Tf can also keep an eye on this residual blood. However, this third style of play is not suitable for beginners. In the chaotic battlefield, hooking is a great test of pre-judgment and overall situation, and empty hooking will not have any effect.
What it says above is how to fight tf League. Let's talk about the early stage. It is a good habit to go out in fog in the early stage. Generally, you can swim at level 2 and level 3, and you can basically kill in the middle of the road. Of course, if the opposite is the queen ant or something, forget it. It's too hard to kill. Don't waste time taking other roads. Also, in most cases, the first level can learn to burn a three-way road and bypass it and then kill it. For example, the opposite is a personal horse, you burn it directly, two teammates point him, he steps on you, and his teammates control it and then burn it, which basically dies. Tf: Don't keep shaking on the opposite side. Don't let the opposite side see where you are. Come out when he dies. Just like pom. It's basically no problem to add a magic cloak at the back, and the green shoes and gray magic cloak are etheric. By the way, if you don't master the hook well, you can change the ether into a challenge scarf. After playing too much, you will find that you can't run through many terrain opposite the ether. Of course, if you are not familiar with it, you might as well have a challenge. Behind it is an auxiliary displacement device to promote atos production. If it goes well, you can consider jumping. Supporting people in the early stage is the best rhythm of tf. Also, the wardrobe is not fixed. Make sure you are not brittle and won't be knocked off by the other side for a few seconds. Everything else depends on your skills. The equipment provides an output environment.
Let's talk about hooks. First, don't be seen by the other side. Most people must avoid the hook when they see tf outcrop. This version of the hook is slow and easy to hide, so it is better to grasp the field of vision. (It is recommended that the driver familiarize himself with the common eye position range. Inserting a high-altitude eye across the street often requires a group meeting. There must be a blind spot in the field of vision at this time. Tf users must be clear about this range, and they can get the first hand with eyeliner on the opposite side. ). Then hide in the shadows and hook people. If it is the alignment period, wait for him to make a decisive hook 0.5 seconds before the moment of mending the knife, which is the most stable. Then there is an obvious purposeful walk. For example, soy sauce goes to the high platform under our noses, mostly for inserting eyes. In this case, don't hesitate to predict the hook directly. These are all based on the fact that the opposite side does not know the location of tf. There is also chasing, don't rush to hook, walk up, and the opposite side will basically avoid you and fire directly. Stick to, hook a person (kill someone after winding the line). In addition, there is a good habit of chasing. When you catch up in front of others, wait for others to reach a place that must be in the middle, and then tick. Don't hook directly in a very open place. There are many narrow places on the map, so you have to be familiar with it. There is also a high-end, first tick S, and then instantly see the opposite reaction, directly tick to the direction he wants to hide. (Note that when you see your S on the opposite side, it is very likely that you will subconsciously continue to hide, that is, run to the original escape route, so my choice is generally S, for example, hiding on the opposite side of the right, I will directly hook the original direction to the right a little bit, try more, which is very useful) Other things can't help you, and I basically speak my mind. I hope it helps you ~